2024-08-04 15:00:26 +00:00
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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2024-08-07 15:01:57 +00:00
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config/name="AceField"
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2024-08-04 15:00:26 +00:00
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run/main_scene="res://Scenes/Root.tscn"
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config/features=PackedStringArray("4.2", "C#", "Mobile")
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config/icon="res://icon.svg"
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2024-08-08 16:42:22 +00:00
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[display]
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window/stretch/mode="canvas_items"
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2024-08-04 15:00:26 +00:00
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[dotnet]
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2024-08-07 15:01:57 +00:00
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project/assembly_name="AceField"
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2024-08-04 15:00:26 +00:00
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[input]
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move_up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
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]
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}
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move_down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
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]
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}
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move_left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
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]
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}
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2024-08-05 08:30:50 +00:00
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move_dash={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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2024-08-08 09:10:48 +00:00
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weapon_shoot={
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2024-08-08 04:13:53 +00:00
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"deadzone": 0.5,
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2024-08-08 16:42:22 +00:00
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(166, 20),"global_position":Vector2(174, 100),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
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2024-08-08 04:13:53 +00:00
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]
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}
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2024-08-08 09:10:48 +00:00
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weapon_reload={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"echo":false,"script":null)
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]
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}
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2024-08-08 16:42:22 +00:00
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skill_place_tile={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(174, 42),"global_position":Vector2(182, 122),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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2024-08-04 15:00:26 +00:00
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[rendering]
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renderer/rendering_method="mobile"
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2024-08-05 15:54:22 +00:00
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textures/vram_compression/import_etc2_astc=true
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