✨ Usable multiplayer
This commit is contained in:
parent
c5387d7784
commit
3788e640a9
@ -1,13 +1,32 @@
|
|||||||
[gd_scene load_steps=4 format=3 uid="uid://b3gx0bl43lku3"]
|
[gd_scene load_steps=7 format=3 uid="uid://b3gx0bl43lku3"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_0btyt"]
|
[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_0btyt"]
|
||||||
[ext_resource type="Texture2D" uid="uid://c4als6t3k4myc" path="res://Sprites/Player.png" id="1_cqpqa"]
|
[ext_resource type="Texture2D" uid="uid://c4als6t3k4myc" path="res://Sprites/Player.png" id="1_cqpqa"]
|
||||||
|
[ext_resource type="Script" path="res://Scripts/Logic/PlayerInput.cs" id="3_tvoua"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_68yf8"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_68yf8"]
|
||||||
radius = 26.0768
|
radius = 26.0768
|
||||||
|
|
||||||
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("PlayerDashCountdown")]
|
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_bekoo"]
|
||||||
|
properties/0/path = NodePath(".:position")
|
||||||
|
properties/0/spawn = true
|
||||||
|
properties/0/replication_mode = 1
|
||||||
|
properties/1/path = NodePath(".:PlayerId")
|
||||||
|
properties/1/spawn = true
|
||||||
|
properties/1/replication_mode = 1
|
||||||
|
|
||||||
|
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_hojn2"]
|
||||||
|
properties/0/path = NodePath("InputSynchronizer:IsDashing")
|
||||||
|
properties/0/spawn = true
|
||||||
|
properties/0/replication_mode = 1
|
||||||
|
properties/1/path = NodePath("InputSynchronizer:MovementDirection")
|
||||||
|
properties/1/spawn = true
|
||||||
|
properties/1/replication_mode = 1
|
||||||
|
|
||||||
|
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("PlayerCamera", "PlayerInput", "PlayerDashCountdown")]
|
||||||
script = ExtResource("1_0btyt")
|
script = ExtResource("1_0btyt")
|
||||||
|
PlayerCamera = NodePath("Camera2D")
|
||||||
|
PlayerInput = NodePath("InputSynchronizer")
|
||||||
PlayerDashCountdown = NodePath("DashCountdown")
|
PlayerDashCountdown = NodePath("DashCountdown")
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||||
@ -18,5 +37,18 @@ texture = ExtResource("1_cqpqa")
|
|||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
shape = SubResource("CircleShape2D_68yf8")
|
shape = SubResource("CircleShape2D_68yf8")
|
||||||
|
|
||||||
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
|
enabled = false
|
||||||
|
process_callback = 0
|
||||||
|
position_smoothing_enabled = true
|
||||||
|
rotation_smoothing_enabled = true
|
||||||
|
|
||||||
[node name="DashCountdown" type="Timer" parent="."]
|
[node name="DashCountdown" type="Timer" parent="."]
|
||||||
one_shot = true
|
one_shot = true
|
||||||
|
|
||||||
|
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
|
||||||
|
replication_config = SubResource("SceneReplicationConfig_bekoo")
|
||||||
|
|
||||||
|
[node name="InputSynchronizer" type="MultiplayerSynchronizer" parent="."]
