✨ Toggle build
🐛 Fix world gen tiles didn't align with placed ones
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@@ -376,14 +376,16 @@ public partial class NaturalResourceGenerator : Node2D
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return false;
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}
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var instance = scene.Instantiate() as Node2D;
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if (instance == null)
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if (scene.Instantiate() is not Node2D instance)
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{
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GD.PrintErr($"{LogPrefix} Failed to instantiate scene for: {tileType}");
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return false;
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}
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instance.GlobalPosition = GridUtils.GridToWorld(cell);
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// Use the same positioning logic as PlacementManager
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var rotatedSize = building.GetRotatedSize(0f); // 0f for no rotation
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var offset = GridUtils.GetCenterOffset(rotatedSize, 0f); // 0f for no rotation
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instance.GlobalPosition = GridUtils.GridToWorld(cell) + offset;
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instance.ZIndex = (int)building.Layer;
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AddChild(instance);
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Grid.OccupyArea(cell, instance, building.Size, 0f, building.Layer);
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@@ -11,11 +11,15 @@ public partial class PlacementManager : Node2D
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[Export] public GridManager Grid { get; set; }
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[Export] public ResourceManager Inventory { get; set; }
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[Export] public BuildingRegistry Registry { get; set; }
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[Export] public int MaxConcurrentBuilds { get; set; } = 6; // Make it adjustable in editor
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[Export] public bool Enabled { get; set; } = true;
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[Export] public StringName ToggleBuildAction { get; set; } = "toggle_build";
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private static readonly List<string> BuildableTiles = ["wall", "miner"];
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private readonly Dictionary<Node2D, BuildTask> _buildTasks = new();
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private AudioStreamPlayer _completionSound;
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private Node2D _currentGhost; // Keep track of the current ghost building
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public override void _Ready()
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{
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@@ -153,6 +157,8 @@ public partial class PlacementManager : Node2D
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public override void _Process(double delta)
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{
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if (!Enabled) return;
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// Snap mouse to grid
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var mousePos = GetGlobalMousePosition();
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var newHoveredCell = GridUtils.WorldToGrid(mousePos);
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@@ -267,6 +273,21 @@ public partial class PlacementManager : Node2D
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}
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}
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public override void _Input(InputEvent @event)
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{
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if (@event.IsActionPressed(ToggleBuildAction))
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{
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Enabled = !Enabled;
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// Hide ghost building when disabling
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if (!Enabled && _ghostBuilding != null && _ghostBuilding.IsInsideTree())
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{
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_ghostBuilding.QueueFree();
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_ghostBuilding = null;
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}
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}
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}
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public override void _ExitTree()
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{
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base._ExitTree();
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@@ -75,6 +75,11 @@ switch_tile={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":93,"key_label":0,"unicode":93,"location":0,"echo":false,"script":null)
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]
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}
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toggle_build={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"location":0,"echo":false,"script":null)
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]
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}
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[rendering]
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