🎉 Initial Commit
✨ Grid system, player movement etc
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22
Scenes/Root.tscn
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22
Scenes/Root.tscn
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[gd_scene load_steps=5 format=3 uid="uid://c22aprj452aha"]
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[ext_resource type="Script" uid="uid://cudpc3w17mbsw" path="res://Scripts/System/GridManager.cs" id="1_knkkn"]
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[ext_resource type="Script" uid="uid://bx1wj7gn6vrqe" path="res://Scripts/System/PlacementManager.cs" id="2_sxhdm"]
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[ext_resource type="PackedScene" uid="uid://doxy60afddg1m" path="res://Scenes/Entities/Player.tscn" id="3_oss8w"]
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[ext_resource type="PackedScene" uid="uid://d1pudmkg5nnhj" path="res://Scenes/Tiles/WallTile.tscn" id="3_sxhdm"]
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[node name="Root" type="Node2D"]
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[node name="GridSystem" type="Node2D" parent="."]
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script = ExtResource("1_knkkn")
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[node name="PlacementSystem" type="Node2D" parent="." node_paths=PackedStringArray("Grid")]
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script = ExtResource("2_sxhdm")
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BuildingScene = ExtResource("3_sxhdm")
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Grid = NodePath("../GridSystem")
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[node name="WallTile" parent="." instance=ExtResource("3_sxhdm")]
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[node name="Player" parent="." instance=ExtResource("3_oss8w")]
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position = Vector2(602, 324)
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scale = Vector2(0.5, 0.5)
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