✨ Turret shooting and damaing
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=5 format=3 uid="uid://dbup2pvjl8het"]
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[gd_scene load_steps=6 format=3 uid="uid://dbup2pvjl8het"]
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[ext_resource type="Script" uid="uid://n5g6i0uovxfk" path="res://Scripts/Tiles/TurretTile.cs" id="1_j3157"]
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[ext_resource type="Texture2D" uid="uid://ckssi7soymu7g" path="res://Scenes/Tiles/TurretTile.png" id="2_7ljeh"]
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[ext_resource type="PackedScene" uid="uid://erqawdsydh6a" path="res://Scenes/Entities/Bullet.tscn" id="2_gfad6"]
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[ext_resource type="Texture2D" uid="uid://dmbbkwgff7dej" path="res://Scenes/Tiles/TurretTileBarrel.png" id="3_gfad6"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_pndcb"]
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@@ -9,6 +10,8 @@ size = Vector2(54, 54)
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[node name="Turret" type="StaticBody2D"]
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script = ExtResource("1_j3157")
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BulletScene = ExtResource("2_gfad6")
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BarrelTipPath = NodePath("Barrel/Marker2D")
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TileId = "turret"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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@@ -21,6 +24,10 @@ scale = Vector2(0.08, 0.08)
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texture = ExtResource("3_gfad6")
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offset = Vector2(0, -54)
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[node name="Marker2D" type="Marker2D" parent="Barrel"]
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position = Vector2(0, 37.5)
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scale = Vector2(12.5, 12.5)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_pndcb")
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