🎉 Initial Commit & Basic Movement
This commit is contained in:
commit
fc6678f58b
2
.gitattributes
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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2
.gitignore
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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13
.idea/.idea.CodingLand/.idea/.gitignore
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vendored
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13
.idea/.idea.CodingLand/.idea/.gitignore
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vendored
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/.idea.CodingLand.iml
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/modules.xml
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/contentModel.xml
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/projectSettingsUpdater.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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4
.idea/.idea.CodingLand/.idea/encodings.xml
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4
.idea/.idea.CodingLand/.idea/encodings.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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</project>
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8
.idea/.idea.CodingLand/.idea/indexLayout.xml
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.idea/.idea.CodingLand/.idea/indexLayout.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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8
CodingLand.csproj
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CodingLand.csproj
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<Project Sdk="Godot.NET.Sdk/4.2.2">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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19
CodingLand.sln
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CodingLand.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodingLand", "CodingLand.csproj", "{34C1D1E1-B85A-4557-8214-332509D2F647}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{34C1D1E1-B85A-4557-8214-332509D2F647}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{34C1D1E1-B85A-4557-8214-332509D2F647}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{34C1D1E1-B85A-4557-8214-332509D2F647}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{34C1D1E1-B85A-4557-8214-332509D2F647}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{34C1D1E1-B85A-4557-8214-332509D2F647}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{34C1D1E1-B85A-4557-8214-332509D2F647}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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18
Scenes/Player.tscn
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Scenes/Player.tscn
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[gd_scene load_steps=4 format=3 uid="uid://b3gx0bl43lku3"]
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[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_0btyt"]
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[ext_resource type="Texture2D" uid="uid://c4als6t3k4myc" path="res://Sprites/Player.png" id="1_cqpqa"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_68yf8"]
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radius = 26.0768
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_0btyt")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(2.08165e-12, 2.08165e-12)
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scale = Vector2(0.05, 0.05)
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texture = ExtResource("1_cqpqa")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_68yf8")
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Scenes/Root.tscn
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Scenes/Root.tscn
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[gd_scene load_steps=2 format=3 uid="uid://bjhmjrldq4lkt"]
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[ext_resource type="PackedScene" uid="uid://b3gx0bl43lku3" path="res://Scenes/Player.tscn" id="1_vby0g"]
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[node name="Node" type="Node"]
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[node name="Camera2D" type="Camera2D" parent="."]
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process_callback = 0
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position_smoothing_enabled = true
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rotation_smoothing_enabled = true
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[node name="Player" parent="." node_paths=PackedStringArray("PlayerCamera") instance=ExtResource("1_vby0g")]
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position = Vector2(0, 2)
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PlayerCamera = NodePath("../Camera2D")
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Scripts/Player.cs
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Scripts/Player.cs
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using Godot;
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namespace CodingLand.Scripts;
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public partial class Player : CharacterBody2D
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{
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[Export] public float MaxSpeed = 400f;
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[Export] public float Acceleration = 500f;
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[Export] public float Deceleration = 500f;
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[Export] public float RotationSpeed = 5f;
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[Export] public float CameraSmoothness = 0.05f;
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[Export] public Camera2D PlayerCamera;
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public override void _PhysicsProcess(double delta)
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{
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var input = Vector2.Zero;
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if (Input.IsActionPressed("move_right"))
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input.X += 1;
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if (Input.IsActionPressed("move_left"))
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input.X -= 1;
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if (Input.IsActionPressed("move_down"))
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input.Y += 1;
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if (Input.IsActionPressed("move_up"))
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input.Y -= 1;
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input = input.Normalized();
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if (input != Vector2.Zero)
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{
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Velocity = Velocity.MoveToward(input * MaxSpeed, Acceleration * (float)delta);
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var finalRotation = input.Angle() + Mathf.Pi / 2;
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Rotation = Mathf.LerpAngle(Rotation, finalRotation, RotationSpeed * (float)delta);
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}
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else
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{
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Velocity = Velocity.MoveToward(Vector2.Zero, Deceleration * (float)delta);
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}
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Position += Velocity * (float)delta;
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MoveAndSlide();
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if (PlayerCamera != null)
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{
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PlayerCamera.Position = GlobalPosition;
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}
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}
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}
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BIN
Sprites/Player.png
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BIN
Sprites/Player.png
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Binary file not shown.
After Width: | Height: | Size: 48 KiB |
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Sprites/Player.png.import
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Sprites/Player.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c4als6t3k4myc"
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path="res://.godot/imported/Player.png-0662117005c6b9039deb63a286c8efe4.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Sprites/Player.png"
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dest_files=["res://.godot/imported/Player.png-0662117005c6b9039deb63a286c8efe4.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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1
icon.svg
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icon.svg
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z" fill="#478cbf"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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After Width: | Height: | Size: 949 B |
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icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bc1p2dt0lueoe"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="CodingLand"
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run/main_scene="res://Scenes/Root.tscn"
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config/features=PackedStringArray("4.2", "C#", "Mobile")
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config/icon="res://icon.svg"
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[dotnet]
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project/assembly_name="CodingLand"
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[input]
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move_up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
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]
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}
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move_down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
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]
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}
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move_left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
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]
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}
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[rendering]
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renderer/rendering_method="mobile"
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