✨ Multiplayer Basis
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.idea/.idea.CodingLand/.idea/vcs.xml
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6
.idea/.idea.CodingLand/.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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@ -6,8 +6,9 @@
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[sub_resource type="CircleShape2D" id="CircleShape2D_68yf8"]
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radius = 26.0768
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[node name="Player" type="CharacterBody2D"]
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[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("PlayerDashCountdown")]
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script = ExtResource("1_0btyt")
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PlayerDashCountdown = NodePath("DashCountdown")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(2.08165e-12, 2.08165e-12)
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@ -16,3 +17,6 @@ texture = ExtResource("1_cqpqa")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_68yf8")
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[node name="DashCountdown" type="Timer" parent="."]
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one_shot = true
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@ -1,14 +1,26 @@
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[gd_scene load_steps=2 format=3 uid="uid://bjhmjrldq4lkt"]
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[gd_scene load_steps=4 format=3 uid="uid://bjhmjrldq4lkt"]
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[ext_resource type="Script" path="res://Scripts/Multiplayer.cs" id="1_fym13"]
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[ext_resource type="PackedScene" uid="uid://b3gx0bl43lku3" path="res://Scenes/Player.tscn" id="1_vby0g"]
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[ext_resource type="PackedScene" uid="uid://bvll23f5ibd4v" path="res://Scenes/UI/MultiplayerUI.tscn" id="2_7o53i"]
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[node name="Node" type="Node"]
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[node name="Camera2D" type="Camera2D" parent="."]
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[node name="MultiplayerNode" type="Node" parent="." node_paths=PackedStringArray("Playground")]
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script = ExtResource("1_fym13")
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Playground = NodePath("../Playground")
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[node name="MultiplayerUi" parent="." node_paths=PackedStringArray("MultiplayerController") instance=ExtResource("2_7o53i")]
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MultiplayerController = NodePath("../MultiplayerNode")
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[node name="Playground" type="Node2D" parent="."]
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[node name="Camera2D" type="Camera2D" parent="Playground"]
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enabled = false
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process_callback = 0
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position_smoothing_enabled = true
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rotation_smoothing_enabled = true
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[node name="Player" parent="." node_paths=PackedStringArray("PlayerCamera") instance=ExtResource("1_vby0g")]
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[node name="Player" parent="Playground" node_paths=PackedStringArray("PlayerCamera") instance=ExtResource("1_vby0g")]
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position = Vector2(0, 2)
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PlayerCamera = NodePath("../Camera2D")
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49
Scenes/UI/MultiplayerUI.tscn
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Scenes/UI/MultiplayerUI.tscn
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[gd_scene load_steps=2 format=3 uid="uid://bvll23f5ibd4v"]
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[ext_resource type="Script" path="res://Scripts/UI/MultiplayerUi.cs" id="1_fm6j5"]
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[node name="MultiplayerUi" type="Control" node_paths=PackedStringArray("ServerPortInput", "ServerAddrInput", "StartAsServerButton", "StartAsClientButton")]
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process_mode = 3
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_fm6j5")
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ServerPortInput = NodePath("CenterContainer/VBoxContainer/PortEdit")
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ServerAddrInput = NodePath("CenterContainer/VBoxContainer/AddrEdit")
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StartAsServerButton = NodePath("CenterContainer/VBoxContainer/HBoxContainer/HostButton")
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StartAsClientButton = NodePath("CenterContainer/VBoxContainer/HBoxContainer/ConnectButton")
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[node name="CenterContainer" type="CenterContainer" parent="."]
