2024-02-16 12:35:30 +00:00
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[gd_scene load_steps=5 format=3 uid="uid://cwkcf8h5rspoh"]
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2024-02-16 10:10:00 +00:00
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2024-02-16 12:35:30 +00:00
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[ext_resource type="Script" path="res://scripts/player.gd" id="1_sa7t7"]
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2024-02-16 10:10:00 +00:00
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[ext_resource type="Texture2D" uid="uid://b4daomndc1ag" path="res://assets/player.svg" id="2_3pad2"]
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2024-02-16 12:35:30 +00:00
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[ext_resource type="PackedScene" uid="uid://h4fxpxqc6bpt" path="res://scenes/objects/bullet.tscn" id="2_v83ov"]
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2024-02-16 10:10:00 +00:00
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[sub_resource type="CircleShape2D" id="CircleShape2D_k56cq"]
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radius = 52.0096
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2024-02-16 12:35:30 +00:00
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[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("dash_cooldown_timer", "weapon_bullet_parent", "fire_cooldown_timer")]
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collision_mask = 3
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script = ExtResource("1_sa7t7")
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2024-02-16 10:10:00 +00:00
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dash_cooldown_timer = NodePath("DashCooldown")
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2024-02-16 12:35:30 +00:00
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weapon_bullet_scene = ExtResource("2_v83ov")
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weapon_bullet_parent = NodePath("")
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fire_cooldown_timer = NodePath("ShootCooldown")
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2024-02-16 10:10:00 +00:00
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[node name="DashCooldown" type="Timer" parent="."]
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2024-02-16 12:35:30 +00:00
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[node name="ShootCooldown" type="Timer" parent="."]
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wait_time = 0.2
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2024-02-16 10:10:00 +00:00
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[node name="PlayerSprite" type="Sprite2D" parent="."]
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position = Vector2(1.90735e-06, 1.78814e-06)
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scale = Vector2(0.1, 0.1)
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texture = ExtResource("2_3pad2")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_k56cq")
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2024-02-16 12:35:30 +00:00
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[connection signal="timeout" from="DashCooldown" to="." method="_on_dash_cooled_down"]
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[connection signal="timeout" from="ShootCooldown" to="." method="_on_fire_cooled_down"]
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