🎉 Initial Commit
✨ Grid system, player movement etc
This commit is contained in:
BIN
Scenes/Entities/Player.png
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BIN
Scenes/Entities/Player.png
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34
Scenes/Entities/Player.png.import
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34
Scenes/Entities/Player.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://jye6c2ehuxtg"
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path="res://.godot/imported/Player.png-a47763ac98e2bfa7959d9f7899f4e3bc.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Scenes/Entities/Player.png"
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dest_files=["res://.godot/imported/Player.png-a47763ac98e2bfa7959d9f7899f4e3bc.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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19
Scenes/Entities/Player.tscn
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19
Scenes/Entities/Player.tscn
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[gd_scene load_steps=3 format=3 uid="uid://doxy60afddg1m"]
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[ext_resource type="Script" uid="uid://dgm1o21sv2o1x" path="res://Scripts/Entities/Player.cs" id="1_08t41"]
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[ext_resource type="Texture2D" uid="uid://jye6c2ehuxtg" path="res://Scenes/Entities/Player.png" id="1_ucweq"]
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_08t41")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.1, 0.1)
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texture = ExtResource("1_ucweq")
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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position = Vector2(1, 2.5)
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polygon = PackedVector2Array(54, 87.5, 62, 76.5, 7, -89.5, -1, -92.5, -10, -89.5, -64, 76.5, -55, 87.5)
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[node name="Camera2D" type="Camera2D" parent="."]
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process_callback = 0
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position_smoothing_enabled = true
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