Compare commits
15 Commits
7720e74a3d
...
master
Author | SHA1 | Date | |
---|---|---|---|
2c5e0459ad | |||
f2c243ecf6 | |||
b424aafeab | |||
09511b37c9 | |||
c72353716f | |||
1cc941d893 | |||
88647b1c41 | |||
7438ba407a | |||
1c6c03cd41 | |||
32f96d488d | |||
630dbf0800 | |||
ac1d8cfab9 | |||
60b6d6f989 | |||
483773f042 | |||
56cd4c2db2 |
@@ -4,4 +4,7 @@
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
<RootNamespace>AceFieldNewHorizon</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="SimpleInjector" Version="5.5.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@@ -19,8 +19,38 @@
|
||||
"buildTime": 3.0,
|
||||
"allowedRotations": [0],
|
||||
"layer": 1,
|
||||
"size": [1, 1]
|
||||
},
|
||||
"turret": {
|
||||
"scene": "res://Scenes/Tiles/TurretTile.tscn",
|
||||
"cost": {
|
||||
"stone": 10,
|
||||
"ore_iron": 5
|
||||
},
|
||||
"durability": 200,
|
||||
"buildTime": 5.0,
|
||||
"allowedRotations": [0],
|
||||
"layer": 1,
|
||||
"size": [1, 1]
|
||||
},
|
||||
"reactor": {
|
||||
"scene": "res://Scenes/Tiles/ReactorTile.tscn",
|
||||
"cost": {},
|
||||
"durability": 1000,
|
||||
"buildTime": 5.0,
|
||||
"allowedRotations": [0],
|
||||
"layer": 1,
|
||||
"size": [3, 3]
|
||||
},
|
||||
"enemy_portal": {
|
||||
"scene": "res://Scenes/Tiles/EnemyPortalTile.tscn",
|
||||
"cost": {},
|
||||
"durability": 200,
|
||||
"buildTime": 0.0,
|
||||
"allowedRotations": [0],
|
||||
"layer": 1,
|
||||
"size": [1, 2]
|
||||
},
|
||||
"ground": {
|
||||
"scene": "res://Scenes/Tiles/GroundTile.tscn",
|
||||
"cost": {},
|
||||
|
BIN
Scenes/Entities/Bullet.png
Normal file
BIN
Scenes/Entities/Bullet.png
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Binary file not shown.
After Width: | Height: | Size: 659 KiB |
34
Scenes/Entities/Bullet.png.import
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34
Scenes/Entities/Bullet.png.import
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@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b5mb8tu15rc2p"
|
||||
path="res://.godot/imported/Bullet.png-db4c50cb16094f39ca6a1b9de30a2fe2.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Scenes/Entities/Bullet.png"
|
||||
dest_files=["res://.godot/imported/Bullet.png-db4c50cb16094f39ca6a1b9de30a2fe2.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
18
Scenes/Entities/Bullet.tscn
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18
Scenes/Entities/Bullet.tscn
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@@ -0,0 +1,18 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://erqawdsydh6a"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://b5mb8tu15rc2p" path="res://Scenes/Entities/Bullet.png" id="1_fi8au"]
|
||||
[ext_resource type="Script" uid="uid://vgx2a8gm7l8b" path="res://Scripts/Entities/Bullet.cs" id="1_k5b1m"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_fi8au"]
|
||||
size = Vector2(44, 12)
|
||||
|
||||
[node name="Bullet" type="Area2D"]
|
||||
collision_mask = 2
|
||||
script = ExtResource("1_k5b1m")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
scale = Vector2(0.03, 0.03)
|
||||
texture = ExtResource("1_fi8au")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_fi8au")
|
BIN
Scenes/Entities/Enemy.png
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BIN
Scenes/Entities/Enemy.png
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After Width: | Height: | Size: 807 KiB |
34
Scenes/Entities/Enemy.png.import
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34
Scenes/Entities/Enemy.png.import
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@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://x4u6oatvsm8y"
|
||||
path="res://.godot/imported/Enemy.png-7a121c0bc2e7a40a7fe012e488d00452.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Scenes/Entities/Enemy.png"
|
||||
dest_files=["res://.godot/imported/Enemy.png-7a121c0bc2e7a40a7fe012e488d00452.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
21
Scenes/Entities/Enemy.tscn
Normal file
21
Scenes/Entities/Enemy.tscn
Normal file
@@ -0,0 +1,21 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://b3ffcucytwmk"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cvsmy820b8dwl" path="res://Scripts/Entities/Enemy.cs" id="1_jajit"]
|
||||
[ext_resource type="Texture2D" uid="uid://x4u6oatvsm8y" path="res://Scenes/Entities/Enemy.png" id="2_jajit"]
|
||||
|
||||
[node name="Enemy" type="CharacterBody2D"]
|
||||
collision_layer = 2
|
||||
collision_mask = 3
|
||||
script = ExtResource("1_jajit")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionPolygon2D" parent="."]
|
||||
polygon = PackedVector2Array(-2, -21, 3, -21, 24, 6, 24, 10, 20, 14, -21, 14, -24, 11, -24, 7)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
scale = Vector2(0.05, 0.05)
|
||||
texture = ExtResource("2_jajit")
|
||||
|
||||
[node name="AttackArea" type="Area2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionPolygon2D" parent="AttackArea"]
|
||||
polygon = PackedVector2Array(-3, -24, 4, -24, 27, 5, 27, 14, 20, 19, -21, 19, -27, 14, -27, 5)
|
@@ -4,6 +4,7 @@
|
||||
[ext_resource type="Texture2D" uid="uid://jye6c2ehuxtg" path="res://Scenes/Entities/Player.png" id="1_ucweq"]
|
||||
|
||||
[node name="Player" type="CharacterBody2D"]
|
||||
collision_mask = 3
|
||||
script = ExtResource("1_08t41")
|
||||
MinZoom = 0.1
|
||||
MaxZoom = 5.0
|
||||
|
@@ -1,47 +1,30 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://c22aprj452aha"]
|
||||
[gd_scene load_steps=6 format=3 uid="uid://c22aprj452aha"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cudpc3w17mbsw" path="res://Scripts/System/GridManager.cs" id="1_knkkn"]
|
||||
[ext_resource type="Script" uid="uid://dfi2snip78eq6" path="res://Scripts/System/ResourceManager.cs" id="1_pl8e4"]
|
||||
[ext_resource type="Script" uid="uid://cfbj72nm0eovg" path="res://Scripts/System/BuildingRegistry.cs" id="1_sxhdm"]
|
||||
[ext_resource type="Script" uid="uid://cugfbvw70clgd" path="res://Scripts/System/NaturalResourceGenerator.cs" id="2_oss8w"]
|
||||
[ext_resource type="Script" uid="uid://bx1wj7gn6vrqe" path="res://Scripts/System/PlacementManager.cs" id="2_sxhdm"]
|
||||
[ext_resource type="PackedScene" uid="uid://doxy60afddg1m" path="res://Scenes/Entities/Player.tscn" id="3_oss8w"]
|
||||
[ext_resource type="PackedScene" uid="uid://xwkplaxmye3v" path="res://Scenes/System/ItemPickup.tscn" id="7_is6ib"]
|
||||
[ext_resource type="PackedScene" uid="uid://byv2vu0k2drdd" path="res://Scenes/System/HUD.tscn" id="8_hud_scene"]
|
||||
|
||||
[node name="Root" type="Node2D"]
|
||||
|
||||
[node name="ResourceSystem" type="Node" parent="."]
