🎉 Initial Commit
✨ Grid system, player movement etc
This commit is contained in:
4
.editorconfig
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.editorconfig
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root = true
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[*]
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charset = utf-8
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2
.gitattributes
vendored
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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3
.gitignore
vendored
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.gitignore
vendored
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# Godot 4+ specific ignores
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.godot/
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/android/
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13
.idea/.idea.AceField New Horizon/.idea/.gitignore
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vendored
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13
.idea/.idea.AceField New Horizon/.idea/.gitignore
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vendored
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# Default ignored files
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/shelf/
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/workspace.xml
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||||
# Rider ignored files
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/contentModel.xml
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||||
/projectSettingsUpdater.xml
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/modules.xml
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/.idea.AceField New Horizon.iml
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# Editor-based HTTP Client requests
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/httpRequests/
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||||
# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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1
.idea/.idea.AceField New Horizon/.idea/.name
generated
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1
.idea/.idea.AceField New Horizon/.idea/.name
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AceField New Horizon
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4
.idea/.idea.AceField New Horizon/.idea/encodings.xml
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4
.idea/.idea.AceField New Horizon/.idea/encodings.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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</project>
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8
.idea/.idea.AceField New Horizon/.idea/indexLayout.xml
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8
.idea/.idea.AceField New Horizon/.idea/indexLayout.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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||||
<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
|
9
.idea/.idea.AceField New Horizon/.idea/libraries/GdSdk.xml
generated
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9
.idea/.idea.AceField New Horizon/.idea/libraries/GdSdk.xml
generated
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<component name="libraryTable">
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<library name="GdSdk" type="GdScript">
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<CLASSES />
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<JAVADOC />
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<SOURCES>
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<root url="file://$APPLICATION_HOME_DIR$/plugins/rider-gdscript/sdk/extracted/4.4.1" />
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</SOURCES>
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</library>
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</component>
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12
.idea/.idea.AceField New Horizon/.idea/misc.xml
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.idea/.idea.AceField New Horizon/.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="MaterialThemeProjectNewConfig">
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<option name="metadata">
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<MTProjectMetadataState>
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<option name="migrated" value="true" />
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<option name="pristineConfig" value="false" />
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<option name="userId" value="418fb2ef:193a063a4c7:-7ffe" />
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</MTProjectMetadataState>
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</option>
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</component>
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</project>
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7
AceField New Horizon.csproj
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7
AceField New Horizon.csproj
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<Project Sdk="Godot.NET.Sdk/4.4.1">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>AceFieldNewHorizon</RootNamespace>
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</PropertyGroup>
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</Project>
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19
AceField New Horizon.sln
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19
AceField New Horizon.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AceField New Horizon", "AceField New Horizon.csproj", "{CE3B1579-E05C-445D-8D60-44193679F36A}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{CE3B1579-E05C-445D-8D60-44193679F36A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{CE3B1579-E05C-445D-8D60-44193679F36A}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{CE3B1579-E05C-445D-8D60-44193679F36A}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{CE3B1579-E05C-445D-8D60-44193679F36A}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{CE3B1579-E05C-445D-8D60-44193679F36A}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{CE3B1579-E05C-445D-8D60-44193679F36A}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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BIN
Scenes/Entities/Player.png
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BIN
Scenes/Entities/Player.png
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Binary file not shown.
After Width: | Height: | Size: 893 KiB |
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Scenes/Entities/Player.png.import
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34
Scenes/Entities/Player.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://jye6c2ehuxtg"
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path="res://.godot/imported/Player.png-a47763ac98e2bfa7959d9f7899f4e3bc.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Scenes/Entities/Player.png"
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dest_files=["res://.godot/imported/Player.png-a47763ac98e2bfa7959d9f7899f4e3bc.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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19
Scenes/Entities/Player.tscn
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Scenes/Entities/Player.tscn
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[gd_scene load_steps=3 format=3 uid="uid://doxy60afddg1m"]
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[ext_resource type="Script" uid="uid://dgm1o21sv2o1x" path="res://Scripts/Entities/Player.cs" id="1_08t41"]
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[ext_resource type="Texture2D" uid="uid://jye6c2ehuxtg" path="res://Scenes/Entities/Player.png" id="1_ucweq"]
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_08t41")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.1, 0.1)
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texture = ExtResource("1_ucweq")
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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position = Vector2(1, 2.5)
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polygon = PackedVector2Array(54, 87.5, 62, 76.5, 7, -89.5, -1, -92.5, -10, -89.5, -64, 76.5, -55, 87.5)
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[node name="Camera2D" type="Camera2D" parent="."]
