🐛 Bug fixes

This commit is contained in:
LittleSheep 2024-08-09 13:49:04 +08:00
parent 6b48561f45
commit 34100ee727
6 changed files with 63 additions and 25 deletions

View File

@ -22,27 +22,24 @@ properties/1/replication_mode = 1
properties/2/path = NodePath("RotationCentre:rotation") properties/2/path = NodePath("RotationCentre:rotation")
properties/2/spawn = true properties/2/spawn = true
properties/2/replication_mode = 1 properties/2/replication_mode = 1
properties/3/path = NodePath(".:PlayerName") properties/3/path = NodePath(".:Health")
properties/3/spawn = true properties/3/spawn = true
properties/3/replication_mode = 1 properties/3/replication_mode = 1
properties/4/path = NodePath(".:Health") properties/4/path = NodePath(".:MaxHealth")
properties/4/spawn = true properties/4/spawn = true
properties/4/replication_mode = 1 properties/4/replication_mode = 1
properties/5/path = NodePath(".:MaxHealth") properties/5/path = NodePath(".:ActionPoints")
properties/5/spawn = true properties/5/spawn = true
properties/5/replication_mode = 1 properties/5/replication_mode = 1
properties/6/path = NodePath(".:ActionPoints") properties/6/path = NodePath(".:MaxActionPoints")
properties/6/spawn = true properties/6/spawn = true
properties/6/replication_mode = 1 properties/6/replication_mode = 1
properties/7/path = NodePath(".:MaxActionPoints") properties/7/path = NodePath(".:AmmoAmount")
properties/7/spawn = true properties/7/spawn = true
properties/7/replication_mode = 1 properties/7/replication_mode = 1
properties/8/path = NodePath(".:AmmoAmount") properties/8/path = NodePath(".:MaxAmmoAmount")
properties/8/spawn = true properties/8/spawn = true
properties/8/replication_mode = 1 properties/8/replication_mode = 1
properties/9/path = NodePath(".:MaxAmmoAmount")
properties/9/spawn = true
properties/9/replication_mode = 1
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_hojn2"] [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_hojn2"]
properties/0/path = NodePath("InputSynchronizer:IsDashing") properties/0/path = NodePath("InputSynchronizer:IsDashing")

View File

@ -97,10 +97,10 @@ size_flags_horizontal = 3
text = "Round 1" text = "Round 1"
horizontal_alignment = 1 horizontal_alignment = 1
[node name="RoundSecondLabel" type="Label" parent="BottomBox/HBox"] [node name="ScoreLabel" type="Label" parent="BottomBox/HBox"]
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
text = "60.00" text = "Score 0"
horizontal_alignment = 2 horizontal_alignment = 2
[node name="ProgressBar" type="ProgressBar" parent="BottomBox"] [node name="ProgressBar" type="ProgressBar" parent="BottomBox"]

View File

@ -1,4 +1,3 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using Godot; using Godot;
@ -16,17 +15,55 @@ public partial class Scoreboard : Node
public void AddPlayer(int networkId, string playerName = null) public void AddPlayer(int networkId, string playerName = null)
{ {
Players[networkId] = new PlayerData(playerName ?? $"Player#{networkId}"); Rpc(nameof(UpdateEntry), networkId, 0, playerName ?? $"Player#{networkId}");
} }
public void RemovePlayer(int networkId) public void RemovePlayer(int networkId)
{ {
Players.Remove(networkId); Rpc(nameof(DropEntry), networkId);
} }
public void AddScore(int networkId, int amount = 1) public void AddScore(int networkId, int amount = 1)
{ {
if (Players[networkId]?.Score == null) return; if (!Players.TryGetValue(networkId, out var player)) return;
Players[networkId]!.Score += amount; player.Score += amount;
Rpc(nameof(UpdateEntry), networkId, player.Score, player.Name);
}
public void SetName(int networkId, string name)
{
if (!Players.TryGetValue(networkId, out var player)) return;
player.Name = name;
Rpc(nameof(UpdateEntry), networkId, player.Score, player.Name);
}
public PlayerData GetData(int networkId)
{
return Players.GetValueOrDefault(networkId);
}
public PlayerData GetCurrentData()
{
return Players.GetValueOrDefault(Multiplayer.GetUniqueId());
}
[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
private void UpdateEntry(int networkId, int score, string name)
{
if (Players.ContainsKey(networkId))
{
Players[networkId].Score = score;
Players[networkId].Name = name;
}
else
{
Players.Add(networkId, new PlayerData(name, score));
}
}
[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
private void DropEntry(int networkId)
{
Players.Remove(networkId);
} }
} }

