✨ New sfx and vfx and features in building
This commit is contained in:
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Sounds/Events/Building.wav
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Sounds/Events/Building.wav
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Sounds/Events/Building.wav.import
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Sounds/Events/Building.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://d1trbqrntmuij"
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path="res://.godot/imported/Building.wav-b8766581fd25a206c63f47b13bd2e2f5.sample"
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[deps]
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source_file="res://Sounds/Events/Building.wav"
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dest_files=["res://.godot/imported/Building.wav-b8766581fd25a206c63f47b13bd2e2f5.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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Sounds/Events/Canceled.wav
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Sounds/Events/Canceled.wav
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Sounds/Events/Canceled.wav.import
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Sounds/Events/Canceled.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://chn8ux4two1kd"
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path="res://.godot/imported/Canceled.wav-6d441d9a898b5cd9be4c0664a1f489ed.sample"
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[deps]
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source_file="res://Sounds/Events/Canceled.wav"
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dest_files=["res://.godot/imported/Canceled.wav-6d441d9a898b5cd9be4c0664a1f489ed.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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Sounds/Events/CannotDeployHere.wav
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Sounds/Events/CannotDeployHere.wav
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Sounds/Events/CannotDeployHere.wav.import
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Sounds/Events/CannotDeployHere.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://7u1gw7lt5xd1"
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path="res://.godot/imported/CannotDeployHere.wav-a9ec27508654f74d03ac7b8c8037059c.sample"
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[deps]
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source_file="res://Sounds/Events/CannotDeployHere.wav"
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dest_files=["res://.godot/imported/CannotDeployHere.wav-a9ec27508654f74d03ac7b8c8037059c.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
Sounds/Events/InsufficientFunds.wav
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Sounds/Events/InsufficientFunds.wav
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Sounds/Events/InsufficientFunds.wav.import
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Sounds/Events/InsufficientFunds.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bemxvqcettqgp"
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path="res://.godot/imported/InsufficientFunds.wav-7aba215cb1cd04a5285a5e9908999906.sample"
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[deps]
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source_file="res://Sounds/Events/InsufficientFunds.wav"
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dest_files=["res://.godot/imported/InsufficientFunds.wav-7aba215cb1cd04a5285a5e9908999906.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
Sounds/Events/NotReady.wav
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Sounds/Events/NotReady.wav
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Sounds/Events/NotReady.wav.import
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Sounds/Events/NotReady.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://dogbl6tfealwg"
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path="res://.godot/imported/NotReady.wav-2cfa5f22feed110ca411d6478060fdea.sample"
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[deps]
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source_file="res://Sounds/Events/NotReady.wav"
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dest_files=["res://.godot/imported/NotReady.wav-2cfa5f22feed110ca411d6478060fdea.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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