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process_callback = 0
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position_smoothing_enabled = true
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Scenes/Root.tscn
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Scenes/Root.tscn
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[gd_scene load_steps=5 format=3 uid="uid://c22aprj452aha"]
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[ext_resource type="Script" uid="uid://cudpc3w17mbsw" path="res://Scripts/System/GridManager.cs" id="1_knkkn"]
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[ext_resource type="Script" uid="uid://bx1wj7gn6vrqe" path="res://Scripts/System/PlacementManager.cs" id="2_sxhdm"]
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[ext_resource type="PackedScene" uid="uid://doxy60afddg1m" path="res://Scenes/Entities/Player.tscn" id="3_oss8w"]
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[ext_resource type="PackedScene" uid="uid://d1pudmkg5nnhj" path="res://Scenes/Tiles/WallTile.tscn" id="3_sxhdm"]
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[node name="Root" type="Node2D"]
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[node name="GridSystem" type="Node2D" parent="."]
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script = ExtResource("1_knkkn")
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[node name="PlacementSystem" type="Node2D" parent="." node_paths=PackedStringArray("Grid")]
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script = ExtResource("2_sxhdm")
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BuildingScene = ExtResource("3_sxhdm")
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Grid = NodePath("../GridSystem")
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[node name="WallTile" parent="." instance=ExtResource("3_sxhdm")]
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[node name="Player" parent="." instance=ExtResource("3_oss8w")]
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position = Vector2(602, 324)
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scale = Vector2(0.5, 0.5)
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BIN
Scenes/Tiles/WallTile.png
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BIN
Scenes/Tiles/WallTile.png
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Binary file not shown.
After Width: | Height: | Size: 942 KiB |
34
Scenes/Tiles/WallTile.png.import
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34
Scenes/Tiles/WallTile.png.import
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[remap]
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||||
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||||
importer="texture"
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||||
type="CompressedTexture2D"
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||||
uid="uid://14ohvtl6eroj"
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||||
path="res://.godot/imported/WallTile.png-6f272ac3f660cd90075e54aa0a66efaf.ctex"
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metadata={
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||||
"vram_texture": false
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||||
}
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||||
|
||||
[deps]
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||||
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||||
source_file="res://Scenes/Tiles/WallTile.png"
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dest_files=["res://.godot/imported/WallTile.png-6f272ac3f660cd90075e54aa0a66efaf.ctex"]
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||||
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||||
[params]
|
||||
|
||||
compress/mode=0
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||||
compress/high_quality=false
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||||
compress/lossy_quality=0.7
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||||
compress/hdr_compression=1
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||||
compress/normal_map=0
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||||
compress/channel_pack=0
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||||
mipmaps/generate=false
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||||
mipmaps/limit=-1
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||||
roughness/mode=0
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||||
roughness/src_normal=""
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||||
process/fix_alpha_border=true
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||||
process/premult_alpha=false
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||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
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||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
17
Scenes/Tiles/WallTile.tscn
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17
Scenes/Tiles/WallTile.tscn
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@@ -0,0 +1,17 @@
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||||
[gd_scene load_steps=4 format=3 uid="uid://d1pudmkg5nnhj"]
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||||
|
||||
[ext_resource type="Texture2D" uid="uid://14ohvtl6eroj" path="res://Scenes/Tiles/WallTile.png" id="1_8o613"]
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||||
[ext_resource type="Script" uid="uid://cywgb6hvlw8lr" path="res://Scripts/Tiles/WallTile.cs" id="1_ph7y3"]
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||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8o613"]
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||||
size = Vector2(54, 54)
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||||
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||||
[node name="WallTile" type="StaticBody2D"]
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||||
script = ExtResource("1_ph7y3")
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||||
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||||
[node name="Sprite2D" type="Sprite2D" parent="."]
