🐛 Bug fixes
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@ -22,27 +22,24 @@ properties/1/replication_mode = 1
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properties/2/path = NodePath("RotationCentre:rotation")
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properties/2/spawn = true
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properties/2/replication_mode = 1
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properties/3/path = NodePath(".:PlayerName")
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properties/3/path = NodePath(".:Health")
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properties/3/spawn = true
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properties/3/replication_mode = 1
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properties/4/path = NodePath(".:Health")
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properties/4/path = NodePath(".:MaxHealth")
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properties/4/spawn = true
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properties/4/replication_mode = 1
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properties/5/path = NodePath(".:MaxHealth")
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properties/5/path = NodePath(".:ActionPoints")
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properties/5/spawn = true
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properties/5/replication_mode = 1
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properties/6/path = NodePath(".:ActionPoints")
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properties/6/path = NodePath(".:MaxActionPoints")
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properties/6/spawn = true
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properties/6/replication_mode = 1
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properties/7/path = NodePath(".:MaxActionPoints")
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properties/7/path = NodePath(".:AmmoAmount")
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properties/7/spawn = true
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properties/7/replication_mode = 1
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properties/8/path = NodePath(".:AmmoAmount")
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properties/8/path = NodePath(".:MaxAmmoAmount")
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properties/8/spawn = true
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properties/8/replication_mode = 1
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properties/9/path = NodePath(".:MaxAmmoAmount")
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properties/9/spawn = true
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properties/9/replication_mode = 1
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_hojn2"]
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properties/0/path = NodePath("InputSynchronizer:IsDashing")
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@ -97,10 +97,10 @@ size_flags_horizontal = 3
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text = "Round 1"
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horizontal_alignment = 1
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[node name="RoundSecondLabel" type="Label" parent="BottomBox/HBox"]
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[node name="ScoreLabel" type="Label" parent="BottomBox/HBox"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "60.00"
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text = "Score 0"
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horizontal_alignment = 2
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[node name="ProgressBar" type="ProgressBar" parent="BottomBox"]
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@ -1,4 +1,3 @@
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using System;
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using System.Collections.Generic;
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using Godot;
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@ -16,17 +15,55 @@ public partial class Scoreboard : Node
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public void AddPlayer(int networkId, string playerName = null)
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{
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Players[networkId] = new PlayerData(playerName ?? $"Player#{networkId}");
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Rpc(nameof(UpdateEntry), networkId, 0, playerName ?? $"Player#{networkId}");
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}
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public void RemovePlayer(int networkId)
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{
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Players.Remove(networkId);
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Rpc(nameof(DropEntry), networkId);
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}
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public void AddScore(int networkId, int amount = 1)
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{
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if (Players[networkId]?.Score == null) return;
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Players[networkId]!.Score += amount;
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if (!Players.TryGetValue(networkId, out var player)) return;
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player.Score += amount;
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Rpc(nameof(UpdateEntry), networkId, player.Score, player.Name);
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}
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public void SetName(int networkId, string name)
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{
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if (!Players.TryGetValue(networkId, out var player)) return;
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player.Name = name;
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Rpc(nameof(UpdateEntry), networkId, player.Score, player.Name);
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}
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public PlayerData GetData(int networkId)
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{
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return Players.GetValueOrDefault(networkId);
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}
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public PlayerData GetCurrentData()
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{
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return Players.GetValueOrDefault(Multiplayer.GetUniqueId());
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}
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[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
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private void UpdateEntry(int networkId, int score, string name)
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{
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if (Players.ContainsKey(networkId))
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{
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Players[networkId].Score = score;
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Players[networkId].Name = name;
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}
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else
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{
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Players.Add(networkId, new PlayerData(name, score));
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}
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}
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[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
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private void DropEntry(int networkId)
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{
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Players.Remove(networkId);
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}
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}
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@ -77,7 +77,6 @@ public partial class World : Node2D
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var position = Vector2.FromAngle(GD.Randf() * 2 * Mathf.Pi);
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player.Position = new Vector2(position.X * 5f * GD.Randf(), position.Y * 5f * GD.Randf());
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player.Name = BuildPlayerName(id);
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player.PlayerName = name;
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player.PlayerDied += (killerId) =>
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{
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if (killerId == 0) return;
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@ -85,6 +84,7 @@ public partial class World : Node2D
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};
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AddChild(player, true);
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player.PlayerName = name;
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}
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private void PutPlayers(string currentPlayerName = null)
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@ -108,7 +108,6 @@ public partial class World : Node2D
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}
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PutPlayers();
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_roundTimer.Start();
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}
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@ -32,7 +32,12 @@ public partial class Player : CharacterBody2D
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[Export] public float TileSize;
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[Export] public string PlayerName;
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[Export]
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public string PlayerName
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{
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get => GetParent<World>()?.Scoreboard.GetData(PlayerId)?.Name;
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set => GetParent<World>()?.Scoreboard.SetName(PlayerId, value);
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}
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[Export]
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public int PlayerId
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@ -63,10 +68,7 @@ public partial class Player : CharacterBody2D
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if (PlayerId == Multiplayer.GetUniqueId())
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PlayerCamera.Enabled = true;
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PlayerName ??= $"Player#{PlayerId}";
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GetNode<Label>("Overlay/NameTag").Text = PlayerName;
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GetNode<ProgressBar>("Overlay/HealthBar").Value = Health / MaxHealth * 100;
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GetNode<Timer>("ReloadTimer").Timeout += () =>
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@ -81,6 +83,8 @@ public partial class Player : CharacterBody2D
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public override void _Process(double delta)
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{
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GetNode<Label>("Overlay/NameTag").Text = PlayerName;
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if (PlayerInput.IsShooting)
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{
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PlayerInput.IsShooting = false;
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@ -22,9 +22,7 @@ public partial class HUD : Control
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roundBar.Value = World.RoundProgress * 100;
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var roundLabel = GetNode<Label>("BottomBox/HBox/RoundLabel");
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var roundSecLabel = GetNode<Label>("BottomBox/HBox/RoundSecondLabel");
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roundLabel.Text = $"Round {World.RoundCount}";
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roundSecLabel.Text = World.RoundTimeLeft.ToString("F2");
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var player = World.GetCurrentPlayer();
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if (player == null) return;
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@ -48,5 +46,8 @@ public partial class HUD : Control
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var positionLabel = GetNode<Label>("BottomBox/HBox/PositionLabel");
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positionLabel.Text = $"({player.Position.X:F2}, {player.Position.Y:F2})";
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var scoreLabel = GetNode<Label>("BottomBox/HBox/ScoreLabel");
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scoreLabel.Text = $"Score {World.Scoreboard.GetCurrentData()?.Score.ToString() ?? "-"}";
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}
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}
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