AceField/Scenes/Player.tscn

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[gd_scene load_steps=4 format=3 uid="uid://b3gx0bl43lku3"]
[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_0btyt"]
[ext_resource type="Texture2D" uid="uid://c4als6t3k4myc" path="res://Sprites/Player.png" id="1_cqpqa"]
[sub_resource type="CircleShape2D" id="CircleShape2D_68yf8"]
radius = 26.0768
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[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("PlayerDashCountdown")]
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script = ExtResource("1_0btyt")
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PlayerDashCountdown = NodePath("DashCountdown")
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[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(2.08165e-12, 2.08165e-12)
scale = Vector2(0.05, 0.05)
texture = ExtResource("1_cqpqa")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_68yf8")
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[node name="DashCountdown" type="Timer" parent="."]
one_shot = true