✨ Boot screen
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parent
34100ee727
commit
40b0f2e176
@ -1,6 +1,7 @@
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[gd_scene load_steps=9 format=3 uid="uid://bjhmjrldq4lkt"]
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[gd_scene load_steps=10 format=3 uid="uid://bjhmjrldq4lkt"]
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[ext_resource type="PackedScene" uid="uid://b3gx0bl43lku3" path="res://Scenes/Player.tscn" id="1_vby0g"]
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[ext_resource type="PackedScene" uid="uid://dk8x2aeq1eevf" path="res://Scenes/UI/BootScreen.tscn" id="2_7aede"]
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[ext_resource type="PackedScene" uid="uid://bvll23f5ibd4v" path="res://Scenes/UI/LaunchScreen.tscn" id="2_7o53i"]
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[ext_resource type="Script" path="res://Scripts/Launcher.cs" id="2_u5cms"]
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[ext_resource type="Script" path="res://Scripts/Logic/Scoreboard.cs" id="3_as2wg"]
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@ -21,9 +22,14 @@ properties/1/replication_mode = 1
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[node name="LaunchScreen" parent="." node_paths=PackedStringArray("Launcher") instance=ExtResource("2_7o53i")]
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Launcher = NodePath("../LauncherNode")
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[node name="LauncherNode" type="Node" parent="." node_paths=PackedStringArray("World", "Overlay")]
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[node name="BootScreen" parent="." node_paths=PackedStringArray("World") instance=ExtResource("2_7aede")]
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visible = false
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World = NodePath("../World")
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[node name="LauncherNode" type="Node" parent="." node_paths=PackedStringArray("World", "BootMenu", "Overlay")]
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script = ExtResource("2_u5cms")
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World = NodePath("../World")
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BootMenu = NodePath("../BootScreen")
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Overlay = NodePath("../OverlayLayer")
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[node name="ScoreboardNode" type="Node" parent="."]
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@ -32,6 +38,7 @@ script = ExtResource("3_as2wg")
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[node name="OverlayLayer" type="CanvasLayer" parent="."]
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[node name="Hud" parent="OverlayLayer" node_paths=PackedStringArray("World") instance=ExtResource("5_qvun1")]
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visible = false
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World = NodePath("../../World")
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[node name="PlayerDiedScreen" parent="OverlayLayer" instance=ExtResource("5_pimes")]
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49
Scenes/UI/BootScreen.tscn
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49
Scenes/UI/BootScreen.tscn
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@ -0,0 +1,49 @@
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[gd_scene load_steps=2 format=3 uid="uid://dk8x2aeq1eevf"]
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[ext_resource type="Script" path="res://Scripts/UI/BootScreen.cs" id="1_ajoaa"]
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[node name="BootScreen" type="Control" node_paths=PackedStringArray("StartGameButton", "PlayerNameInput", "PlayerCountLabel")]
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process_mode = 3
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_ajoaa")
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StartGameButton = NodePath("CenterContainer/VBoxContainer/StartButton")
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PlayerNameInput = NodePath("CenterContainer/VBoxContainer/NameEdit")
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PlayerCountLabel = NodePath("CenterContainer/VBoxContainer/PlayerCountLabel")
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[node name="CenterContainer" type="CenterContainer" parent="."]
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layout_mode = 0
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offset_right = 1152.0
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offset_bottom = 648.0
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[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
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layout_mode = 2
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[node name="PlayerCountLabel" type="Label" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 28
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text = "01/16"
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horizontal_alignment = 1
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[node name="PlayerCountHint" type="Label" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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text = "Waiting for Players"
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horizontal_alignment = 1
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[node name="Spacer" type="BoxContainer" parent="CenterContainer/VBoxContainer"]
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custom_minimum_size = Vector2(2.08165e-12, 8)
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layout_mode = 2
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[node name="NameEdit" type="LineEdit" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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placeholder_text = "Player name"
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alignment = 1
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[node name="StartButton" type="Button" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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disabled = true
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text = "Start the Game"
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@ -2,7 +2,7 @@
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[ext_resource type="Script" path="res://Scripts/UI/LaunchScreen.cs" id="1_hiet3"]
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[node name="LaunchScreen" type="Control" node_paths=PackedStringArray("PlayerNameInput", "ServerPortInput", "ServerAddrInput", "StartAsServerButton", "StartAsClientButton")]
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[node name="LaunchScreen" type="Control" node_paths=PackedStringArray("ServerPortInput", "ServerAddrInput", "StartAsServerButton", "StartAsClientButton")]
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process_mode = 3
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layout_mode = 3
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anchors_preset = 15
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@ -11,7 +11,6 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_hiet3")
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PlayerNameInput = NodePath("CenterContainer/VBoxContainer/NameEdit")
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ServerPortInput = NodePath("CenterContainer/VBoxContainer/PortEdit")
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ServerAddrInput = NodePath("CenterContainer/VBoxContainer/AddrEdit")
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StartAsServerButton = NodePath("CenterContainer/VBoxContainer/MultiplayerActions/HostButton")
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@ -31,9 +30,9 @@ text = "AceField
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Prototype · Closed test"
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horizontal_alignment = 1
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[node name="NameEdit" type="LineEdit" parent="CenterContainer/VBoxContainer"]
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[node name="Spacer" type="BoxContainer" parent="CenterContainer/VBoxContainer"]
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custom_minimum_size = Vector2(2.08165e-12, 16)
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layout_mode = 2
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placeholder_text = "Player name"
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[node name="PlayTitle" type="Label" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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@ -1,4 +1,5 @@
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using AceField.Scripts.Logic;
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using AceField.Scripts.UI;
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using Godot;
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namespace AceField.Scripts;
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@ -6,6 +7,9 @@ namespace AceField.Scripts;
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public partial class Launcher : Node
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{
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[Export] public World World;
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[Export] public BootScreen BootMenu;
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[Export] public CanvasLayer Overlay;
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private void GameFreeze()
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@ -20,6 +24,7 @@ public partial class Launcher : Node
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GetTree().Paused = false;
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World.Show();
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Overlay.Show();
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BootMenu.StartGame -= GameUnfreeze;
