✨ Turret tile basis
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		| @@ -16,7 +16,7 @@ public partial class PlacementManager : Node2D | ||||
|     [Export] public bool Enabled { get; set; } = true; | ||||
|     [Export] public StringName ToggleBuildAction { get; set; } = "toggle_build"; | ||||
|  | ||||
|     private static readonly List<string> BuildableTiles = ["wall", "miner"]; | ||||
|     private static readonly List<string> BuildableTiles = ["wall", "miner", "turret"]; | ||||
|     private readonly Dictionary<Node2D, BuildTask> _buildTasks = new(); | ||||
|     private AudioStreamPlayer _completionSound; | ||||
|     private AudioStreamPlayer _buildingSound; | ||||
|   | ||||
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