Bullet, shooting & camera shake

This commit is contained in:
2024-08-08 12:13:53 +08:00
parent 6fa2c8411f
commit 0f9192a5f8
10 changed files with 216 additions and 20 deletions

21
Scenes/Bullet.tscn Normal file
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@ -0,0 +1,21 @@
[gd_scene load_steps=4 format=3 uid="uid://ds40mib6ur8yf"]
[ext_resource type="Texture2D" uid="uid://c6xf6w3jg0hfh" path="res://Sprites/Projectiles.png" id="1_cufey"]
[ext_resource type="Script" path="res://Scripts/Bullet.cs" id="1_ttgqp"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_tcwfy"]
radius = 5.0
height = 58.0
[node name="Bullet" type="Area2D" node_paths=PackedStringArray("FreeTimer")]
script = ExtResource("1_ttgqp")
FreeTimer = NodePath("FreeTimer")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_cufey")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CapsuleShape2D_tcwfy")
[node name="FreeTimer" type="Timer" parent="."]
autostart = true

View File

@ -1,12 +1,16 @@
[gd_scene load_steps=7 format=3 uid="uid://b3gx0bl43lku3"]
[gd_scene load_steps=10 format=3 uid="uid://b3gx0bl43lku3"]
[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_0btyt"]
[ext_resource type="Texture2D" uid="uid://c4als6t3k4myc" path="res://Sprites/Player.png" id="1_cqpqa"]
[ext_resource type="PackedScene" uid="uid://ds40mib6ur8yf" path="res://Scenes/Bullet.tscn" id="2_nmop0"]
[ext_resource type="Script" path="res://Scripts/Logic/PlayerInput.cs" id="3_tvoua"]
[ext_resource type="Script" path="res://Scripts/Effects/CameraShake.cs" id="4_fwngj"]
[sub_resource type="CircleShape2D" id="CircleShape2D_68yf8"]
radius = 20.48
[sub_resource type="FastNoiseLite" id="FastNoiseLite_cfnx7"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_bekoo"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
@ -27,6 +31,7 @@ properties/1/replication_mode = 1
script = ExtResource("1_0btyt")
PlayerCamera = NodePath("Camera2D")
PlayerInput = NodePath("InputSynchronizer")
BulletScene = ExtResource("2_nmop0")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(2.08165e-12, 2.08165e-12)
@ -41,6 +46,11 @@ enabled = false
process_callback = 0
position_smoothing_enabled = true
rotation_smoothing_enabled = true
script = ExtResource("4_fwngj")
Noise = SubResource("FastNoiseLite_cfnx7")
[node name="Muzzle" type="Marker2D" parent="."]
position = Vector2(2.08165e-12, -20)
[node name="DashCountdown" type="Timer" parent="."]
one_shot = true