✨ Balance
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@@ -47,6 +47,10 @@ func deal_weapon_shoot():
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statistics.bullet_shoot += 1
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fire_cooldown_timer.start(fire_cooldown_duration)
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func move_to_center():
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var screen_size = get_viewport_rect().size
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position = Vector2(screen_size.x / 2, screen_size.y / 2)
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func _on_dash_cooled_down():
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dash_cooldown_timer.stop()
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@@ -54,10 +58,12 @@ func _on_fire_cooled_down():
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fire_cooldown_timer.stop()
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func _ready():
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var screen_size = get_viewport_rect().size
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position = Vector2(screen_size.x / 2, screen_size.y / 2)
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move_to_center()
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func _physics_process(delta):
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deal_move(delta)
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deal_weapon_shoot()
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move_and_slide()
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func _on_wave_finished():
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move_to_center()
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@@ -26,6 +26,8 @@ func _on_claim():
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player.weapon_bullet_damage += value
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"BULLET_KNOCKBACK":
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player.weapon_bullet_knockback += value
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"PLAYER_SPEED":
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player.speed += value
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"TOWER_HEALTH":
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tower.health += value
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claimed.emit()
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