♻️ Better cooldown system
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@ -3,6 +3,8 @@ import { Show, createSignal, onMount } from "solid-js";
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import { vector2d } from "./vector";
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import Player from "./objects/player";
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import CooldownProvider from "./providers/cooldown";
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import CooldownUI from "./ui/cooldown";
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const StageContainer = styled("div")`
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width: 100vw;
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@ -32,10 +34,16 @@ export default function Stage() {
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onMount(() => movePlayer(container));
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return (
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<StageContainer ref={container}>
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<Show when={ready()}>
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<Player size={64} position={playerPosition} />
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</Show>
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</StageContainer>
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<CooldownProvider>
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<StageContainer ref={container}>
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<Show when={ready()}>
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{/* Objects */}
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<Player size={64} position={playerPosition} />
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{/* UI Elements */}
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<CooldownUI />
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</Show>
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</StageContainer>
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</CooldownProvider>
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);
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}
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@ -1,6 +1,7 @@
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import { styled } from "solid-styled-components";
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import { createSignal, onCleanup, onMount } from "solid-js";
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import { vector2d } from "../vector";
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import { useCooldown } from "../providers/cooldown";
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export default function Player(props: {
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size?: number;
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@ -63,29 +64,19 @@ export default function Player(props: {
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// Skills
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let cooldown: { [id: string]: number } = {
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dash: 0,
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};
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function reduceCooldown(amount: number = 1) {
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Object.keys(cooldown).forEach((k) => {
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if (cooldown[k] > 0) {
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cooldown[k] -= amount;
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}
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});
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}
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const [cooldown, { freeze }] = useCooldown();
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window.addEventListener("keydown", ({ key }) => {
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// Dash
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// Fast move from one place to another place
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// TL;DR Speed up player movement speed in a short time
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if (key == " " /* Spacebar */) {
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if (cooldown.dash > 0) return;
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if (cooldown()["player.skills.dash"] > 0) return;
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const multiplier = 2
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const multiplier = 2;
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velocity.x *= multiplier;
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velocity.y *= multiplier;
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cooldown.dash = 1;
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freeze("player.skills.dash", 1000);
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setTimeout(() => {
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if (velocity.x > speed) velocity.x = speed;
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if (velocity.x < -speed) velocity.x = -speed;
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@ -95,11 +86,6 @@ export default function Player(props: {
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}
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});
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onMount(() => {
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const loop = setInterval(() => reduceCooldown(0.01), 10);
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onCleanup(() => clearInterval(loop));
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});
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// Renderer
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const PlayerRenderer = styled("div")`
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58
src/stage/providers/cooldown.tsx
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58
src/stage/providers/cooldown.tsx
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@ -0,0 +1,58 @@
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import {
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createContext,
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createSignal,
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onCleanup,
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onMount,
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useContext,
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} from "solid-js";
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const CooldownContext = createContext();
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export default function CooldownProvider(props: any) {
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const [cooldown, setCooldown] = createSignal<{ [id: string]: number }>({});
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const store = [
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cooldown,
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{
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freeze(id: string, duration: number) {
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setCooldown((o) => {
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o[id] = duration;
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return o;
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});
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},
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unfreeze(id: string) {
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setCooldown((o) => {
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o[id] = 0;
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return o;
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});
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},
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},
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];
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function reduceCooldown(amount: number = 1000) {
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setCooldown((o) => {
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Object.keys(o).forEach((k) => {
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if (o[k] > 0) {
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o[k] -= amount;
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}
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});
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return o;
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});
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}
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onMount(() => {
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const loop = setInterval(() => reduceCooldown(10), 10);
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onCleanup(() => clearInterval(loop));
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});
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return (
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<CooldownContext.Provider value={store}>
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{props.children}
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</CooldownContext.Provider>
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);
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}
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export function useCooldown(): any[2] {
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return useContext(CooldownContext);
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}
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33
src/stage/ui/cooldown.tsx
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33
src/stage/ui/cooldown.tsx
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@ -0,0 +1,33 @@
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import { For, createSignal } from "solid-js";
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import { styled } from "solid-styled-components";
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import { useCooldown } from "../providers/cooldown";
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export default function CooldownUI() {
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const [cooldown] = useCooldown();
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const [stack, setStack] = createSignal<any[]>([]);
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const UIContainer = styled("div")`
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text-align: center;
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position: absolute;
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width: 100vw;
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bottom: 200px;
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left: 0px;
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`;
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setInterval(() => {
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setStack(Object.entries(cooldown()).filter((v) => (v[1] as number) > 0));
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}, 10);
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return (
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<UIContainer>
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<For each={stack()}>
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{(item) => (
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<div>
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{item[0]} {[(item[1] as number) / 1000]}s
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</div>
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)}
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</For>
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</UIContainer>
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);
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}
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