✨ Player died & Round & Respawn
This commit is contained in:
		@@ -1,11 +1,21 @@
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[gd_scene load_steps=6 format=3 uid="uid://bjhmjrldq4lkt"]
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[gd_scene load_steps=9 format=3 uid="uid://bjhmjrldq4lkt"]
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[ext_resource type="PackedScene" uid="uid://b3gx0bl43lku3" path="res://Scenes/Player.tscn" id="1_vby0g"]
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[ext_resource type="PackedScene" uid="uid://bvll23f5ibd4v" path="res://Scenes/UI/LaunchScreen.tscn" id="2_7o53i"]
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[ext_resource type="Script" path="res://Scripts/Launcher.cs" id="2_u5cms"]
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[ext_resource type="Script" path="res://Scripts/Logic/Scoreboard.cs" id="3_as2wg"]
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[ext_resource type="Script" path="res://Scripts/Logic/World.cs" id="3_xwguj"]
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[ext_resource type="PackedScene" uid="uid://bb704b0kpwwkr" path="res://Scenes/UI/PlayerDiedScreen.tscn" id="5_pimes"]
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[ext_resource type="PackedScene" uid="uid://c7w5sgq0bshk0" path="res://Scenes/UI/HUD.tscn" id="5_qvun1"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_gyspy"]
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properties/0/path = NodePath(".:RoundProgress")
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properties/0/spawn = true
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properties/0/replication_mode = 1
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properties/1/path = NodePath(".:RoundTimeLeft")
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properties/1/spawn = true
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properties/1/replication_mode = 1
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[node name="Node" type="Node"]
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[node name="LaunchScreen" parent="." node_paths=PackedStringArray("Launcher") instance=ExtResource("2_7o53i")]
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@@ -16,14 +26,26 @@ script = ExtResource("2_u5cms")
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World = NodePath("../World")
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Overlay = NodePath("../OverlayLayer")
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[node name="ScoreboardNode" type="Node" parent="."]
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script = ExtResource("3_as2wg")
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[node name="OverlayLayer" type="CanvasLayer" parent="."]
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[node name="Hud" parent="OverlayLayer" node_paths=PackedStringArray("World") instance=ExtResource("5_qvun1")]
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World = NodePath("../../World")
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[node name="World" type="Node2D" parent="."]
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[node name="PlayerDiedScreen" parent="OverlayLayer" instance=ExtResource("5_pimes")]
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visible = false
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[node name="World" type="Node2D" parent="." node_paths=PackedStringArray("Scoreboard")]
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script = ExtResource("3_xwguj")
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Scoreboard = NodePath("../ScoreboardNode")
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PlayerScene = ExtResource("1_vby0g")
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RoundDuration = 10.0
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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root_path = NodePath("../World")
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replication_config = SubResource("SceneReplicationConfig_gyspy")
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[node name="PlayerSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://Scenes/Player.tscn")
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@@ -1,13 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://c7w5sgq0bshk0"]
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[gd_scene load_steps=2 format=3 uid="uid://c7w5sgq0bshk0"]
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[ext_resource type="Script" path="res://Scripts/UI/HUD.cs" id="1_2iqqk"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_bl2bd"]
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bg_color = Color(0.243137, 0.243137, 0.243137, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_it2a4"]
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bg_color = Color(0.545098, 0.545098, 0.545098, 1)
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[node name="Hud" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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@@ -83,17 +77,37 @@ show_percentage = false
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[node name="BottomBox" type="VBoxContainer" parent="."]
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layout_mode = 0
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offset_top = 608.0
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offset_right = 1152.0
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offset_bottom = 648.0
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offset_left = 16.0
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offset_top = 592.0
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offset_right = 1136.0
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offset_bottom = 632.0
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alignment = 2
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[node name="ProgressBar" type="ProgressBar" parent="BottomBox"]
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custom_minimum_size = Vector2(2.08165e-12, 4)
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[node name="HBox" type="HBoxContainer" parent="BottomBox"]
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layout_mode = 2
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[node name="PositionLabel" type="Label" parent="BottomBox/HBox"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "(0, 0)"
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[node name="RoundLabel" type="Label" parent="BottomBox/HBox"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "Round 1"
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horizontal_alignment = 1
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[node name="RoundSecondLabel" type="Label" parent="BottomBox/HBox"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "60.00"
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horizontal_alignment = 2
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[node name="ProgressBar" type="ProgressBar" parent="BottomBox"]
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custom_minimum_size = Vector2(2.08165e-12, 8)
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layout_mode = 2
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theme_override_styles/background = SubResource("StyleBoxFlat_bl2bd")
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theme_override_styles/fill = SubResource("StyleBoxFlat_it2a4")
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value = 50.0
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rounded = true
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allow_greater = true
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allow_lesser = true
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show_percentage = false
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										28
									
