Balance

This commit is contained in:
2024-02-17 12:15:49 +08:00
parent f8bb0d3975
commit da60cc8d5d
4 changed files with 19 additions and 2 deletions

View File

@@ -47,6 +47,10 @@ func deal_weapon_shoot():
statistics.bullet_shoot += 1
fire_cooldown_timer.start(fire_cooldown_duration)
func move_to_center():
var screen_size = get_viewport_rect().size
position = Vector2(screen_size.x / 2, screen_size.y / 2)
func _on_dash_cooled_down():
dash_cooldown_timer.stop()
@@ -54,10 +58,12 @@ func _on_fire_cooled_down():
fire_cooldown_timer.stop()
func _ready():
var screen_size = get_viewport_rect().size
position = Vector2(screen_size.x / 2, screen_size.y / 2)
move_to_center()
func _physics_process(delta):
deal_move(delta)
deal_weapon_shoot()
move_and_slide()
func _on_wave_finished():
move_to_center()

View File

@@ -26,6 +26,8 @@ func _on_claim():
player.weapon_bullet_damage += value
"BULLET_KNOCKBACK":
player.weapon_bullet_knockback += value
"PLAYER_SPEED":
player.speed += value
"TOWER_HEALTH":
tower.health += value
claimed.emit()