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||||
scale = Vector2(0.05, 0.05)
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texture = ExtResource("1_8o613")
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||||
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||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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||||
shape = SubResource("RectangleShape2D_8o613")
|
26
Scripts/Entities/Player.cs
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Scripts/Entities/Player.cs
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||||
using System;
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using Godot;
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||||
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namespace AceFieldNewHorizon.Scripts.Entities;
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||||
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||||
public partial class Player : CharacterBody2D
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||||
{
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||||
[Export] public float Speed = 400.0f;
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public override void _Process(double delta)
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{
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// Get direction to mouse and calculate angle
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var mousePos = GetGlobalMousePosition();
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var direction = GlobalPosition.DirectionTo(mousePos);
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Rotation = direction.Angle() + (float)Math.PI / 2;
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}
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||||
public override void _PhysicsProcess(double delta)
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||||
{
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||||
// Get movement input
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||||
var inputDirection = Input.GetVector("move_left", "move_right", "move_up", "move_down");
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||||
Velocity = inputDirection * Speed;
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||||
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||||
MoveAndSlide();
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||||
}
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||||
}
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1
Scripts/Entities/Player.cs.uid
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1
Scripts/Entities/Player.cs.uid
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||||
uid://dgm1o21sv2o1x
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45
Scripts/System/GridManager.cs
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Scripts/System/GridManager.cs
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||||
using System.Collections.Generic;
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||||
using Godot;
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||||
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||||
namespace AceFieldNewHorizon.Scripts.System;
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||||
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||||
public partial class GridManager : Node
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||||
{
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||||
private Dictionary<Vector2I, Node2D> _grid = new();
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||||
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||||
public bool IsCellFree(Vector2I cell)
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||||
{
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return !_grid.ContainsKey(cell);
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||||
}
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||||
|
||||
public void OccupyCell(Vector2I cell, Node2D building)
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||||
{
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||||
_grid[cell] = building;
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||||
}
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||||
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||||
public void FreeCell(Vector2I cell)
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||||
{
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||||
_grid.Remove(cell);
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||||
}
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||||
}
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||||
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||||
public static class GridUtils
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||||
{
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||||
public const int TileSize = 54;
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||||
|
||||
public static Vector2I WorldToGrid(Vector2 pos)
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||||
{
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||||
return new Vector2I(
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||||
Mathf.FloorToInt(pos.X / TileSize),
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||||
Mathf.FloorToInt(pos.Y / TileSize)
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||||
);
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||||
}
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||||
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||||
public static Vector2 GridToWorld(Vector2I cell)
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||||
{
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||||
return new Vector2(
|
||||
cell.X * TileSize,