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layout_mode = 0
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offset_right = 1152.0
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offset_bottom = 648.0
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[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
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layout_mode = 2
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[node name="Label" type="Label" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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text = "Mutiplayer"
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horizontal_alignment = 1
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[node name="PortEdit" type="LineEdit" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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placeholder_text = "Server port"
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[node name="AddrEdit" type="LineEdit" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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placeholder_text = "Server address"
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[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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[node name="HostButton" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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text = "Host a Game"
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[node name="ConnectButton" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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text = "Connect a Game"
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71
Scripts/Multiplayer.cs
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71
Scripts/Multiplayer.cs
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using System;
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using Godot;
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namespace CodingLand.Scripts;
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public partial class Multiplayer : Node
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{
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[Export] public Node2D Playground;
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private void GameFreeze()
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{
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Playground.Hide();
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GetTree().Paused = true;
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}
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private void GameUnfreeze()
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{
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Playground.Show();
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Playground.GetNode<Camera2D>("Camera2D").Enabled = true;
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GetTree().Paused = false;
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}
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public override void _Ready()
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{
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GameFreeze();
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if (DisplayServer.GetName() == "headless")
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{
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GD.Print("Starting server in headless mode...");
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StartAsServer(4343);
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}
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}
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public bool StartAsServer(int port)
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{
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var peer = new ENetMultiplayerPeer();
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peer.CreateServer(port);
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if (peer.GetConnectionStatus() == MultiplayerPeer.ConnectionStatus.Disconnected)
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{
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GD.PrintErr("Failed to start multiplayer server...");
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OS.Alert("Failed to start multiplayer server...");
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return false;
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}
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Multiplayer.MultiplayerPeer = peer;
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GameUnfreeze();
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return true;
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}
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public bool StartAsClient(string addr, int port)
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{
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if (string.IsNullOrEmpty(addr)) return false;
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var peer = new ENetMultiplayerPeer();
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peer.CreateClient(addr, port);
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if (peer.GetConnectionStatus() == MultiplayerPeer.ConnectionStatus.Disconnected)
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{
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var info = $"Unable to connect multiplayer server {addr}:{port}";
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GD.PrintErr(info);
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OS.Alert(info);
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return false;
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}
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Multiplayer.MultiplayerPeer = peer;
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GameUnfreeze();
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return true;
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}
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}
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@ -1,3 +1,4 @@
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using System;
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using Godot;
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namespace CodingLand.Scripts;
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@ -12,6 +13,9 @@ public partial class Player : CharacterBody2D
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[Export] public float CameraSmoothness = 0.05f;
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[Export] public Camera2D PlayerCamera;
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[Export] public Timer PlayerDashCountdown;
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[Export] public float PlayerDashAcceleration = 2f;
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public override void _PhysicsProcess(double delta)
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{
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@ -39,6 +43,12 @@ public partial class Player : CharacterBody2D
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{
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Velocity = Velocity.MoveToward(Vector2.Zero, Deceleration * (float)delta);
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}
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if (Input.IsActionJustPressed("move_dash") && PlayerDashCountdown.IsStopped())
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{
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Velocity *= PlayerDashAcceleration;
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PlayerDashCountdown.Start();
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}
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Position += Velocity * (float)delta;
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MoveAndSlide();
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74
Scripts/UI/MultiplayerUi.cs
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74
Scripts/UI/MultiplayerUi.cs
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using Godot;
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namespace CodingLand.Scripts.UI;
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public partial class MultiplayerUi : Control
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{
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[Export] public int DefaultServerPort = 4343;
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[Export] public string DefaultServerAddr = "127.0.0.1";
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[Export] public Multiplayer MultiplayerController;
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[Export] public LineEdit ServerPortInput;
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[Export] public LineEdit ServerAddrInput;
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[Export] public Button StartAsServerButton;
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[Export] public Button StartAsClientButton;
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private void ApplySize()
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{
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var screenSize = GetViewportRect().Size;
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Position = new Vector2(0, 0);
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Size = screenSize;
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GetNode<CenterContainer>("CenterContainer").Size = screenSize;
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}
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private bool DoValidation()
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{
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var addr = ServerAddrInput.Text;
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var port = ServerPortInput.Text;
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if (string.IsNullOrEmpty(addr)) return false;
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if (string.IsNullOrEmpty(port) || !int.TryParse(port, out _)) return false;
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return true;
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}
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public override void _Ready()
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{
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ApplySize();
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ServerPortInput.Text = DefaultServerPort.ToString();
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ServerAddrInput.Text = DefaultServerAddr;
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StartAsServerButton.Pressed += () =>
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{
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if (!DoValidation())
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{
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OS.Alert("Invalid multiplayer configuration.");
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return;
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}
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var port = ServerPortInput.Text;
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var result = MultiplayerController.StartAsServer(int.Parse(port));
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if (result)
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Hide();
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};
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StartAsServerButton.Pressed += () =>
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{
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if (!DoValidation())
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{
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OS.Alert("Invalid multiplayer configuration.");
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return;
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}
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var addr = ServerAddrInput.Text;
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var port = ServerPortInput.Text;
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var result = MultiplayerController.StartAsClient(addr, int.Parse(port));
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if (result)
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Hide();
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};
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}
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}
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@ -41,6 +41,11 @@ move_right={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
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]
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}
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move_dash={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[rendering]
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