|
||||||
|
replication_config = SubResource("SceneReplicationConfig_hojn2")
|
||||||
|
script = ExtResource("3_tvoua")
|
||||||
|
@ -1,26 +1,23 @@
|
|||||||
[gd_scene load_steps=4 format=3 uid="uid://bjhmjrldq4lkt"]
|
[gd_scene load_steps=5 format=3 uid="uid://bjhmjrldq4lkt"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://Scripts/Multiplayer.cs" id="1_fym13"]
|
[ext_resource type="Script" path="res://Scripts/Multiplayer.cs" id="1_fym13"]
|
||||||
[ext_resource type="PackedScene" uid="uid://b3gx0bl43lku3" path="res://Scenes/Player.tscn" id="1_vby0g"]
|
[ext_resource type="PackedScene" uid="uid://b3gx0bl43lku3" path="res://Scenes/Player.tscn" id="1_vby0g"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bvll23f5ibd4v" path="res://Scenes/UI/MultiplayerUI.tscn" id="2_7o53i"]
|
[ext_resource type="PackedScene" uid="uid://bvll23f5ibd4v" path="res://Scenes/UI/MultiplayerUI.tscn" id="2_7o53i"]
|
||||||
|
[ext_resource type="Script" path="res://Scripts/Logic/World.cs" id="3_xwguj"]
|
||||||
|
|
||||||
[node name="Node" type="Node"]
|
[node name="Node" type="Node"]
|
||||||
|
|
||||||
[node name="MultiplayerNode" type="Node" parent="." node_paths=PackedStringArray("Playground")]
|
[node name="MultiplayerNode" type="Node" parent="." node_paths=PackedStringArray("World")]
|
||||||
script = ExtResource("1_fym13")
|
script = ExtResource("1_fym13")
|
||||||
Playground = NodePath("../Playground")
|
World = NodePath("../World")
|
||||||
|
|
||||||
[node name="MultiplayerUi" parent="." node_paths=PackedStringArray("MultiplayerController") instance=ExtResource("2_7o53i")]
|
[node name="MultiplayerUi" parent="." node_paths=PackedStringArray("MultiplayerController") instance=ExtResource("2_7o53i")]
|
||||||
MultiplayerController = NodePath("../MultiplayerNode")
|
MultiplayerController = NodePath("../MultiplayerNode")
|
||||||
|
|
||||||
[node name="Playground" type="Node2D" parent="."]
|
[node name="World" type="Node2D" parent="."]
|
||||||
|
script = ExtResource("3_xwguj")
|
||||||
|
PlayerScene = ExtResource("1_vby0g")
|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="Playground"]
|
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
|
||||||
enabled = false
|
_spawnable_scenes = PackedStringArray("res://Scenes/Player.tscn")
|
||||||
process_callback = 0
|
spawn_path = NodePath("../World")
|
||||||
position_smoothing_enabled = true
|
|
||||||
rotation_smoothing_enabled = true
|
|
||||||
|
|
||||||
[node name="Player" parent="Playground" node_paths=PackedStringArray("PlayerCamera") instance=ExtResource("1_vby0g")]
|
|
||||||
position = Vector2(0, 2)
|
|
||||||
PlayerCamera = NodePath("../Camera2D")
|
|
||||||
|
33
Scripts/Logic/PlayerInput.cs
Normal file
33
Scripts/Logic/PlayerInput.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
using Godot;
|
||||||
|
|
||||||
|
namespace CodingLand.Scripts.Logic;
|
||||||
|
|
||||||
|
public partial class PlayerInput : MultiplayerSynchronizer
|
||||||
|
{
|
||||||
|
[Export] public bool IsDashing;
|
||||||
|
|
||||||
|
[Export] public Vector2 MovementDirection;
|
||||||
|
|
||||||
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
if (GetMultiplayerAuthority() != Multiplayer.GetUniqueId())
|
||||||
|
{
|
||||||
|
SetProcess(false);
|
||||||
|
SetPhysicsProcess(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Rpc(CallLocal = true)]
|
||||||
|
private void Dash()
|
||||||
|
{
|
||||||
|
IsDashing = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _Process(double delta)
|
||||||
|
{
|
||||||
|
MovementDirection = Input.GetVector("move_left", "move_right", "move_up", "move_down");
|
||||||
|
|
||||||
|
if (Input.IsActionJustPressed("move_dash"))
|
||||||
|
Rpc(nameof(Dash));
|
||||||
|
}
|
||||||
|
}
|
68
Scripts/Logic/World.cs
Normal file
68
Scripts/Logic/World.cs
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
using System.Numerics;
|
||||||
|
using Godot;
|
||||||
|
using Vector2 = Godot.Vector2;
|
||||||