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||||
cell.Y * TileSize
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||||
);
|
||||
}
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||||
}
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1
Scripts/System/GridManager.cs.uid
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1
Scripts/System/GridManager.cs.uid
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||||
uid://cudpc3w17mbsw
|
40
Scripts/System/PlacementManager.cs
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Scripts/System/PlacementManager.cs
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||||
using AceFieldNewHorizon.Scripts.Tiles;
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||||
using Godot;
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||||
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||||
namespace AceFieldNewHorizon.Scripts.System;
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||||
|
||||
public partial class PlacementManager : Node2D
|
||||
{
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||||
[Export] public PackedScene BuildingScene { get; set; }
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||||
[Export] public GridManager Grid { get; set; }
|
||||
|
||||
private Vector2I _hoveredCell;
|
||||
private BaseTile _ghostBuilding;
|
||||
|
||||
public override void _Process(double delta)
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||||
{
|
||||
// Snap mouse to grid
|
||||
var mousePos = GetGlobalMousePosition();
|
||||
_hoveredCell = GridUtils.WorldToGrid(mousePos);
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||||
|
||||
if (_ghostBuilding == null)
|
||||
{
|
||||
_ghostBuilding = (BaseTile)BuildingScene.Instantiate();
|
||||
_ghostBuilding.SetGhostMode(true);
|
||||
AddChild(_ghostBuilding);
|
||||
}
|
||||
|
||||
_ghostBuilding.Position = GridUtils.GridToWorld(_hoveredCell);
|
||||
_ghostBuilding.SetGhostMode(true);
|
||||
|
||||
// Left click to place
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||||
if (!Input.IsActionPressed("build_tile") || !Grid.IsCellFree(_hoveredCell)) return;
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||||
|
||||
_ghostBuilding.SetGhostMode(false);
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||||
Grid.OccupyCell(_hoveredCell, _ghostBuilding);
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||||
|
||||
_ghostBuilding = (BaseTile)BuildingScene.Instantiate();
|
||||
_ghostBuilding.SetGhostMode(true);
|
||||
AddChild(_ghostBuilding);
|
||||
}
|
||||
}
|
1
Scripts/System/PlacementManager.cs.uid
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1
Scripts/System/PlacementManager.cs.uid
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||||
uid://bx1wj7gn6vrqe
|
30
Scripts/Tiles/BaseTile.cs
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Scripts/Tiles/BaseTile.cs
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|
||||
using Godot;
|
||||
|
||||
namespace AceFieldNewHorizon.Scripts.Tiles;
|
||||
|
||||
public partial class BaseTile : Node2D
|
||||
{
|
||||
protected CollisionShape2D CollisionShape;
|
||||
protected Sprite2D Sprite;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
// Get references (optional: you can also Export and assign in editor)
|
||||
CollisionShape = GetNode<CollisionShape2D>("CollisionShape2D");
|
||||
Sprite = GetNode<Sprite2D>("Sprite2D");
|
||||
}
|
||||
|
||||
public void SetGhostMode(bool ghost)
|
||||
{
|
||||
if (CollisionShape != null)
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||||
CollisionShape.Disabled = ghost;
|
||||
|
||||
if (Sprite != null)
|
||||
{
|
||||
if (ghost)
|
||||
Sprite.Modulate = new Color(1, 1, 1, 0.5f); // semi-transparent
|
||||
else
|
||||
Sprite.Modulate = Colors.White;
|
||||
}
|
||||
}
|
||||
}
|
1
Scripts/Tiles/BaseTile.cs.uid
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1
Scripts/Tiles/BaseTile.cs.uid
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||||
uid://clw4adumlgw43
|
8
Scripts/Tiles/WallTile.cs
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8
Scripts/Tiles/WallTile.cs
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||||
using Godot;
|
||||
|
||||
namespace AceFieldNewHorizon.Scripts.Tiles;
|
||||
|
||||
public partial class WallTile : BaseTile
|
||||
{
|
||||
|
||||
}
|
1
Scripts/Tiles/WallTile.cs.uid
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1
Scripts/Tiles/WallTile.cs.uid
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@@ -0,0 +1 @@
|
||||
uid://cywgb6hvlw8lr
|
1
icon.svg
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1
icon.svg
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@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
|
After Width: | Height: | Size: 994 B |
37
icon.svg.import
Normal file
37
icon.svg.import
Normal file
@@ -0,0 +1,37 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ca07uqmtp40q3"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
53
project.godot
Normal file
53
project.godot
Normal file
@@ -0,0 +1,53 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="AceField New Horizon"
|
||||
run/main_scene="uid://c22aprj452aha"
|
||||
config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[dotnet]
|
||||
|
||||
project/assembly_name="AceField New Horizon"
|
||||
|
||||
[input]
|
||||
|
||||
move_up={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_down={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_left={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_right={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
build_tile={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(680, 19),"global_position":Vector2(699, 115),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
renderer/rendering_method="gl_compatibility"
|
||||
renderer/rendering_method.mobile="gl_compatibility"
|
Reference in New Issue
Block a user