|
||||
script = ExtResource("1_pl8e4")
|
||||
|
||||
[node name="BuildingRegistry" type="Node" parent="."]
|
||||
script = ExtResource("1_sxhdm")
|
||||
|
||||
[node name="NaturalResourceGenerator" type="Node2D" parent="." node_paths=PackedStringArray("Grid", "Registry")]
|
||||
[node name="NaturalResourceGenerator" type="Node2D" parent="."]
|
||||
script = ExtResource("2_oss8w")
|
||||
Grid = NodePath("../GridSystem")
|
||||
Registry = NodePath("../BuildingRegistry")
|
||||
|
||||
[node name="GridSystem" type="Node2D" parent="."]
|
||||
script = ExtResource("1_knkkn")
|
||||
|
||||
[node name="PlacementSystem" type="Node2D" parent="." node_paths=PackedStringArray("Grid", "Inventory", "Registry")]
|
||||
[node name="PlacementSystem" type="Node2D" parent="."]
|
||||
script = ExtResource("2_sxhdm")
|
||||
Grid = NodePath("../GridSystem")
|
||||
Inventory = NodePath("../ResourceSystem")
|
||||
Registry = NodePath("../BuildingRegistry")
|
||||
|
||||
[node name="Player" parent="." node_paths=PackedStringArray("Inventory") instance=ExtResource("3_oss8w")]
|
||||
[node name="Player" parent="." instance=ExtResource("3_oss8w")]
|
||||
scale = Vector2(0.35, 0.35)
|
||||
Inventory = NodePath("../ResourceSystem")
|
||||
|
||||
[node name="HUD" parent="." instance=ExtResource("8_hud_scene")]
|
||||
|
||||
[node name="ItemPickup" parent="." instance=ExtResource("7_is6ib")]
|
||||
position = Vector2(-496, -245)
|
||||
ItemId = "stone"
|
||||
Quantity = 64
|
||||
Infinite = true
|
||||
|
||||
[node name="ItemPickup2" parent="." instance=ExtResource("7_is6ib")]
|
||||
position = Vector2(-495, 5)
|
||||
ItemId = "ore_iron"
|
||||
Quantity = 16
|
||||
Infinite = true
|
||||
|
13
Scenes/System/HUD.tscn
Normal file
13
Scenes/System/HUD.tscn
Normal file
@@ -0,0 +1,13 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://byv2vu0k2drdd"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://ddoqqcg77f60v" path="res://Scripts/System/Hud.cs" id="1_yw4ou"]
|
||||
|
||||
[node name="HUD" type="CanvasLayer"]
|
||||
script = ExtResource("1_yw4ou")
|
||||
|
||||
[node name="ResourceDisplay" type="VBoxContainer" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 10.0
|
||||
offset_top = 10.0
|
||||
offset_right = 100.0
|
||||
offset_bottom = 100.0
|
@@ -4,18 +4,17 @@
|
||||
[ext_resource type="Script" uid="uid://qgcue2doj2lf" path="res://Scripts/System/ItemPickup.cs" id="1_ps3kh"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4weev"]
|
||||
size = Vector2(160, 160)
|
||||
size = Vector2(50, 50)
|
||||
|
||||
[node name="ItemPickup" type="Node2D"]
|
||||
[node name="ItemPickup" type="Area2D"]
|
||||
script = ExtResource("1_ps3kh")
|
||||
MagnetRange = 96.0
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
scale = Vector2(0.05, 0.05)
|
||||
texture = ExtResource("1_4weev")
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_4weev")
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
|
BIN
Scenes/Tiles/EnemyPortalTile.png
Normal file
BIN
Scenes/Tiles/EnemyPortalTile.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 431 KiB |
34
Scenes/Tiles/EnemyPortalTile.png.import
Normal file
34
Scenes/Tiles/EnemyPortalTile.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dv2xwfyshxdtp"
|
||||
path="res://.godot/imported/EnemyPortalTile.png-3904776a211e67c58254b1bdc9aba071.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Scenes/Tiles/EnemyPortalTile.png"
|
||||
dest_files=["res://.godot/imported/EnemyPortalTile.png-3904776a211e67c58254b1bdc9aba071.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
23
Scenes/Tiles/EnemyPortalTile.tscn
Normal file
23
Scenes/Tiles/EnemyPortalTile.tscn
Normal file
@@ -0,0 +1,23 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://dup2su0s3ybcy"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://26hl5mk4mqur" path="res://Scripts/Tiles/EnemyPortalTile.cs" id="1_o543x"]
|
||||
[ext_resource type="PackedScene" uid="uid://b3ffcucytwmk" path="res://Scenes/Entities/Enemy.tscn" id="2_nh7ff"]
|
||||
[ext_resource type="Texture2D" uid="uid://dv2xwfyshxdtp" path="res://Scenes/Tiles/EnemyPortalTile.png" id="3_i4us4"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_id484"]
|
||||
size = Vector2(54, 79)
|
||||
|
||||
[node name="EnemyPortal" type="StaticBody2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
script = ExtResource("1_o543x")
|
||||
EnemyScene = ExtResource("2_nh7ff")
|
||||
TileId = "enemy_portal"
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
scale = Vector2(0.1, 0.1)
|
||||
texture = ExtResource("3_i4us4")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, -0.5)
|
||||
shape = SubResource("RectangleShape2D_id484")
|
@@ -8,6 +8,7 @@ size = Vector2(54, 54)
|
||||
|
||||
[node name="GroundTile" type="StaticBody2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
script = ExtResource("1_mqsaf")
|
||||
TileId = "ground"
|
||||
|
||||
|
@@ -1,14 +1,15 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://cbu81slklwq3u"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://cbu81slklwq3u"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dyubkyqtpcg3a" path="res://Scripts/Tiles/MinerTile.cs" id="1_mecoy"]
