✨ Boot screen
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@ -27,6 +27,15 @@ public partial class World : Node2D
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AddChild(_roundTimer);
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_roundTimer.Start();
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// Add players into the game
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PutPlayers(currentPlayerName);
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}
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public override void _Ready()
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{
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if (!Multiplayer.IsServer())
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return;
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// Handling player connect / disconnect after this client connected
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Multiplayer.PeerDisconnected += RemovePlayer_Adaptor;
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Multiplayer.PeerConnected += AddPlayer_Adaptor;
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@ -37,10 +46,7 @@ public partial class World : Node2D
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// Add this client as a player if client isn't a dedicated server
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if (!OS.HasFeature("dedicated_server"))
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Scoreboard.AddPlayer(1, currentPlayerName);
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// Add players into the game
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PutPlayers(currentPlayerName);
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Scoreboard.AddPlayer(1);
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}
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public override void _ExitTree()
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