✨ Turret tile basis
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		| @@ -28,7 +28,7 @@ public partial class BaseTile : Node2D | ||||
|             _progressOverlay.Visible = false; | ||||
|     } | ||||
|  | ||||
|     public void SetGhostMode(bool canPlace) | ||||
|     public virtual void SetGhostMode(bool canPlace) | ||||
|     { | ||||
|         // Don't modify collision for constructing buildings | ||||
|         if (IsConstructing) return; | ||||
| @@ -42,7 +42,7 @@ public partial class BaseTile : Node2D | ||||
|                 : new Color(1, 0, 0, 0.5f); | ||||
|     } | ||||
|  | ||||
|     public void FinalizePlacement() | ||||
|     public virtual void FinalizePlacement() | ||||
|     { | ||||
|         if (_collisionShape != null) | ||||
|             _collisionShape.Disabled = false; | ||||
|   | ||||
							
								
								
									
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								Scripts/Tiles/TurretTile.cs
									
									
									
									
									
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								Scripts/Tiles/TurretTile.cs
									
									
									
									
									
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							| @@ -0,0 +1,33 @@ | ||||
| using Godot; | ||||
|  | ||||
| namespace AceFieldNewHorizon.Scripts.Tiles; | ||||
|  | ||||
| public partial class TurretTile : BaseTile | ||||
| { | ||||
|     private Sprite2D _spriteBarrel; | ||||
|  | ||||
|     public override void _Ready() | ||||
|     { | ||||
|         base._Ready(); | ||||
|          | ||||
|         _spriteBarrel = GetNodeOrNull<Sprite2D>("Barrel"); | ||||
|     } | ||||
|  | ||||
|     public override void SetGhostMode(bool canPlace) | ||||
|     { | ||||
|         base.SetGhostMode(canPlace); | ||||
|          | ||||
|         if (_spriteBarrel != null) | ||||
|             _spriteBarrel.Modulate = canPlace | ||||
|                 ? new Color(0, 1, 0, 0.5f) | ||||
|                 : new Color(1, 0, 0, 0.5f); | ||||
|     } | ||||
|  | ||||
|     public override void FinalizePlacement() | ||||
|     { | ||||
|         base.FinalizePlacement(); | ||||
|          | ||||
|         if (_spriteBarrel != null) | ||||
|             _spriteBarrel.Modulate = Colors.White; | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								Scripts/Tiles/TurretTile.cs.uid
									
									
									
									
									
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								Scripts/Tiles/TurretTile.cs.uid
									
									
									
									
									
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							| @@ -0,0 +1 @@ | ||||
| uid://n5g6i0uovxfk | ||||
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