|
||||
[ext_resource type="Texture2D" uid="uid://bt6xmcgrbb078" path="res://Scenes/Tiles/MinerTile.png" id="2_mecoy"]
|
||||
[ext_resource type="PackedScene" uid="uid://xwkplaxmye3v" path="res://Scenes/System/ItemPickup.tscn" id="2_xhk0k"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8o613"]
|
||||
size = Vector2(54, 54)
|
||||
|
||||
[node name="MinerTile" type="StaticBody2D"]
|
||||
scale = Vector2(3, 3)
|
||||
script = ExtResource("1_mecoy")
|
||||
ItemPickup = ExtResource("2_xhk0k")
|
||||
TileId = "miner"
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
|
@@ -8,8 +8,9 @@ size = Vector2(54, 54)
|
||||
|
||||
[node name="OreIronTile" type="StaticBody2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
script = ExtResource("1_exnim")
|
||||
TileId = "stone_iron"
|
||||
TileId = "ore_iron"
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
position = Vector2(1.49012e-08, -9.53674e-07)
|
||||
|
BIN
Scenes/Tiles/ReactorTile.png
Normal file
BIN
Scenes/Tiles/ReactorTile.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 544 KiB |
34
Scenes/Tiles/ReactorTile.png.import
Normal file
34
Scenes/Tiles/ReactorTile.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://fg03qxqphp7n"
|
||||
path="res://.godot/imported/ReactorTile.png-f6f5bfaa813b044011d6b0a5736b9bc6.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Scenes/Tiles/ReactorTile.png"
|
||||
dest_files=["res://.godot/imported/ReactorTile.png-f6f5bfaa813b044011d6b0a5736b9bc6.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
26
Scenes/Tiles/ReactorTile.tscn
Normal file
26
Scenes/Tiles/ReactorTile.tscn
Normal file
@@ -0,0 +1,26 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://w6ni678js7cu"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c4k3ottt7j3b1" path="res://Scripts/Tiles/ReactorTile.cs" id="1_yldg2"]
|
||||
[ext_resource type="Texture2D" uid="uid://fg03qxqphp7n" path="res://Scenes/Tiles/ReactorTile.png" id="3_fk1vt"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8o613"]
|
||||
size = Vector2(54, 54)
|
||||
|
||||
[node name="ReactorTile" type="StaticBody2D"]
|
||||
script = ExtResource("1_yldg2")
|
||||
TileId = "reactor"
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
scale = Vector2(0.3, 0.3)
|
||||
texture = ExtResource("3_fk1vt")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
scale = Vector2(3, 3)
|
||||
shape = SubResource("RectangleShape2D_8o613")
|
||||
|
||||
[node name="ProgressOverlay" type="ColorRect" parent="."]
|
||||
offset_left = -81.0
|
||||
offset_top = -81.0
|
||||
offset_right = -27.0
|
||||
offset_bottom = -27.0
|
||||
scale = Vector2(3, 3)
|
@@ -8,6 +8,7 @@ size = Vector2(54, 54)
|
||||
|
||||
[node name="StoneTile" type="StaticBody2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 0
|
||||
script = ExtResource("1_rndy8")
|
||||
TileId = "stone"
|
||||
|
||||
|
BIN
Scenes/Tiles/TurretTile.png
Normal file
BIN
Scenes/Tiles/TurretTile.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 448 KiB |
34
Scenes/Tiles/TurretTile.png.import
Normal file
34
Scenes/Tiles/TurretTile.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ckssi7soymu7g"
|
||||
path="res://.godot/imported/TurretTile.png-d55543f854deaa0fedf248ba979d1cb4.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Scenes/Tiles/TurretTile.png"
|
||||
dest_files=["res://.godot/imported/TurretTile.png-d55543f854deaa0fedf248ba979d1cb4.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
39
Scenes/Tiles/TurretTile.tscn
Normal file
39
Scenes/Tiles/TurretTile.tscn
Normal file
@@ -0,0 +1,39 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://dbup2pvjl8het"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://n5g6i0uovxfk" path="res://Scripts/Tiles/TurretTile.cs" id="1_j3157"]
|
||||
[ext_resource type="Texture2D" uid="uid://ckssi7soymu7g" path="res://Scenes/Tiles/TurretTile.png" id="2_7ljeh"]
|
||||
[ext_resource type="PackedScene" uid="uid://erqawdsydh6a" path="res://Scenes/Entities/Bullet.tscn" id="2_gfad6"]
|
||||
[ext_resource type="Texture2D" uid="uid://dmbbkwgff7dej" path="res://Scenes/Tiles/TurretTileBarrel.png" id="3_gfad6"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pndcb"]
|
||||
size = Vector2(54, 54)
|
||||
|
||||
[node name="Turret" type="StaticBody2D"]
|
||||
script = ExtResource("1_j3157")
|
||||
BulletScene = ExtResource("2_gfad6")
|
||||
BarrelTipPath = NodePath("Barrel/Marker2D")
|
||||
TileId = "turret"
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
scale = Vector2(0.1, 0.1)
|
||||
texture = ExtResource("2_7ljeh")
|
||||
|
||||
[node name="Barrel" type="Sprite2D" parent="."]
|
||||
position = Vector2(0, -3)
|
||||
scale = Vector2(0.08, 0.08)
|
||||
texture = ExtResource("3_gfad6")
|
||||
offset = Vector2(0, -54)
|
||||
|
||||
[node name="Marker2D" type="Marker2D" parent="Barrel"]
|
||||
position = Vector2(0, -225)
|
||||
scale = Vector2(12.5, 12.5)
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_pndcb")
|
||||
|
||||
[node name="ProgressOverlay" type="ColorRect" parent="."]