View File

@ -77,7 +77,6 @@ public partial class World : Node2D
var position = Vector2.FromAngle(GD.Randf() * 2 * Mathf.Pi); var position = Vector2.FromAngle(GD.Randf() * 2 * Mathf.Pi);
player.Position = new Vector2(position.X * 5f * GD.Randf(), position.Y * 5f * GD.Randf()); player.Position = new Vector2(position.X * 5f * GD.Randf(), position.Y * 5f * GD.Randf());
player.Name = BuildPlayerName(id); player.Name = BuildPlayerName(id);
player.PlayerName = name;
player.PlayerDied += (killerId) => player.PlayerDied += (killerId) =>
{ {
if (killerId == 0) return; if (killerId == 0) return;
@ -85,6 +84,7 @@ public partial class World : Node2D
}; };
AddChild(player, true); AddChild(player, true);
player.PlayerName = name;
} }
private void PutPlayers(string currentPlayerName = null) private void PutPlayers(string currentPlayerName = null)
@ -108,7 +108,6 @@ public partial class World : Node2D
} }
PutPlayers(); PutPlayers();
_roundTimer.Start(); _roundTimer.Start();
} }

View File

@ -32,7 +32,12 @@ public partial class Player : CharacterBody2D
[Export] public float TileSize; [Export] public float TileSize;
[Export] public string PlayerName; [Export]
public string PlayerName
{
get => GetParent<World>()?.Scoreboard.GetData(PlayerId)?.Name;
set => GetParent<World>()?.Scoreboard.SetName(PlayerId, value);
}
[Export] [Export]
public int PlayerId public int PlayerId
@ -64,9 +69,6 @@ public partial class Player : CharacterBody2D
if (PlayerId == Multiplayer.GetUniqueId()) if (PlayerId == Multiplayer.GetUniqueId())
PlayerCamera.Enabled = true; PlayerCamera.Enabled = true;
PlayerName ??= $"Player#{PlayerId}";
GetNode<Label>("Overlay/NameTag").Text = PlayerName;
GetNode<ProgressBar>("Overlay/HealthBar").Value = Health / MaxHealth * 100; GetNode<ProgressBar>("Overlay/HealthBar").Value = Health / MaxHealth * 100;
GetNode<Timer>("ReloadTimer").Timeout += () => GetNode<Timer>("ReloadTimer").Timeout += () =>
@ -81,6 +83,8 @@ public partial class Player : CharacterBody2D
public override void _Process(double delta) public override void _Process(double delta)
{ {
GetNode<Label>("Overlay/NameTag").Text = PlayerName;
if (PlayerInput.IsShooting) if (PlayerInput.IsShooting)
{ {
PlayerInput.IsShooting = false; PlayerInput.IsShooting = false;

View File

@ -22,9 +22,7 @@ public partial class HUD : Control
roundBar.Value = World.RoundProgress * 100; roundBar.Value = World.RoundProgress * 100;
var roundLabel = GetNode<Label>("BottomBox/HBox/RoundLabel"); var roundLabel = GetNode<Label>("BottomBox/HBox/RoundLabel");
var roundSecLabel = GetNode<Label>("BottomBox/HBox/RoundSecondLabel");
roundLabel.Text = $"Round {World.RoundCount}"; roundLabel.Text = $"Round {World.RoundCount}";
roundSecLabel.Text = World.RoundTimeLeft.ToString("F2");
var player = World.GetCurrentPlayer(); var player = World.GetCurrentPlayer();
if (player == null) return; if (player == null) return;
@ -48,5 +46,8 @@ public partial class HUD : Control
var positionLabel = GetNode<Label>("BottomBox/HBox/PositionLabel"); var positionLabel = GetNode<Label>("BottomBox/HBox/PositionLabel");
positionLabel.Text = $"({player.Position.X:F2}, {player.Position.Y:F2})"; positionLabel.Text = $"({player.Position.X:F2}, {player.Position.Y:F2})";
var scoreLabel = GetNode<Label>("BottomBox/HBox/ScoreLabel");
scoreLabel.Text = $"Score {World.Scoreboard.GetCurrentData()?.Score.ToString() ?? "-"}";
} }
} }