AceField/Scripts/Logic/PlayerInput.cs

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2024-08-05 11:08:28 +00:00
using Godot;
namespace CodingLand.Scripts.Logic;
public partial class PlayerInput : MultiplayerSynchronizer
{
[Export] public bool IsDashing;
[Export] public Vector2 MovementDirection;
public override void _Ready()
{
if (GetMultiplayerAuthority() != Multiplayer.GetUniqueId())
{
SetProcess(false);
SetPhysicsProcess(false);
}
}
[Rpc(CallLocal = true)]
private void Dash()
{
IsDashing = true;
}
public override void _Process(double delta)
{
MovementDirection = Input.GetVector("move_left", "move_right", "move_up", "move_down");
if (Input.IsActionJustPressed("move_dash"))
Rpc(nameof(Dash));
}
}