|
||||
visible = false
|
||||
offset_left = -27.0
|
||||
offset_top = -27.0
|
||||
offset_right = 27.0
|
||||
offset_bottom = 27.0
|
BIN
Scenes/Tiles/TurretTileBarrel.png
Normal file
BIN
Scenes/Tiles/TurretTileBarrel.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 185 KiB |
34
Scenes/Tiles/TurretTileBarrel.png.import
Normal file
34
Scenes/Tiles/TurretTileBarrel.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dmbbkwgff7dej"
|
||||
path="res://.godot/imported/TurretTileBarrel.png-a9f6a29579c44d5d6ed4cc8f6c09fd72.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Scenes/Tiles/TurretTileBarrel.png"
|
||||
dest_files=["res://.godot/imported/TurretTileBarrel.png-a9f6a29579c44d5d6ed4cc8f6c09fd72.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
14
Scripts/AutoLoad/DIInitializer.cs
Normal file
14
Scripts/AutoLoad/DIInitializer.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using Godot;
|
||||
using AceFieldNewHorizon.Scripts.System;
|
||||
|
||||
namespace AceFieldNewHorizon.Scripts.AutoLoad;
|
||||
|
||||
public partial class DIInitializer : Node
|
||||
{
|
||||
public override void _Ready()
|
||||
{
|
||||
// Initialize the Simple Injector container as early as possible
|
||||
DependencyInjection.Initialize();
|
||||
GD.Print("[DIInitializer] Dependency Injection container initialized via AutoLoad.");
|
||||
}
|
||||
}
|
1
Scripts/AutoLoad/DIInitializer.cs.uid
Normal file
1
Scripts/AutoLoad/DIInitializer.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cr2a8w6ur4uei
|
97
Scripts/Entities/Bullet.cs
Normal file
97
Scripts/Entities/Bullet.cs
Normal file
@@ -0,0 +1,97 @@
|
||||
using Godot;
|
||||
|
||||
namespace AceFieldNewHorizon.Scripts.Entities;
|
||||
|
||||
public partial class Bullet : Area2D
|
||||
{
|
||||
[Export] public float Speed = 400.0f;
|
||||
[Export] public int Damage = 10;
|
||||
[Export] public float MaxDistance = 1000.0f;
|
||||
|
||||
private Vector2 _direction = Vector2.Right;
|
||||
private Vector2 _startPosition;
|
||||
private float _distanceTraveled = 0f;
|
||||
private bool _hasHit = false;
|
||||
private uint _ignoreCollisionLayer = 0; // Layer to ignore (will be set by turret)
|
||||
|
||||
public void Initialize(Vector2 direction, Vector2 position, float rotation, uint ignoreLayer = 0)
|
||||
{
|
||||
_direction = direction.Normalized();
|
||||
Position = position;
|
||||
Rotation = rotation;
|
||||
_startPosition = position;
|
||||
_ignoreCollisionLayer = ignoreLayer;
|
||||
|
||||
// Connect the area entered signal
|
||||
BodyEntered += OnBodyEntered;
|
||||
AreaEntered += OnAreaEntered;
|
||||
}
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
if (_hasHit) return;
|
||||
|
||||
// Move the bullet
|
||||
var movement = _direction * Speed * (float)delta;
|
||||
Position += movement;
|
||||
_distanceTraveled += movement.Length();
|
||||
|
||||
// Check if bullet has traveled max distance
|
||||
if (_distanceTraveled >= MaxDistance)
|
||||
{
|
||||
QueueFree();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBodyEntered(Node2D body)
|
||||
{
|
||||
HandleCollision(body);
|
||||
}
|
||||
|
||||
private void OnAreaEntered(Area2D area)
|
||||
{
|
||||
HandleCollision(area);
|
||||
}
|
||||
|
||||
private void HandleCollision(Node2D node)
|
||||
{
|
||||
if (_hasHit) return;
|
||||
|
||||
// Skip collision if it's on the ignore layer
|
||||
if (node is PhysicsBody2D physicsBody &&
|
||||
(physicsBody.CollisionLayer & _ignoreCollisionLayer) != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_hasHit = true;
|
||||
|
||||
// If we hit an enemy, deal damage
|
||||
if (node is Enemy enemy)
|
||||
{
|
||||
// Get the global position where the bullet hit
|
||||
var hitPosition = GlobalPosition;
|
||||
enemy.TakeDamage(Damage, hitPosition);
|
||||
}
|
||||
|
||||
// Optional: Add hit effect here
|
||||
// CreateHitEffect();
|
||||
|
||||
// Remove the bullet
|
||||
QueueFree();
|
||||
}
|
||||
|
||||
private void CreateHitEffect()
|
||||
{
|
||||
// You can add a hit effect here if desired
|
||||
// For example, a small explosion or impact sprite
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
// Clean up signal connections
|
||||
BodyEntered -= OnBodyEntered;
|
||||
AreaEntered -= OnAreaEntered;
|
||||
}
|
||||
}
|
1
Scripts/Entities/Bullet.cs.uid
Normal file
1
Scripts/Entities/Bullet.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://vgx2a8gm7l8b
|
13
Scripts/Entities/Enemy.cs
Normal file
13
Scripts/Entities/Enemy.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using System.Collections.Generic;
|
||||
using AceFieldNewHorizon.Scripts.Tiles;
|
||||
using Godot;
|
||||
using AceFieldNewHorizon.Scripts.System;
|
||||
|
||||
namespace AceFieldNewHorizon.Scripts.Entities;
|
||||
|
||||
public partial class Enemy : BaseEnemy
|
||||
{
|
||||
// All the base functionality is now in BaseEnemy
|
||||
// This class is kept for backward compatibility and can be used to add
|
||||
// specific behaviors for the basic enemy type if needed
|
||||
}
|
1
Scripts/Entities/Enemy.cs.uid
Normal file
1
Scripts/Entities/Enemy.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cvsmy820b8dwl
|
283
Scripts/Entities/EnemyBase.cs
Normal file
283
Scripts/Entities/EnemyBase.cs
Normal file
@@ -0,0 +1,283 @@
|
||||
using System.Collections.Generic;
|
||||
