Turret tile basis

This commit is contained in:
2025-08-30 12:03:26 +08:00
parent 32f96d488d
commit 1c6c03cd41
12 changed files with 155 additions and 4 deletions

View File

@@ -4,6 +4,8 @@ namespace AceFieldNewHorizon.Scripts.Entities;
public partial class Enemy : CharacterBody2D
{
public const string EnemyGroupName = "Enemy";
[Export] public float MoveSpeed = 150.0f;
[Export] public float DetectionRadius = 300.0f;
[Export] public float AttackRange = 50.0f;
@@ -29,6 +31,8 @@ public partial class Enemy : CharacterBody2D
// Connect signals
_detectionArea.BodyEntered += OnBodyEnteredDetection;
_detectionArea.BodyExited += OnBodyExitedDetection;
AddToGroup(EnemyGroupName);
}
public override void _Process(double delta)

View File

@@ -16,7 +16,7 @@ public partial class PlacementManager : Node2D
[Export] public bool Enabled { get; set; } = true;
[Export] public StringName ToggleBuildAction { get; set; } = "toggle_build";
private static readonly List<string> BuildableTiles = ["wall", "miner"];
private static readonly List<string> BuildableTiles = ["wall", "miner", "turret"];
private readonly Dictionary<Node2D, BuildTask> _buildTasks = new();
private AudioStreamPlayer _completionSound;
private AudioStreamPlayer _buildingSound;

View File

@@ -28,7 +28,7 @@ public partial class BaseTile : Node2D
_progressOverlay.Visible = false;
}
public void SetGhostMode(bool canPlace)
public virtual void SetGhostMode(bool canPlace)
{
// Don't modify collision for constructing buildings
if (IsConstructing) return;
@@ -42,7 +42,7 @@ public partial class BaseTile : Node2D
: new Color(1, 0, 0, 0.5f);
}
public void FinalizePlacement()
public virtual void FinalizePlacement()
{
if (_collisionShape != null)
_collisionShape.Disabled = false;

View File

@@ -0,0 +1,33 @@
using Godot;
namespace AceFieldNewHorizon.Scripts.Tiles;
public partial class TurretTile : BaseTile
{
private Sprite2D _spriteBarrel;
public override void _Ready()
{
base._Ready();
_spriteBarrel = GetNodeOrNull<Sprite2D>("Barrel");
}
public override void SetGhostMode(bool canPlace)
{
base.SetGhostMode(canPlace);
if (_spriteBarrel != null)
_spriteBarrel.Modulate = canPlace
? new Color(0, 1, 0, 0.5f)
: new Color(1, 0, 0, 0.5f);
}
public override void FinalizePlacement()
{
base.FinalizePlacement();
if (_spriteBarrel != null)
_spriteBarrel.Modulate = Colors.White;
}
}

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@@ -0,0 +1 @@
uid://n5g6i0uovxfk