Player died & Round & Respawn

This commit is contained in:
LittleSheep 2024-08-09 11:43:03 +08:00
parent cf6b4b0273
commit 6b48561f45
8 changed files with 262 additions and 87 deletions

View File

@ -1,11 +1,21 @@
[gd_scene load_steps=6 format=3 uid="uid://bjhmjrldq4lkt"] [gd_scene load_steps=9 format=3 uid="uid://bjhmjrldq4lkt"]
[ext_resource type="PackedScene" uid="uid://b3gx0bl43lku3" path="res://Scenes/Player.tscn" id="1_vby0g"] [ext_resource type="PackedScene" uid="uid://b3gx0bl43lku3" path="res://Scenes/Player.tscn" id="1_vby0g"]
[ext_resource type="PackedScene" uid="uid://bvll23f5ibd4v" path="res://Scenes/UI/LaunchScreen.tscn" id="2_7o53i"] [ext_resource type="PackedScene" uid="uid://bvll23f5ibd4v" path="res://Scenes/UI/LaunchScreen.tscn" id="2_7o53i"]
[ext_resource type="Script" path="res://Scripts/Launcher.cs" id="2_u5cms"] [ext_resource type="Script" path="res://Scripts/Launcher.cs" id="2_u5cms"]
[ext_resource type="Script" path="res://Scripts/Logic/Scoreboard.cs" id="3_as2wg"]
[ext_resource type="Script" path="res://Scripts/Logic/World.cs" id="3_xwguj"] [ext_resource type="Script" path="res://Scripts/Logic/World.cs" id="3_xwguj"]
[ext_resource type="PackedScene" uid="uid://bb704b0kpwwkr" path="res://Scenes/UI/PlayerDiedScreen.tscn" id="5_pimes"]
[ext_resource type="PackedScene" uid="uid://c7w5sgq0bshk0" path="res://Scenes/UI/HUD.tscn" id="5_qvun1"] [ext_resource type="PackedScene" uid="uid://c7w5sgq0bshk0" path="res://Scenes/UI/HUD.tscn" id="5_qvun1"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_gyspy"]
properties/0/path = NodePath(".:RoundProgress")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:RoundTimeLeft")
properties/1/spawn = true
properties/1/replication_mode = 1
[node name="Node" type="Node"] [node name="Node" type="Node"]
[node name="LaunchScreen" parent="." node_paths=PackedStringArray("Launcher") instance=ExtResource("2_7o53i")] [node name="LaunchScreen" parent="." node_paths=PackedStringArray("Launcher") instance=ExtResource("2_7o53i")]
@ -16,14 +26,26 @@ script = ExtResource("2_u5cms")
World = NodePath("../World") World = NodePath("../World")
Overlay = NodePath("../OverlayLayer") Overlay = NodePath("../OverlayLayer")
[node name="ScoreboardNode" type="Node" parent="."]
script = ExtResource("3_as2wg")
[node name="OverlayLayer" type="CanvasLayer" parent="."] [node name="OverlayLayer" type="CanvasLayer" parent="."]
[node name="Hud" parent="OverlayLayer" node_paths=PackedStringArray("World") instance=ExtResource("5_qvun1")] [node name="Hud" parent="OverlayLayer" node_paths=PackedStringArray("World") instance=ExtResource("5_qvun1")]
World = NodePath("../../World") World = NodePath("../../World")
[node name="World" type="Node2D" parent="."] [node name="PlayerDiedScreen" parent="OverlayLayer" instance=ExtResource("5_pimes")]
visible = false
[node name="World" type="Node2D" parent="." node_paths=PackedStringArray("Scoreboard")]
script = ExtResource("3_xwguj") script = ExtResource("3_xwguj")
Scoreboard = NodePath("../ScoreboardNode")
PlayerScene = ExtResource("1_vby0g") PlayerScene = ExtResource("1_vby0g")
RoundDuration = 10.0
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
root_path = NodePath("../World")
replication_config = SubResource("SceneReplicationConfig_gyspy")
[node name="PlayerSpawner" type="MultiplayerSpawner" parent="."] [node name="PlayerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://Scenes/Player.tscn") _spawnable_scenes = PackedStringArray("res://Scenes/Player.tscn")