using AceFieldNewHorizon.Scripts.System;
|
||||
using AceFieldNewHorizon.Scripts.Tiles;
|
||||
using Godot;
|
||||
|
||||
namespace AceFieldNewHorizon.Scripts.Entities;
|
||||
|
||||
public abstract partial class BaseEnemy : CharacterBody2D
|
||||
{
|
||||
public const string EnemyGroupName = "Enemy";
|
||||
|
||||
[Export] public float MoveSpeed = 150.0f;
|
||||
[Export] public float DetectionRadius = 300.0f;
|
||||
[Export] public float AttackRadius = 80.0f;
|
||||
[Export] public int Damage = 10;
|
||||
[Export] public float AttackCooldown = 3.0f;
|
||||
[Export] public int MaxHealth = 100;
|
||||
[Export] public bool ShowDamageNumbers = true;
|
||||
|
||||
protected BaseTile TargetTile;
|
||||
protected ReactorTile Reactor;
|
||||
protected float AttackTimer = 0;
|
||||
protected Area2D DetectionArea;
|
||||
protected Area2D AttackArea;
|
||||
protected int CurrentHealthValue;
|
||||
protected ProgressBar HealthBar;
|
||||
protected GridManager Grid;
|
||||
|
||||
// Track collisions with potential targets
|
||||
protected readonly HashSet<BaseTile> CollidingTiles = [];
|
||||
|
||||
public int CurrentHealth
|
||||
{
|
||||
get => CurrentHealthValue;
|
||||
protected set
|
||||
{
|
||||
CurrentHealthValue = Mathf.Clamp(value, 0, MaxHealth);
|
||||
UpdateHealthBar();
|
||||
|
||||
if (CurrentHealthValue <= 0)
|
||||
{
|
||||
Die();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsDead => CurrentHealthValue <= 0;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
CurrentHealthValue = MaxHealth;
|
||||
Grid = DependencyInjection.Container.GetInstance<GridManager>();
|
||||
Reactor = GetTree().GetFirstNodeInGroup(ReactorTile.ReactorGroupName) as ReactorTile;
|
||||
|
||||
InitializeHealthBar();
|
||||
InitializeDetectionArea();
|
||||
InitializeAttackArea();
|
||||
|
||||
AddToGroup(EnemyGroupName);
|
||||
}
|
||||
|
||||
protected virtual void InitializeHealthBar()
|
||||
{
|
||||
HealthBar = new ProgressBar
|
||||
{
|
||||
MaxValue = MaxHealth,
|
||||
Value = CurrentHealthValue,
|
||||
Size = new Vector2(40, 4),
|
||||
ShowPercentage = false,
|
||||
Visible = false
|
||||
};
|
||||
|
||||
var healthBarContainer = new Control();
|
||||
healthBarContainer.AddChild(HealthBar);
|
||||
AddChild(healthBarContainer);
|
||||
healthBarContainer.Position = new Vector2(-20, -20);
|
||||
}
|
||||
|
||||
protected virtual void InitializeDetectionArea()
|
||||
{
|
||||
DetectionArea = new Area2D();
|
||||
var collisionShape = new CollisionShape2D();
|
||||
var shape = new CircleShape2D();
|
||||
shape.Radius = DetectionRadius;
|
||||
collisionShape.Shape = shape;
|
||||
DetectionArea.AddChild(collisionShape);
|
||||
AddChild(DetectionArea);
|
||||
|
||||
DetectionArea.BodyEntered += OnBodyEnteredDetection;
|
||||
DetectionArea.BodyExited += OnBodyExitedDetection;
|
||||
}
|
||||
|
||||
protected virtual void InitializeAttackArea()
|
||||
{
|
||||
AttackArea = GetNodeOrNull<Area2D>("AttackArea");
|
||||
if (AttackArea != null)
|
||||
{
|
||||
AttackArea.BodyEntered += OnBodyEntered;
|
||||
AttackArea.BodyExited += OnBodyExited;
|
||||
}
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (IsDead) return;
|
||||
|
||||
if (TargetTile == null || TargetTile.IsDestroyed || !TargetTile.IsInsideTree())
|
||||
{
|
||||
UpdateTarget();
|
||||
}
|
||||
|
||||
MoveTowardsTarget();
|
||||
HandleAttacks(delta);
|
||||
}
|
||||
|
||||
protected virtual void MoveTowardsTarget()
|
||||
{
|
||||
if (TargetTile != null)
|
||||
{
|
||||
var direction = GlobalPosition.DirectionTo(TargetTile.GlobalPosition);
|
||||
Velocity = direction * MoveSpeed;
|
||||
LookAt(TargetTile.GlobalPosition);
|
||||
MoveAndSlide();
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void HandleAttacks(double delta)
|
||||
{
|
||||
if (AttackTimer > 0)
|
||||
{
|
||||
AttackTimer -= (float)delta;
|
||||
}
|
||||
else if (CollidingTiles.Count > 0)
|
||||
{
|
||||
foreach (var tile in CollidingTiles)
|
||||
{
|
||||
if (tile != null && !tile.IsDestroyed && tile.IsInsideTree())
|
||||
{
|
||||
TryAttackTile(tile);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void UpdateTarget()
|
||||
{
|
||||
// If we have a valid target in collision, use that
|
||||
foreach (var tile in CollidingTiles)
|
||||
{
|
||||
if (tile != null && !tile.IsDestroyed && tile.IsInsideTree())
|
||||
{
|
||||
TargetTile = tile;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Otherwise find the reactor
|
||||
if (Reactor != null && !Reactor.IsDestroyed && Reactor.IsInsideTree())
|
||||
{
|
||||
TargetTile = Reactor;
|
||||
}
|
||||
else
|
||||
{
|
||||
TargetTile = null;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void TryAttackTile(BaseTile tile)
|
||||
{
|
||||
if (IsDead || tile == null || tile.IsDestroyed || !tile.IsInsideTree())
|
||||
return;
|
||||
|
||||
AttackTimer = AttackCooldown;
|
||||
bool wasDestroyed = tile.TakeDamage(Damage);
|
||||
GD.Print($"Attacking {tile.Name} for {Damage} damage. Was destroyed: {wasDestroyed}");
|
||||
|
||||
if (wasDestroyed)
|
||||
{
|
||||
CollidingTiles.Remove(tile);
|
||||
if (TargetTile == tile)
|
||||
{
|
||||
TargetTile = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnBodyEntered(Node2D body)
|
||||
{
|
||||
if (body is BaseTile { IsDestroyed: false } tile && !body.IsInGroup("Hostile"))
|
||||
{
|
||||
GD.Print($"[Enemy] {body.Name} Entered attack range");
