🎉 Initial Commit & Basic Movement
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								Scenes/Player.tscn
									
									
									
									
									
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								Scenes/Player.tscn
									
									
									
									
									
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[gd_scene load_steps=4 format=3 uid="uid://b3gx0bl43lku3"]
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[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_0btyt"]
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[ext_resource type="Texture2D" uid="uid://c4als6t3k4myc" path="res://Sprites/Player.png" id="1_cqpqa"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_68yf8"]
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radius = 26.0768
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_0btyt")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(2.08165e-12, 2.08165e-12)
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scale = Vector2(0.05, 0.05)
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texture = ExtResource("1_cqpqa")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_68yf8")
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								Scenes/Root.tscn
									
									
									
									
									
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										14
									
								
								Scenes/Root.tscn
									
									
									
									
									
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[gd_scene load_steps=2 format=3 uid="uid://bjhmjrldq4lkt"]
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[ext_resource type="PackedScene" uid="uid://b3gx0bl43lku3" path="res://Scenes/Player.tscn" id="1_vby0g"]
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[node name="Node" type="Node"]
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[node name="Camera2D" type="Camera2D" parent="."]
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process_callback = 0
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position_smoothing_enabled = true
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rotation_smoothing_enabled = true
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[node name="Player" parent="." node_paths=PackedStringArray("PlayerCamera") instance=ExtResource("1_vby0g")]
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position = Vector2(0, 2)
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PlayerCamera = NodePath("../Camera2D")
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