🎉 Initial Commit
✨ Grid system, player movement etc
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19
Scenes/Entities/Player.tscn
Normal file
19
Scenes/Entities/Player.tscn
Normal file
@@ -0,0 +1,19 @@
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[gd_scene load_steps=3 format=3 uid="uid://doxy60afddg1m"]
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[ext_resource type="Script" uid="uid://dgm1o21sv2o1x" path="res://Scripts/Entities/Player.cs" id="1_08t41"]
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[ext_resource type="Texture2D" uid="uid://jye6c2ehuxtg" path="res://Scenes/Entities/Player.png" id="1_ucweq"]
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_08t41")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.1, 0.1)
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texture = ExtResource("1_ucweq")
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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position = Vector2(1, 2.5)
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polygon = PackedVector2Array(54, 87.5, 62, 76.5, 7, -89.5, -1, -92.5, -10, -89.5, -64, 76.5, -55, 87.5)
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[node name="Camera2D" type="Camera2D" parent="."]
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process_callback = 0
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position_smoothing_enabled = true
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