AceField/Scenes/Brick.tscn

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[gd_scene load_steps=5 format=3 uid="uid://nu34biv4xo5k"]
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[ext_resource type="Texture2D" uid="uid://c2qpm7mcrvq57" path="res://Sprites/Brick.png" id="1_tqbee"]
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[ext_resource type="Script" path="res://Scripts/Brick.cs" id="1_u0jqj"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_5wmf4"]
size = Vector2(51.2, 51.2)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_r3565"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
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properties/0/replication_mode = 0
properties/1/path = NodePath(".:DecayProgress")
properties/1/spawn = true
properties/1/replication_mode = 0
properties/2/path = NodePath(".:MaxDecayProgress")
properties/2/spawn = true
properties/2/replication_mode = 0
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[node name="Brick" type="StaticBody2D"]
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script = ExtResource("1_u0jqj")
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[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(2.08165e-12, 2.08165e-12)
scale = Vector2(0.05, 0.05)
texture = ExtResource("1_tqbee")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_5wmf4")
[node name="DecayTimer" type="Timer" parent="."]
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wait_time = 0.1
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autostart = true
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_r3565")