CodingLand/pkg/internal/land/object_collision.go

19 lines
408 B
Go
Raw Normal View History

2024-07-18 09:21:25 +00:00
package land
type CollidableObject interface {
GetPosition() Vector2D
GetSize() Vector2D
OnCollide(other CollidableObject)
}
func checkCollisionBetweenObject(a, b CollidableObject) bool {
aPos := a.GetPosition()
aSize := a.GetSize()
bPos := b.GetPosition()
bSize := b.GetSize()
return aPos.X < bPos.X+bSize.X &&
aPos.X+aSize.X > bPos.X &&
aPos.Y < bPos.Y+bSize.Y &&
aPos.Y+aSize.Y > bPos.Y
}