								
								Scenes/UI/PlayerDiedScreen.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										28
									
								
								Scenes/UI/PlayerDiedScreen.tscn
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,28 @@
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[gd_scene format=3 uid="uid://bb704b0kpwwkr"]
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[node name="PlayerDiedScreen" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="CenterContainer" type="CenterContainer" parent="."]
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layout_mode = 0
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offset_right = 1152.0
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offset_bottom = 648.0
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[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
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layout_mode = 2
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[node name="Title" type="Label" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 28
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text = "You died"
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horizontal_alignment = 1
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[node name="Caption" type="Label" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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text = "Respawn in Next Round"
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horizontal_alignment = 1
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@@ -20,7 +20,7 @@ public partial class Bullet : Area2D
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			if (body is Player player)
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			{
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				if (player.PlayerId == PlayerId) return;
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				player.TakeDamage(Damage);
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				player.TakeDamage(Damage, PlayerId);
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			}
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			if (body is Brick brick)
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										32
									
								
								Scripts/Logic/Scoreboard.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										32
									
								
								Scripts/Logic/Scoreboard.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,32 @@
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using System;
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using System.Collections.Generic;
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using Godot;
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namespace AceField.Scripts.Logic;
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public record PlayerData(string Name, int Score = 0)
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{
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	public string Name { get; set; } = Name;
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	public int Score { get; set; } = Score;
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};
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public partial class Scoreboard : Node
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{
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	public Dictionary<int, PlayerData> Players = new();
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	public void AddPlayer(int networkId, string playerName = null)
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	{
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		Players[networkId] = new PlayerData(playerName ?? $"Player#{networkId}");
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	}
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	public void RemovePlayer(int networkId)
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	{
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		Players.Remove(networkId);
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	}
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	public void AddScore(int networkId, int amount = 1)
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	{
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		if (Players[networkId]?.Score == null) return;
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		Players[networkId]!.Score += amount;
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	}
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}
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@@ -4,24 +4,43 @@ namespace AceField.Scripts.Logic;
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public partial class World : Node2D
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{
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	[Export] public Scoreboard Scoreboard;
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	[Export] public PackedScene PlayerScene;
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	[Export] public int RoundCount = 1;
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	[Export] public double RoundDuration = 60;
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	[Export] public double RoundProgress;
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	[Export] public double RoundTimeLeft;
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	private Timer _roundTimer;
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	public void StartGame(string currentPlayerName = null)
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	{
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		if (!Multiplayer.IsServer())
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			return;
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		_roundTimer = new Timer();
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		_roundTimer.WaitTime = RoundDuration;
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		_roundTimer.Autostart = true;
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		_roundTimer.Timeout += NewRound;
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		_roundTimer.OneShot = true;
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		AddChild(_roundTimer);
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		_roundTimer.Start();
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		// Handling player connect / disconnect after this client connected
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		Multiplayer.PeerDisconnected += RemovePlayer_Adaptor;
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		Multiplayer.PeerConnected += AddPlayer_Adaptor;
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		// Handling player connected before this client
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		foreach (var id in Multiplayer.GetPeers())
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            AddPlayer(id);
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			Scoreboard.AddPlayer(id);
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		// Add this client as a player if client isn't a dedicated server