|
||||
CollidingTiles.Add(tile);
|
||||
if (TargetTile == null || TargetTile.IsDestroyed || !TargetTile.IsInsideTree())
|
||||
{
|
||||
TargetTile = tile;
|
||||
}
|
||||
|
||||
// Attack immediately on collision
|
||||
TryAttackTile(tile);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnBodyExited(Node2D body)
|
||||
{
|
||||
if (body.GetParent() is BaseTile tile)
|
||||
{
|
||||
CollidingTiles.Remove(tile);
|
||||
if (TargetTile == tile)
|
||||
{
|
||||
TargetTile = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnBodyEnteredDetection(Node2D body)
|
||||
{
|
||||
// Can be overridden by derived classes
|
||||
}
|
||||
|
||||
protected virtual void OnBodyExitedDetection(Node2D body)
|
||||
{
|
||||
// Can be overridden by derived classes
|
||||
}
|
||||
|
||||
public virtual void TakeDamage(int damage, Vector2? hitPosition = null)
|
||||
{
|
||||
if (IsDead) return;
|
||||
|
||||
CurrentHealth -= damage;
|
||||
|
||||
// Show damage number (optional)
|
||||
if (ShowDamageNumbers)
|
||||
{
|
||||
var damageLabel = new Label
|
||||
{
|
||||
Text = $"-{damage}",
|
||||
Position = hitPosition ?? GlobalPosition,
|
||||
ZIndex = 1000
|
||||
};
|
||||
|
||||
GetTree().CurrentScene.AddChild(damageLabel);
|
||||
|
||||
// Animate and remove damage number
|
||||
var tween = CreateTween();
|
||||
tween.TweenProperty(damageLabel, "position:y", damageLabel.Position.Y - 30, 0.5f);
|
||||
tween.TweenCallback(Callable.From(() => damageLabel.QueueFree())).SetDelay(0.5f);
|
||||
}
|
||||
|
||||
// Visual feedback
|
||||
var originalModulate = Modulate;
|
||||
Modulate = new Color(1, 0.5f, 0.5f); // Flash red
|
||||
|
||||
var tweenFlash = CreateTween();
|
||||
tweenFlash.TweenProperty(this, "modulate", originalModulate, 0.2f);
|
||||
}
|
||||
|
||||
protected virtual void UpdateHealthBar()
|
||||
{
|
||||
if (HealthBar != null)
|
||||
{
|
||||
HealthBar.Value = CurrentHealthValue;
|
||||
HealthBar.Visible = CurrentHealthValue < MaxHealth; // Only show when damaged
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Die()
|
||||
{
|
||||
// Play death animation/sound
|
||||
// You can add a death animation here
|
||||
|
||||
// Disable collisions and hide
|
||||
SetProcess(false);
|
||||
SetPhysicsProcess(false);
|
||||
Hide();
|
||||
|
||||
// Queue free after a delay (for any death animation/sound to play)
|
||||
var timer = new Timer();
|
||||
AddChild(timer);
|
||||
timer.Timeout += () => QueueFree();
|
||||
timer.Start(0.5f);
|
||||
}
|
||||
}
|
1
Scripts/Entities/EnemyBase.cs.uid
Normal file
1
Scripts/Entities/EnemyBase.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://6oduws4kbdlf
|
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using AceFieldNewHorizon.Scripts.System;
|
||||
using Godot;
|
||||
|
||||
@@ -20,7 +19,7 @@ public partial class Player : CharacterBody2D
|
||||
[Export] public float ZoomDecay = 0.9f;
|
||||
[Export] public float ZoomSmoothing = 10.0f;
|
||||
|
||||
[Export] public ResourceManager Inventory;
|
||||
public ResourceManager Inventory { get; private set; }
|
||||
|
||||
private Camera2D _camera;
|
||||
private Vector2 _cameraTargetZoom = Vector2.One;
|
||||
@@ -33,6 +32,8 @@ public partial class Player : CharacterBody2D
|
||||
_camera = GetNode<Camera2D>("Camera2D");
|
||||
_cameraTargetZoom = _camera.Zoom;
|
||||
|
||||
Inventory = DependencyInjection.Container.GetInstance<ResourceManager>();
|
||||
|
||||
AddToGroup(ItemPickup.PickupGroupName);
|
||||
AddToGroup(NaturalResourceGenerator.ChunkTrackerGroupName);
|
||||
}
|
||||
@@ -60,13 +61,9 @@ public partial class Player : CharacterBody2D
|
||||
|
||||
// If same direction as last time, accelerate
|
||||
if (direction == _lastZoomDirection && (currentTime - _lastZoomTime) < 300)
|
||||
{
|
||||
_currentZoomSpeed = Mathf.Min(_currentZoomSpeed + ZoomAcceleration, MaxZoomSpeed);
|
||||
}
|
||||
else
|
||||
{
|
||||
_currentZoomSpeed = BaseZoomSpeed;
|
||||
}
|
||||
|
||||
_lastZoomDirection = direction;
|
||||
_lastZoomTime = currentTime;
|
||||
|
27
Scripts/Root.cs
Normal file
27
Scripts/Root.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using Godot;
|
||||
using AceFieldNewHorizon.Scripts.System;
|
||||
using SimpleInjector;
|
||||
|
||||
namespace AceFieldNewHorizon.Scripts;
|
||||
|
||||
public partial class Root : Node
|
||||
{
|
||||
public override void _Ready()
|
||||
{
|
||||
// Dependency Injection container is now initialized via AutoLoad (DIInitializer.cs).
|
||||
|
||||
// Get references to the main system nodes from the scene tree
|
||||
// and inject their dependencies.
|
||||
// This assumes these nodes are direct children or easily accessible.
|
||||
// You might need to adjust paths based on your scene setup.
|
||||
|
||||
// Example:
|
||||
// var resourceManager = GetNode<ResourceManager>("ResourceSystem"); // Assuming ResourceManager is a child of Root
|
||||
// DependencyInjection.Container.InjectProperties(resourceManager); // If ResourceManager had properties to inject
|
||||
|
||||
// For now, we'll manually resolve and assign for the main system nodes.
|
||||
// The actual injection will happen in the _Ready methods of the system nodes themselves,
|
||||
// by resolving from the static container.
|
||||
// This is a common pattern when Godot instantiates the nodes.
