✨ Item magnet
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@@ -9,10 +9,12 @@ public partial class ItemPickup : Node2D
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[Export] public string ItemId { get; set; } = "";
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[Export] public int Quantity { get; set; } = 1;
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[Export] public bool Infinite { get; set; } = false;
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[Export] public float MagnetRange { get; set; } = 64f;
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private Sprite2D _sprite;
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private Label _quantityLabel;
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private Sprite2D _shadowSprite;
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private Node2D _playerTarget;
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// Called when the node enters the scene tree
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public override void _Ready()
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@@ -53,6 +55,23 @@ public partial class ItemPickup : Node2D
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_shadowSprite.ZIndex = _sprite.ZIndex - 1;
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AddChild(_shadowSprite);
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}
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_playerTarget = GetTree().GetFirstNodeInGroup(PickupGroupName) as Node2D;
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if (_playerTarget == null)
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_playerTarget = GetTree().GetFirstNodeInGroup("Player") as Node2D;
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}
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public override void _Process(double delta)
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{
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if (_playerTarget != null)
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{
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var distance = Position.DistanceTo(_playerTarget.Position);
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if (distance <= MagnetRange)
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{
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float speed = 10f;
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Position = Position.Lerp(_playerTarget.Position, (float)delta * speed);
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}
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}
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}
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private void UpdateTexture()
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