View File

@ -1,13 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://c7w5sgq0bshk0"] [gd_scene load_steps=2 format=3 uid="uid://c7w5sgq0bshk0"]
[ext_resource type="Script" path="res://Scripts/UI/HUD.cs" id="1_2iqqk"] [ext_resource type="Script" path="res://Scripts/UI/HUD.cs" id="1_2iqqk"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_bl2bd"]
bg_color = Color(0.243137, 0.243137, 0.243137, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_it2a4"]
bg_color = Color(0.545098, 0.545098, 0.545098, 1)
[node name="Hud" type="Control"] [node name="Hud" type="Control"]
layout_mode = 3 layout_mode = 3
anchors_preset = 15 anchors_preset = 15
@ -83,17 +77,37 @@ show_percentage = false
[node name="BottomBox" type="VBoxContainer" parent="."] [node name="BottomBox" type="VBoxContainer" parent="."]
layout_mode = 0 layout_mode = 0
offset_top = 608.0 offset_left = 16.0
offset_right = 1152.0 offset_top = 592.0
offset_bottom = 648.0 offset_right = 1136.0
offset_bottom = 632.0
alignment = 2 alignment = 2
[node name="ProgressBar" type="ProgressBar" parent="BottomBox"] [node name="HBox" type="HBoxContainer" parent="BottomBox"]
custom_minimum_size = Vector2(2.08165e-12, 4) layout_mode = 2
[node name="PositionLabel" type="Label" parent="BottomBox/HBox"]
layout_mode = 2
size_flags_horizontal = 3
text = "(0, 0)"
[node name="RoundLabel" type="Label" parent="BottomBox/HBox"]
layout_mode = 2
size_flags_horizontal = 3
text = "Round 1"
horizontal_alignment = 1
[node name="RoundSecondLabel" type="Label" parent="BottomBox/HBox"]
layout_mode = 2
size_flags_horizontal = 3
text = "60.00"
horizontal_alignment = 2
[node name="ProgressBar" type="ProgressBar" parent="BottomBox"]
custom_minimum_size = Vector2(2.08165e-12, 8)
layout_mode = 2 layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_bl2bd")
theme_override_styles/fill = SubResource("StyleBoxFlat_it2a4")
value = 50.0 value = 50.0
rounded = true
allow_greater = true allow_greater = true
allow_lesser = true allow_lesser = true
show_percentage = false show_percentage = false

View File

@ -0,0 +1,28 @@
[gd_scene format=3 uid="uid://bb704b0kpwwkr"]
[node name="PlayerDiedScreen" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="CenterContainer" type="CenterContainer" parent="."]
layout_mode = 0
offset_right = 1152.0
offset_bottom = 648.0
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
layout_mode = 2
[node name="Title" type="Label" parent="CenterContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 28
text = "You died"
horizontal_alignment = 1
[node name="Caption" type="Label" parent="CenterContainer/VBoxContainer"]
layout_mode = 2
text = "Respawn in Next Round"
horizontal_alignment = 1

View File

@ -20,7 +20,7 @@ public partial class Bullet : Area2D
if (body is Player player) if (body is Player player)
{ {
if (player.PlayerId == PlayerId) return; if (player.PlayerId == PlayerId) return;
player.TakeDamage(Damage); player.TakeDamage(Damage, PlayerId);
} }
if (body is Brick brick) if (body is Brick brick)

View File

@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using Godot;
namespace AceField.Scripts.Logic;
public record PlayerData(string Name, int Score = 0)
{
public string Name { get; set; } = Name;
public int Score { get; set; } = Score;
};
public partial class Scoreboard : Node
{
public Dictionary<int, PlayerData> Players = new();
public void AddPlayer(int networkId, string playerName = null)
{
Players[networkId] = new PlayerData(playerName ?? $"Player#{networkId}");
}
public void RemovePlayer(int networkId)
{
Players.Remove(networkId);
}
public void AddScore(int networkId, int amount = 1)
{
if (Players[networkId]?.Score == null) return;
Players[networkId]!.Score += amount;
}
}

