Slide and collide!

This commit is contained in:
2024-07-18 17:21:25 +08:00
parent b4c2cdccaf
commit 9025859fac
9 changed files with 126 additions and 4 deletions

View File

@@ -19,6 +19,10 @@ type Player struct {
}
func (p *Player) Update() {
if !p.Velocity.IsZero() {
p.SlideByVelocity()
}
keys := sdl.GetKeyboardState()
if keys[sdl.SCANCODE_UP] == 1 || keys[sdl.SCANCODE_W] == 1 {
p.Move(0, -1)
@@ -33,14 +37,15 @@ func (p *Player) Update() {
p.Move(1, 0)
}
p.Move(0, 0)
p.BaseObject.Update()
}
func (p *Player) Move(deltaX, deltaY float64) {
p.Velocity.X += deltaX * Acceleration
p.Velocity.Y += deltaY * Acceleration
}
func (p *Player) SlideByVelocity() {
p.Position.X += p.Velocity.X
p.Position.Y += p.Velocity.Y
@@ -63,3 +68,29 @@ func (p *Player) Draw(pen *sdl.Renderer) {
}
}
}
func (p *Player) GetPosition() land.Vector2D {
return p.Position
}
func (p *Player) GetSize() land.Vector2D {
return p.Size
}
func (p *Player) OnCollide(other land.CollidableObject) {
if p.Position.X < other.GetPosition().X {
p.Position.X = other.GetPosition().X - p.Size.X
p.Velocity.X = 0
} else if p.Position.X > other.GetPosition().X {
p.Position.X = other.GetPosition().X + other.GetSize().X
p.Velocity.X = 0
}
if p.Position.Y < other.GetPosition().Y {
p.Position.Y = other.GetPosition().Y - p.Size.Y
p.Velocity.Y = 0
} else if p.Position.Y > other.GetPosition().Y {
p.Position.Y = other.GetPosition().Y + other.GetSize().Y
p.Velocity.Y = 0
}
}