🎉 Initial Commit

 Grid system, player movement etc
This commit is contained in:
2025-08-26 18:36:50 +08:00
commit 31723217ea
31 changed files with 453 additions and 0 deletions

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using System.Collections.Generic;
using Godot;
namespace AceFieldNewHorizon.Scripts.System;
public partial class GridManager : Node
{
private Dictionary<Vector2I, Node2D> _grid = new();
public bool IsCellFree(Vector2I cell)
{
return !_grid.ContainsKey(cell);
}
public void OccupyCell(Vector2I cell, Node2D building)
{
_grid[cell] = building;
}
public void FreeCell(Vector2I cell)
{
_grid.Remove(cell);
}
}
public static class GridUtils
{
public const int TileSize = 54;
public static Vector2I WorldToGrid(Vector2 pos)
{
return new Vector2I(
Mathf.FloorToInt(pos.X / TileSize),
Mathf.FloorToInt(pos.Y / TileSize)
);
}
public static Vector2 GridToWorld(Vector2I cell)
{
return new Vector2(
cell.X * TileSize,
cell.Y * TileSize
);
}
}