View File

@ -4,24 +4,43 @@ namespace AceField.Scripts.Logic;
public partial class World : Node2D public partial class World : Node2D
{ {
[Export] public Scoreboard Scoreboard;
[Export] public PackedScene PlayerScene; [Export] public PackedScene PlayerScene;
[Export] public int RoundCount = 1;
[Export] public double RoundDuration = 60;
[Export] public double RoundProgress;
[Export] public double RoundTimeLeft;
private Timer _roundTimer;
public void StartGame(string currentPlayerName = null) public void StartGame(string currentPlayerName = null)
{ {
if (!Multiplayer.IsServer()) if (!Multiplayer.IsServer())
return; return;
_roundTimer = new Timer();
_roundTimer.WaitTime = RoundDuration;
_roundTimer.Autostart = true;
_roundTimer.Timeout += NewRound;
_roundTimer.OneShot = true;
AddChild(_roundTimer);
_roundTimer.Start();
// Handling player connect / disconnect after this client connected // Handling player connect / disconnect after this client connected
Multiplayer.PeerDisconnected += RemovePlayer_Adaptor; Multiplayer.PeerDisconnected += RemovePlayer_Adaptor;
Multiplayer.PeerConnected += AddPlayer_Adaptor; Multiplayer.PeerConnected += AddPlayer_Adaptor;
// Handling player connected before this client // Handling player connected before this client
foreach (var id in Multiplayer.GetPeers()) foreach (var id in Multiplayer.GetPeers())
AddPlayer(id); Scoreboard.AddPlayer(id);
// Add this client as a player if client isn't a dedicated server // Add this client as a player if client isn't a dedicated server
if (!OS.HasFeature("dedicated_server")) if (!OS.HasFeature("dedicated_server"))
AddPlayer(1, currentPlayerName); Scoreboard.AddPlayer(1, currentPlayerName);
// Add players into the game
PutPlayers(currentPlayerName);
} }
public override void _ExitTree() public override void _ExitTree()
@ -33,16 +52,25 @@ public partial class World : Node2D
Multiplayer.PeerConnected -= AddPlayer_Adaptor; Multiplayer.PeerConnected -= AddPlayer_Adaptor;
} }
public override void _Process(double delta)
{
if (Multiplayer.IsServer())
{
RoundProgress = _roundTimer.TimeLeft / _roundTimer.WaitTime;
RoundTimeLeft = _roundTimer.TimeLeft;
}
}
private static string BuildPlayerName(int id) private static string BuildPlayerName(int id)
=> $"Player@{id}"; => $"Player@{id}";
private void AddPlayer_Adaptor(long id) private void AddPlayer_Adaptor(long id)
=> AddPlayer((int)id); => Scoreboard.AddPlayer((int)id);
private void RemovePlayer_Adaptor(long id) private void RemovePlayer_Adaptor(long id)
=> RemovePlayer((int)id); => Scoreboard.RemovePlayer((int)id);
private void AddPlayer(int id, string name = null) private void SpawnPlayer(int id, string name = null)
{ {
var player = PlayerScene.Instantiate<Player>(); var player = PlayerScene.Instantiate<Player>();
player.PlayerId = id; player.PlayerId = id;
@ -50,17 +78,38 @@ public partial class World : Node2D
player.Position = new Vector2(position.X * 5f * GD.Randf(), position.Y * 5f * GD.Randf()); player.Position = new Vector2(position.X * 5f * GD.Randf(), position.Y * 5f * GD.Randf());
player.Name = BuildPlayerName(id); player.Name = BuildPlayerName(id);
player.PlayerName = name; player.PlayerName = name;
player.PlayerDied += (killerId) =>
{
if (killerId == 0) return;
Scoreboard.AddScore(killerId);
};
AddChild(player, true); AddChild(player, true);
} }
private void RemovePlayer(int id) private void PutPlayers(string currentPlayerName = null)
{ {
var name = BuildPlayerName(id); // Spawn clients
if (!HasNode(name)) foreach (var id in Multiplayer.GetPeers())
return; SpawnPlayer(id, Scoreboard.Players[id]?.Name);
GetNode(name).QueueFree(); // Spawn host
if (!OS.HasFeature("dedicated_server"))
SpawnPlayer(1, currentPlayerName ?? Scoreboard.Players[1]?.Name);
}
private void NewRound()
{
RoundCount++;
foreach (var child in GetChildren())
{
if (child is not Timer)
child.QueueFree();
}
PutPlayers();
_roundTimer.Start();
} }
public Player GetCurrentPlayer() public Player GetCurrentPlayer()