|
||||
}
|
||||
}
|
1
Scripts/Root.cs.uid
Normal file
1
Scripts/Root.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dmint8ii0oj5g
|
@@ -40,15 +40,15 @@ public record BuildingData(
|
||||
}
|
||||
}
|
||||
|
||||
public partial class BuildingRegistry : Node
|
||||
public class BuildingRegistry
|
||||
{
|
||||
private Dictionary<string, BuildingData> _registry = new();
|
||||
|
||||
[Export] public string JsonPath { get; set; } = "res://Data/Buildings.json";
|
||||
|
||||
public override void _Ready()
|
||||
|
||||
public BuildingRegistry(string jsonPath)
|
||||
{
|
||||
LoadFromJson(JsonPath);
|
||||
LoadFromJson(jsonPath);
|
||||
}
|
||||
|
||||
public void LoadFromJson(string path)
|
||||
|
23
Scripts/System/DependencyInjection.cs
Normal file
23
Scripts/System/DependencyInjection.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using Godot;
|
||||
using Container = SimpleInjector.Container;
|
||||
|
||||
namespace AceFieldNewHorizon.Scripts.System;
|
||||
|
||||
public static class DependencyInjection
|
||||
{
|
||||
public static Container Container { get; private set; }
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
Container = new Container();
|
||||
|
||||
// Register your system services here
|
||||
// As singletons, since they are typically unique global managers
|
||||
Container.RegisterSingleton<ResourceManager>();
|
||||
Container.RegisterSingleton<GridManager>();
|
||||
Container.RegisterSingleton(() => new BuildingRegistry("res://Data/Buildings.json"));
|
||||
|
||||
Container.Verify();
|
||||
GD.Print("[DI] Simple Injector container initialized and verified.");
|
||||
}
|
||||
}
|
1
Scripts/System/DependencyInjection.cs.uid
Normal file
1
Scripts/System/DependencyInjection.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://hppsxnesg0ys
|
@@ -43,15 +43,33 @@ public partial class GridManager : Node
|
||||
|
||||
public void FreeArea(Vector2I topLeft, Vector2I size, float rotation, GridLayer layer = GridLayer.Building)
|
||||
{
|
||||
// Get all cells that should be occupied by this building
|
||||
var occupiedCells = GridUtils.GetOccupiedCells(topLeft, size, rotation);
|
||||
foreach (var cell in occupiedCells)
|
||||
|
||||
// Create a list to store cells that should be removed
|
||||
var cellsToRemove = new List<Vector2I>();
|
||||
|
||||
// First, find all cells that match this building's position and size
|
||||
foreach (var cell in _layers[layer].Keys.ToList())
|
||||
{
|
||||
if (_layers[layer].ContainsKey(cell))
|
||||
_layers[layer].Remove(cell);
|
||||
var (building, buildingSize, buildingRotation) = _layers[layer][cell];
|
||||
var buildingCells = GridUtils.GetOccupiedCells(cell, buildingSize, buildingRotation);
|
||||
|
||||
// If any of the building's cells match our target area, mark all of its cells for removal
|
||||
if (buildingCells.Any(c => occupiedCells.Contains(c)))
|
||||
{
|
||||
cellsToRemove.AddRange(buildingCells);
|
||||
}
|
||||
}
|
||||
|
||||
// Remove all marked cells
|
||||
foreach (var cell in cellsToRemove.Distinct())
|
||||
{
|
||||
_layers[layer].Remove(cell);
|
||||
}
|
||||
}
|
||||
|
||||
public Node2D? GetBuildingAtCell(Vector2I cell, GridLayer layer = GridLayer.Building)
|
||||
public Node2D? GetTileAtCell(Vector2I cell, GridLayer layer = GridLayer.Building)
|
||||
{
|
||||
return _layers[layer].TryGetValue(cell, out var data) ? data.Building : null;
|
||||
}
|
||||
|
102
Scripts/System/Hud.cs
Normal file
102
Scripts/System/Hud.cs
Normal file
@@ -0,0 +1,102 @@
|
||||
using Godot;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AceFieldNewHorizon.Scripts.System;
|
||||
|
||||
public partial class Hud : CanvasLayer
|
||||
{
|
||||
private ResourceManager _resourceManager;
|
||||
private VBoxContainer _resourceDisplay;
|
||||
private readonly Dictionary<string, Label> _resourceLabels = new();
|
||||
private VBoxContainer _pickupLogContainer;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_resourceDisplay = GetNode<VBoxContainer>("ResourceDisplay");
|
||||
|
||||
_pickupLogContainer = new VBoxContainer();
|
||||
_pickupLogContainer.Name = "PickupLogContainer";
|
||||
_pickupLogContainer.SetAnchorsPreset(Control.LayoutPreset.BottomLeft);
|
||||
_pickupLogContainer.OffsetLeft = 10;
|
||||
_pickupLogContainer.OffsetBottom = -10; // Negative offset from bottom anchor
|
||||
_pickupLogContainer.GrowVertical = Control.GrowDirection.Begin; // Make it grow upwards
|
||||
AddChild(_pickupLogContainer);
|
||||
|
||||
_resourceManager = DependencyInjection.Container.GetInstance<ResourceManager>();
|
||||
if (_resourceManager == null)
|
||||
{
|
||||
GD.PushError("ResourceSystem not found in the scene tree!");
|
||||
return;
|
||||
}
|
||||
|
||||
_resourceManager.OnResourceChanged += UpdateResourceDisplay;
|
||||
_resourceManager.OnResourcePickedUp += OnResourcePickedUp;
|
||||
|
||||
// Initialize display with current resources
|
||||
foreach (var entry in _resourceManager.GetAllResources())
|
||||
{
|
||||
UpdateResourceDisplay(entry.Key, entry.Value);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateResourceDisplay(string resourceId, int newAmount)
|
||||
{
|
||||
if (!_resourceLabels.TryGetValue(resourceId, out Label label))
|
||||
{
|
||||
label = new Label();
|
||||
_resourceDisplay.AddChild(label);
|
||||
_resourceLabels.Add(resourceId, label);
|
||||
}
|
||||
|
||||
if (newAmount <= 0)
|
||||
{
|
||||
// Remove label if resource amount is zero or less
|
||||
if (label.GetParent() != null)
|
||||
{
|
||||
_resourceDisplay.RemoveChild(label);
|
||||
}
|
||||
_resourceLabels.Remove(resourceId);
|
||||
label.QueueFree(); // Free the label from memory
|
||||
}
|
||||
else
|
||||
{
|
||||
label.Text = $"{resourceId}: {newAmount}";
|
||||
}
|
||||
}
|
||||
|
||||
private void OnResourcePickedUp(string resourceId, int amount)
|
||||
{
|
||||
AddPickupLogEntry($"Picked up {amount} {resourceId}!");
|
||||
}
|
||||
|
||||
private void AddPickupLogEntry(string message)
|
||||
{
|
||||
var logLabel = new Label();
|
||||
logLabel.Text = message;
|
||||
_pickupLogContainer.AddChild(logLabel);
|
||||
|
||||
var timer = new Timer();
|
||||
timer.WaitTime = 3.0f;
|
||||
timer.OneShot = true;
|
||||
timer.Autostart = true;
|
||||
logLabel.AddChild(timer); // Add timer as child of the label
|
||||