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		if (!OS.HasFeature("dedicated_server"))
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            AddPlayer(1, currentPlayerName);
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			Scoreboard.AddPlayer(1, currentPlayerName);
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		// Add players into the game
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		PutPlayers(currentPlayerName);
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	}
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	public override void _ExitTree()
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@@ -33,16 +52,25 @@ public partial class World : Node2D
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		Multiplayer.PeerConnected -= AddPlayer_Adaptor;
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	}
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	public override void _Process(double delta)
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	{
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		if (Multiplayer.IsServer())
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		{
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			RoundProgress = _roundTimer.TimeLeft / _roundTimer.WaitTime;
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			RoundTimeLeft = _roundTimer.TimeLeft;
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		}
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	}
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	private static string BuildPlayerName(int id)
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		=> $"Player@{id}";
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	private void AddPlayer_Adaptor(long id)
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        => AddPlayer((int)id);
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		=> Scoreboard.AddPlayer((int)id);
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	private void RemovePlayer_Adaptor(long id)
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        => RemovePlayer((int)id);
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		=> Scoreboard.RemovePlayer((int)id);
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    private void AddPlayer(int id, string name = null)
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	private void SpawnPlayer(int id, string name = null)
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	{
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		var player = PlayerScene.Instantiate<Player>();
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		player.PlayerId = id;
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@@ -50,22 +78,43 @@ public partial class World : Node2D
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		player.Position = new Vector2(position.X * 5f * GD.Randf(), position.Y * 5f * GD.Randf());
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		player.Name = BuildPlayerName(id);
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		player.PlayerName = name;
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		player.PlayerDied += (killerId) =>
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		{
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			if (killerId == 0) return;
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			Scoreboard.AddScore(killerId);
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		};
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		AddChild(player, true);
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	}
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    private void RemovePlayer(int id)
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	private void PutPlayers(string currentPlayerName = null)
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	{
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        var name = BuildPlayerName(id);
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        if (!HasNode(name))
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            return;
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		// Spawn clients
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		foreach (var id in Multiplayer.GetPeers())
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			SpawnPlayer(id, Scoreboard.Players[id]?.Name);
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        GetNode(name).QueueFree();
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		// Spawn host
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		if (!OS.HasFeature("dedicated_server"))
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			SpawnPlayer(1, currentPlayerName ?? Scoreboard.Players[1]?.Name);
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	}
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	private void NewRound()
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	{
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		RoundCount++;
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		foreach (var child in GetChildren())
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		{
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		||||
			if (child is not Timer)
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		||||
				child.QueueFree();
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		}
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		PutPlayers();
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		_roundTimer.Start();
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	}
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	public Player GetCurrentPlayer()
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	{
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		||||
        foreach(var child in GetChildren())
 | 
			
		||||
		foreach (var child in GetChildren())
 | 
			
		||||
		{
 | 
			
		||||
			if (child is Player { IsCurrentPlayer: true } player)
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		||||
			{
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		||||
 
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@@ -45,6 +45,9 @@ public partial class Player : CharacterBody2D
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		}
 | 
			
		||||
	}
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		||||
	[Signal]
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		||||
	public delegate void PlayerDiedEventHandler(int killerId);
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 | 
			
		||||
	public bool IsCurrentPlayer => _currentPlayerId == Multiplayer.GetUniqueId();
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		||||
 | 
			
		||||
	public bool IsReloading
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		||||
@@ -71,6 +74,9 @@ public partial class Player : CharacterBody2D
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		||||
			AmmoAmount = MaxAmmoAmount;
 | 
			
		||||
			PlayerInput.IsReloading = false;
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		||||
		};
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		||||
 | 
			
