✨ Turret tile basis
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@@ -16,7 +16,7 @@ public partial class PlacementManager : Node2D
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[Export] public bool Enabled { get; set; } = true;
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[Export] public StringName ToggleBuildAction { get; set; } = "toggle_build";
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private static readonly List<string> BuildableTiles = ["wall", "miner"];
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private static readonly List<string> BuildableTiles = ["wall", "miner", "turret"];
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private readonly Dictionary<Node2D, BuildTask> _buildTasks = new();
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private AudioStreamPlayer _completionSound;
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private AudioStreamPlayer _buildingSound;
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