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}
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public override void _Ready()
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@ -33,13 +38,12 @@ public partial class Launcher : Node
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}
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}
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public void StartAsSingle(string currentPlayerName = null)
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public void StartAsSingle()
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{
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GameUnfreeze();
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World.StartGame(currentPlayerName);
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}
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public bool StartAsServer(int port, string currentPlayerName = null)
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public bool StartAsServer(int port)
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{
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var peer = new ENetMultiplayerPeer();
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peer.CreateServer(port);
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@ -53,13 +57,13 @@ public partial class Launcher : Node
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GD.Print("Running game as server...");
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Multiplayer.MultiplayerPeer = peer;
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GameUnfreeze();
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World.StartGame(currentPlayerName);
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BootMenu.StartGame += GameUnfreeze;
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BootMenu.Show();
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return true;
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}
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public bool StartAsClient(string addr, int port, string currentPlayerName = null)
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public bool StartAsClient(string addr, int port)
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{
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if (string.IsNullOrEmpty(addr)) return false;
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@ -76,8 +80,8 @@ public partial class Launcher : Node
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GD.Print("Running game as client...");
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Multiplayer.MultiplayerPeer = peer;
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GameUnfreeze();
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World.StartGame(currentPlayerName);
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BootMenu.StartGame += GameUnfreeze;
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BootMenu.Show();
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return true;
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}
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@ -27,6 +27,15 @@ public partial class World : Node2D
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AddChild(_roundTimer);
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_roundTimer.Start();
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// Add players into the game
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PutPlayers(currentPlayerName);
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}
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public override void _Ready()
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{
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if (!Multiplayer.IsServer())
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return;
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// Handling player connect / disconnect after this client connected
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Multiplayer.PeerDisconnected += RemovePlayer_Adaptor;
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Multiplayer.PeerConnected += AddPlayer_Adaptor;
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@ -37,10 +46,7 @@ public partial class World : Node2D
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// Add this client as a player if client isn't a dedicated server
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if (!OS.HasFeature("dedicated_server"))
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Scoreboard.AddPlayer(1, currentPlayerName);
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// Add players into the game
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PutPlayers(currentPlayerName);
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Scoreboard.AddPlayer(1);
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}
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public override void _ExitTree()
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40
Scripts/UI/BootScreen.cs
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40
Scripts/UI/BootScreen.cs
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using AceField.Scripts.Logic;
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using Godot;
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namespace AceField.Scripts.UI;
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public partial class BootScreen : Control
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{
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[Export] public World World;
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[Export] public Button StartGameButton;
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[Export] public LineEdit PlayerNameInput;
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[Export] public Label PlayerCountLabel;
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[Signal]
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public delegate void StartGameEventHandler();
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public override void _Ready()
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{
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StartGameButton.Pressed += () => { Rpc(nameof(Start)); };
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}
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public override void _Process(double delta)
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{
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var count = Multiplayer.GetPeers().Length;
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PlayerCountLabel.Text = $"{(count + 1):00}/{16}";
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StartGameButton.Disabled = !Multiplayer.IsServer();
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}
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[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
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private void Start()
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{
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EmitSignal(SignalName.StartGame);
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var name = string.IsNullOrEmpty(PlayerNameInput.Text) ? null : PlayerNameInput.Text;
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// TODO Fix this I don't know why the first round player's name won't fully apply
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World.Scoreboard.SetName(Multiplayer.GetUniqueId(), name);
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World.StartGame(currentPlayerName: name);
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Hide();
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}
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}
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@ -8,8 +8,7 @@ public partial class LaunchScreen : Control
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[Export] public string DefaultServerAddr = "127.0.0.1";
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[Export] public Launcher Launcher;
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[Export] public LineEdit PlayerNameInput;
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[Export] public LineEdit ServerPortInput;
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[Export] public LineEdit ServerAddrInput;
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[Export] public Button StartAsServerButton;
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@ -51,8 +50,7 @@ public partial class LaunchScreen : Control
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}
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var port = ServerPortInput.Text;
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var name = string.IsNullOrEmpty(PlayerNameInput.Text) ? null : PlayerNameInput.Text;
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var result = Launcher.StartAsServer(int.Parse(port), currentPlayerName: name);
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var result = Launcher.StartAsServer(int.Parse(port));
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if (result)
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Hide();
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@ -67,8 +65,7 @@ public partial class LaunchScreen : Control
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var addr = ServerAddrInput.Text;
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var port = ServerPortInput.Text;
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var name = string.IsNullOrEmpty(PlayerNameInput.Text) ? null : PlayerNameInput.Text;
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var result = Launcher.StartAsClient(addr, int.Parse(port), currentPlayerName: name);
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var result = Launcher.StartAsClient(addr, int.Parse(port));
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if (result)
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Hide();
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