		||||
		GetParent<World>().GetParent().GetNode<Control>("OverlayLayer/Hud").Show();
 | 
			
		||||
		GetParent<World>().GetParent().GetNode<Control>("OverlayLayer/PlayerDiedScreen").Hide();
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	}
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		||||
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		||||
	public override void _Process(double delta)
 | 
			
		||||
@@ -157,9 +163,9 @@ public partial class Player : CharacterBody2D
 | 
			
		||||
		MoveAndSlide();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public void TakeDamage(double damage)
 | 
			
		||||
	public void TakeDamage(double damage, int attackerId = 0)
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		||||
	{
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		||||
		Rpc(nameof(GotDamage), damage);
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		||||
		Rpc(nameof(GotDamage), damage, attackerId);
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		||||
	}
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		||||
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		||||
	private void Shoot(string name)
 | 
			
		||||
@@ -189,7 +195,7 @@ public partial class Player : CharacterBody2D
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
 | 
			
		||||
	private void GotDamage(double damage)
 | 
			
		||||
	private void GotDamage(double damage, int attackerId)
 | 
			
		||||
	{
 | 
			
		||||
		var protection = GetNode<Timer>("ProtectionCountdown");
 | 
			
		||||
 | 
			
		||||
@@ -206,5 +212,18 @@ public partial class Player : CharacterBody2D
 | 
			
		||||
 | 
			
		||||
		var shakableCamera = GetNode<CameraShake>("Camera2D");
 | 
			
		||||
		shakableCamera.AddTrauma(0.5f);
 | 
			
		||||
 | 
			
		||||
		if (!(Health <= 0)) return;
 | 
			
		||||
		Rpc(nameof(Die), attackerId);
 | 
			
		||||
		if (!IsCurrentPlayer) return;
 | 
			
		||||
		GetParent<World>().GetParent().GetNode<Control>("OverlayLayer/Hud").Hide();
 | 
			
		||||
		GetParent<World>().GetParent().GetNode<Control>("OverlayLayer/PlayerDiedScreen").Show();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
 | 
			
		||||
	private void Die(int killerId = 0)
 | 
			
		||||
	{
 | 
			
		||||
		EmitSignal(SignalName.PlayerDied, killerId);
 | 
			
		||||
		QueueFree();
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -18,6 +18,14 @@ public partial class HUD : Control
 | 
			
		||||
 | 
			
		||||
	public override void _Process(double delta)
 | 
			
		||||
	{
 | 
			
		||||
		var roundBar = GetNode<ProgressBar>("BottomBox/ProgressBar");
 | 
			
		||||
		roundBar.Value = World.RoundProgress * 100;
 | 
			
		||||
 | 
			
		||||
		var roundLabel = GetNode<Label>("BottomBox/HBox/RoundLabel");
 | 
			
		||||
		var roundSecLabel = GetNode<Label>("BottomBox/HBox/RoundSecondLabel");
 | 
			
		||||
		roundLabel.Text = $"Round {World.RoundCount}";
 | 
			
		||||
		roundSecLabel.Text = World.RoundTimeLeft.ToString("F2");
 | 
			
		||||
		
 | 
			
		||||
		var player = World.GetCurrentPlayer();
 | 
			
		||||
		if (player == null) return;
 | 
			
		||||
 | 
			
		||||
@@ -37,5 +45,8 @@ public partial class HUD : Control
 | 
			
		||||
		ammoLabel.Text = player.IsReloading
 | 
			
		||||
			? $"Reloading... {player.TimeRemainingOfReload:F2}"
 | 
			
		||||
			: $"Ammo {player.AmmoAmount}/{player.MaxAmmoAmount}";
 | 
			
		||||
		
 | 
			
		||||
		var positionLabel = GetNode<Label>("BottomBox/HBox/PositionLabel");
 | 
			
		||||
		positionLabel.Text = $"({player.Position.X:F2}, {player.Position.Y:F2})";
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user