|
|
||||||
|
namespace CodingLand.Scripts.Logic;
|
||||||
|
|
||||||
|
public partial class World : Node2D
|
||||||
|
{
|
||||||
|
[Export] public PackedScene PlayerScene;
|
||||||
|
|
||||||
|
public void StartGame()
|
||||||
|
{
|
||||||
|
if (!Multiplayer.IsServer())
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Handling player connect / disconnect after this client connected
|
||||||
|
Multiplayer.PeerDisconnected += RemovePlayer_Adaptor;
|
||||||
|
Multiplayer.PeerConnected += AddPlayer_Adaptor;
|
||||||
|
|
||||||
|
// Handling player connected before this client
|
||||||
|
foreach (var id in Multiplayer.GetPeers())
|
||||||
|
AddPlayer(id);
|
||||||
|
|
||||||
|
// Add this client as a player if client isn't a dedicated server
|
||||||
|
if (!OS.HasFeature("dedicated_server"))
|
||||||
|
AddPlayer(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _ExitTree()
|
||||||
|
{
|
||||||
|
if (!Multiplayer.IsServer())
|
||||||
|
return;
|
||||||
|
|
||||||
|
Multiplayer.PeerDisconnected -= RemovePlayer_Adaptor;
|
||||||
|
Multiplayer.PeerConnected -= AddPlayer_Adaptor;
|
||||||
|
}
|
||||||
|
|
||||||
|
private string BuildPlayerName(int id)
|
||||||
|
{
|
||||||
|
return $"Player#{id}";
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AddPlayer_Adaptor(long id)
|
||||||
|
=> AddPlayer((int)id);
|
||||||
|
|
||||||
|
private void RemovePlayer_Adaptor(long id)
|
||||||
|
=> RemovePlayer((int)id);
|
||||||
|
|
||||||
|
private void AddPlayer(int id)
|
||||||
|
{
|
||||||
|
var player = PlayerScene.Instantiate<Player>();
|
||||||
|
player.SetPlayerId(id);
|
||||||
|
var position = Vector2.FromAngle(GD.Randf() * 2 * Mathf.Pi);
|
||||||
|
player.Position = new Vector2(position.X * 5f * GD.Randf(), position.Y * 5f * GD.Randf());
|
||||||
|
player.Name = BuildPlayerName(id);
|
||||||
|
|
||||||
|
AddChild(player, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RemovePlayer(int id)
|
||||||
|
{
|
||||||
|
var name = BuildPlayerName(id);
|
||||||
|
if (!HasNode(name))
|
||||||
|
return;
|
||||||
|
|
||||||
|
GetNode(name).QueueFree();
|
||||||
|
}
|
||||||
|
}
|
@ -1,23 +1,22 @@
|
|||||||
using System;
|
using CodingLand.Scripts.Logic;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
|
||||||
namespace CodingLand.Scripts;
|
namespace CodingLand.Scripts;
|
||||||
|
|
||||||
public partial class Multiplayer : Node
|
public partial class Multiplayer : Node
|
||||||
{
|
{
|
||||||
[Export] public Node2D Playground;
|
[Export] public World World;
|
||||||
|
|
||||||
private void GameFreeze()
|
private void GameFreeze()
|
||||||
{
|
{
|
||||||
Playground.Hide();
|
|
||||||
GetTree().Paused = true;
|
GetTree().Paused = true;
|
||||||
|
World.Hide();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GameUnfreeze()
|
private void GameUnfreeze()
|
||||||
{
|
{
|
||||||
Playground.Show();
|
|
||||||
Playground.GetNode<Camera2D>("Camera2D").Enabled = true;
|
|
||||||
GetTree().Paused = false;
|
GetTree().Paused = false;
|
||||||
|
World.Show();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
@ -42,8 +41,11 @@ public partial class Multiplayer : Node
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
GD.Print("Running game as server...");
|
||||||
|
|
||||||
Multiplayer.MultiplayerPeer = peer;
|
Multiplayer.MultiplayerPeer = peer;
|
||||||
GameUnfreeze();
|
GameUnfreeze();
|
||||||
|
World.StartGame();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -62,8 +64,11 @@ public partial class Multiplayer : Node
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
GD.Print("Running game as client...");
|
||||||
|
|
||||||
Multiplayer.MultiplayerPeer = peer;
|
Multiplayer.MultiplayerPeer = peer;
|
||||||
GameUnfreeze();
|
GameUnfreeze();
|
||||||
|
World.StartGame();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -1,39 +1,54 @@
|
|||||||
using System;
|
using CodingLand.Scripts.Logic;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
|
||||||