View File

@ -45,6 +45,9 @@ public partial class Player : CharacterBody2D
} }
} }
[Signal]
public delegate void PlayerDiedEventHandler(int killerId);
public bool IsCurrentPlayer => _currentPlayerId == Multiplayer.GetUniqueId(); public bool IsCurrentPlayer => _currentPlayerId == Multiplayer.GetUniqueId();
public bool IsReloading public bool IsReloading
@ -71,6 +74,9 @@ public partial class Player : CharacterBody2D
AmmoAmount = MaxAmmoAmount; AmmoAmount = MaxAmmoAmount;
PlayerInput.IsReloading = false; PlayerInput.IsReloading = false;
}; };
GetParent<World>().GetParent().GetNode<Control>("OverlayLayer/Hud").Show();
GetParent<World>().GetParent().GetNode<Control>("OverlayLayer/PlayerDiedScreen").Hide();
} }
public override void _Process(double delta) public override void _Process(double delta)
@ -157,9 +163,9 @@ public partial class Player : CharacterBody2D
MoveAndSlide(); MoveAndSlide();
} }
public void TakeDamage(double damage) public void TakeDamage(double damage, int attackerId = 0)
{ {
Rpc(nameof(GotDamage), damage); Rpc(nameof(GotDamage), damage, attackerId);
} }
private void Shoot(string name) private void Shoot(string name)
@ -189,7 +195,7 @@ public partial class Player : CharacterBody2D
} }
[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)] [Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
private void GotDamage(double damage) private void GotDamage(double damage, int attackerId)
{ {
var protection = GetNode<Timer>("ProtectionCountdown"); var protection = GetNode<Timer>("ProtectionCountdown");
@ -206,5 +212,18 @@ public partial class Player : CharacterBody2D
var shakableCamera = GetNode<CameraShake>("Camera2D"); var shakableCamera = GetNode<CameraShake>("Camera2D");
shakableCamera.AddTrauma(0.5f); shakableCamera.AddTrauma(0.5f);
if (!(Health <= 0)) return;
Rpc(nameof(Die), attackerId);
if (!IsCurrentPlayer) return;
GetParent<World>().GetParent().GetNode<Control>("OverlayLayer/Hud").Hide();
GetParent<World>().GetParent().GetNode<Control>("OverlayLayer/PlayerDiedScreen").Show();
}
[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
private void Die(int killerId = 0)
{
EmitSignal(SignalName.PlayerDied, killerId);
QueueFree();
} }
} }

View File

@ -18,6 +18,14 @@ public partial class HUD : Control
public override void _Process(double delta) public override void _Process(double delta)
{ {
var roundBar = GetNode<ProgressBar>("BottomBox/ProgressBar");
roundBar.Value = World.RoundProgress * 100;
var roundLabel = GetNode<Label>("BottomBox/HBox/RoundLabel");
var roundSecLabel = GetNode<Label>("BottomBox/HBox/RoundSecondLabel");
roundLabel.Text = $"Round {World.RoundCount}";
roundSecLabel.Text = World.RoundTimeLeft.ToString("F2");
var player = World.GetCurrentPlayer(); var player = World.GetCurrentPlayer();
if (player == null) return; if (player == null) return;
@ -37,5 +45,8 @@ public partial class HUD : Control
ammoLabel.Text = player.IsReloading ammoLabel.Text = player.IsReloading
? $"Reloading... {player.TimeRemainingOfReload:F2}" ? $"Reloading... {player.TimeRemainingOfReload:F2}"
: $"Ammo {player.AmmoAmount}/{player.MaxAmmoAmount}"; : $"Ammo {player.AmmoAmount}/{player.MaxAmmoAmount}";
var positionLabel = GetNode<Label>("BottomBox/HBox/PositionLabel");
positionLabel.Text = $"({player.Position.X:F2}, {player.Position.Y:F2})";
} }
} }