namespace CodingLand.Scripts;
|
namespace CodingLand.Scripts;
|
||||||
|
|
||||||
public partial class Player : CharacterBody2D
|
public partial class Player : CharacterBody2D
|
||||||
{
|
{
|
||||||
|
private int _currentPlayerId = 1;
|
||||||
|
|
||||||
[Export] public float MaxSpeed = 400f;
|
[Export] public float MaxSpeed = 400f;
|
||||||
[Export] public float Acceleration = 500f;
|
[Export] public float Acceleration = 500f;
|
||||||
[Export] public float Deceleration = 500f;
|
[Export] public float Deceleration = 500f;
|
||||||
[Export] public float RotationSpeed = 5f;
|
[Export] public float RotationSpeed = 5f;
|
||||||
|
|
||||||
[Export] public float CameraSmoothness = 0.05f;
|
|
||||||
|
|
||||||
[Export] public Camera2D PlayerCamera;
|
[Export] public Camera2D PlayerCamera;
|
||||||
|
|
||||||
|
[Export] public PlayerInput PlayerInput;
|
||||||
|
|
||||||
[Export] public Timer PlayerDashCountdown;
|
[Export] public Timer PlayerDashCountdown;
|
||||||
[Export] public float PlayerDashAcceleration = 2f;
|
[Export] public float PlayerDashAcceleration = 2f;
|
||||||
|
|
||||||
|
[Export] public int PlayerId
|
||||||
|
{
|
||||||
|
get => _currentPlayerId;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_currentPlayerId = value;
|
||||||
|
PlayerInput.SetMultiplayerAuthority(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetPlayerId(int id)
|
||||||
|
{
|
||||||
|
PlayerId = id;
|
||||||
|
PlayerInput.SetMultiplayerAuthority(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
if (PlayerId == Multiplayer.GetUniqueId())
|
||||||
|
PlayerCamera.Enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
public override void _PhysicsProcess(double delta)
|
public override void _PhysicsProcess(double delta)
|
||||||
{
|
{
|
||||||
var input = Vector2.Zero;
|
var input = PlayerInput.MovementDirection;
|
||||||
|
|
||||||
if (Input.IsActionPressed("move_right"))
|
|
||||||
input.X += 1;
|
|
||||||
if (Input.IsActionPressed("move_left"))
|
|
||||||
input.X -= 1;
|
|
||||||
if (Input.IsActionPressed("move_down"))
|
|
||||||
input.Y += 1;
|
|
||||||
if (Input.IsActionPressed("move_up"))
|
|
||||||
input.Y -= 1;
|
|
||||||
|
|
||||||
input = input.Normalized();
|
|
||||||
|
|
||||||
if (input != Vector2.Zero)
|
if (input != Vector2.Zero)
|
||||||
{
|
{
|
||||||
|
input = input.Normalized();
|
||||||
Velocity = Velocity.MoveToward(input * MaxSpeed, Acceleration * (float)delta);
|
Velocity = Velocity.MoveToward(input * MaxSpeed, Acceleration * (float)delta);
|
||||||
|
|
||||||
var finalRotation = input.Angle() + Mathf.Pi / 2;
|
var finalRotation = input.Angle() + Mathf.Pi / 2;
|
||||||
@ -44,18 +59,14 @@ public partial class Player : CharacterBody2D
|
|||||||
Velocity = Velocity.MoveToward(Vector2.Zero, Deceleration * (float)delta);
|
Velocity = Velocity.MoveToward(Vector2.Zero, Deceleration * (float)delta);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.IsActionJustPressed("move_dash") && PlayerDashCountdown.IsStopped())
|
if (PlayerInput.IsDashing && PlayerDashCountdown.IsStopped())
|
||||||
{
|
{
|
||||||
|
PlayerInput.IsDashing = false;
|
||||||
Velocity *= PlayerDashAcceleration;
|
Velocity *= PlayerDashAcceleration;
|
||||||
PlayerDashCountdown.Start();
|
PlayerDashCountdown.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
Position += Velocity * (float)delta;
|
Position += Velocity * (float)delta;
|
||||||
MoveAndSlide();
|
MoveAndSlide();
|
||||||
|
|
||||||
if (PlayerCamera != null)
|
|
||||||
{
|
|
||||||
PlayerCamera.Position = GlobalPosition;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -55,7 +55,7 @@ public partial class MultiplayerUi : Control
|
|||||||
if (result)
|
if (result)
|
||||||
Hide();
|
Hide();
|
||||||
};
|
};
|
||||||
StartAsServerButton.Pressed += () =>
|
StartAsClientButton.Pressed += () =>
|
||||||
{
|
{
|
||||||
if (!DoValidation())
|
if (!DoValidation())
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user