timer.Timeout += () => OnLogEntryTimeout(logLabel);
|
||||
}
|
||||
|
||||
private void OnLogEntryTimeout(Label logLabel)
|
||||
{
|
||||
// Start fading out the label
|
||||
var tween = logLabel.CreateTween();
|
||||
tween.TweenProperty(logLabel, "modulate", new Color(1, 1, 1, 0), 0.5f); // Fade out over 0.5 seconds
|
||||
tween.TweenCallback(Callable.From(() => logLabel.QueueFree())); // Free after fading
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
if (_resourceManager != null)
|
||||
{
|
||||
_resourceManager.OnResourceChanged -= UpdateResourceDisplay;
|
||||
_resourceManager.OnResourcePickedUp -= OnResourcePickedUp;
|
||||
}
|
||||
}
|
||||
}
|
1
Scripts/System/Hud.cs.uid
Normal file
1
Scripts/System/Hud.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://ddoqqcg77f60v
|
@@ -1,9 +1,14 @@
|
||||
using System.Collections;
|
||||
using AceFieldNewHorizon.Scripts.Entities;
|
||||
using Godot;
|
||||
|
||||
namespace AceFieldNewHorizon.Scripts.System;
|
||||
|
||||
public partial class ItemPickup : Node2D
|
||||
public partial class ItemPickup : Area2D
|
||||
{
|
||||
[Signal]
|
||||
public delegate void StackMergedEventHandler(string itemId, int totalQuantity);
|
||||
|
||||
public const string PickupGroupName = "ItemPickupTarget";
|
||||
|
||||
[Export] public string ItemId { get; set; } = "";
|
||||
@@ -11,6 +16,50 @@ public partial class ItemPickup : Node2D
|
||||
[Export] public bool Infinite { get; set; } = false;
|
||||
[Export] public float MagnetRange { get; set; } = 64f;
|
||||
|
||||
public int GetItemQuantity(string itemId)
|
||||
{
|
||||
if (itemId == ItemId)
|
||||
return Quantity;
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void SetItemQuantity(string itemId, int newQuantity)
|
||||
{
|
||||
if (itemId == ItemId)
|
||||
{
|
||||
Quantity = newQuantity;
|
||||
// Update the quantity label if it exists
|
||||
if (_quantityLabel != null)
|
||||
{
|
||||
if (Quantity > 1)
|
||||
_quantityLabel.Text = Quantity.ToString();
|
||||
else
|
||||
_quantityLabel.Text = string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasItem(string itemId)
|
||||
{
|
||||
return itemId == ItemId;
|
||||
}
|
||||
|
||||
public void AddItem(string itemId, int amount)
|
||||
{
|
||||
if (itemId == ItemId)
|
||||
{
|
||||
Quantity += amount;
|
||||
// Update the quantity label if it exists
|
||||
if (_quantityLabel != null)
|
||||
{
|
||||
if (Quantity > 1)
|
||||
_quantityLabel.Text = Quantity.ToString();
|
||||
else
|
||||
_quantityLabel.Text = string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Sprite2D _sprite;
|
||||
private Label _quantityLabel;
|
||||
private Sprite2D _shadowSprite;
|
||||
@@ -19,8 +68,8 @@ public partial class ItemPickup : Node2D
|
||||
// Called when the node enters the scene tree
|
||||
public override void _Ready()
|
||||
{
|
||||
var area = GetNode<Area2D>("Area2D");
|
||||
area.BodyEntered += OnBodyEntered;
|
||||
BodyEntered += OnEntered;
|
||||
AreaEntered += OnEntered;
|
||||
|
||||
_sprite = GetNode<Sprite2D>("Sprite2D");
|
||||
UpdateTexture();
|
||||
@@ -66,11 +115,9 @@ public partial class ItemPickup : Node2D
|
||||
if (_playerTarget != null)
|
||||
{
|
||||
var distance = Position.DistanceTo(_playerTarget.Position);
|
||||
const float speed = 10f;
|
||||
if (distance <= MagnetRange)
|
||||
{
|
||||
float speed = 10f;
|
||||
Position = Position.Lerp(_playerTarget.Position, (float)delta * speed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -109,15 +156,32 @@ public partial class ItemPickup : Node2D
|
||||
_sprite.Texture = texture;
|
||||
}
|
||||
|
||||
private void OnBodyEntered(Node body)
|
||||
private void OnEntered(Node body)
|
||||
{
|
||||
if (body.IsInGroup(PickupGroupName))
|
||||
if (body is ItemPickup itemStack)
|
||||
{
|
||||
if (body.HasMethod("AddItem"))
|
||||
body.Call("AddItem", ItemId, Quantity);
|
||||
// Only process the merge for the item with the lower instance ID to prevent double merging
|
||||
if (itemStack.ItemId != ItemId || GetInstanceId() > body.GetInstanceId())
|
||||
return;
|
||||
|
||||
// Get current quantity and add to it
|
||||
var currentQuantity = itemStack.GetItemQuantity(ItemId);
|
||||
var newQuantity = currentQuantity + Quantity;
|
||||
itemStack.SetItemQuantity(ItemId, newQuantity);
|
||||
|
||||
// Emit signal for stack merge
|
||||
EmitSignal(nameof(StackMerged), ItemId, newQuantity);
|
||||
QueueFree();
|
||||
}
|
||||
else if (body.IsInGroup(PickupGroupName))
|
||||
{
|
||||
if (body is Player player)
|
||||
{
|
||||
player.AddItem(ItemId, Quantity);
|
||||
}
|
||||
|
||||
if (!Infinite)
|
||||
QueueFree(); // remove the pickup from the world
|
||||
QueueFree();
|
||||
}
|
||||
}
|
||||
}
|
@@ -4,6 +4,7 @@ using Godot;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using AceFieldNewHorizon.Scripts.Entities;
|
||||
using AceFieldNewHorizon.Scripts.Tiles;
|
||||
|
||||
namespace AceFieldNewHorizon.Scripts.System;
|
||||
|
||||
@@ -11,8 +12,8 @@ public partial class NaturalResourceGenerator : Node2D
|
||||
{
|
||||
public const string ChunkTrackerGroupName = "NrgTrackingTarget";
|
||||
|
||||
[Export] public GridManager Grid { get; set; }
|
||||
[Export] public BuildingRegistry Registry { get; set; }
|
||||
public GridManager Grid { get; private set; }
|
||||
public BuildingRegistry Registry { get; private set; }
|
||||
|
||||
[Export] public int ChunkSize = 16;
|
||||
[Export] public int LoadDistance = 2; // Number of chunks to load in each direction
|
||||
@@ -24,6 +25,10 @@ public partial class NaturalResourceGenerator : Node2D
|
||||
[Export] public int MaxIronVeinSize = 3;
|
||||
[Export] public int Seed;
|
||||
|
||||
[Export] public bool SpawnEnemyNest = true;
|
||||
[Export] public int MinDistanceFromOrigin = 20; // Minimum distance from world origin (0,0)
|
||||
[Export] public int MaxDistanceFromOrigin = 50; // Maximum distance from world origin
|
||||
|
||||
private const string LogPrefix = "[NaturalGeneration]";
|
||||
|
||||
private RandomNumberGenerator _rng;
|
||||
@@ -38,8 +43,39 @@ public partial class NaturalResourceGenerator : Node2D
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Grid = DependencyInjection.Container.GetInstance<GridManager>();
|
||||
Registry = DependencyInjection.Container.GetInstance<BuildingRegistry>();
|
||||
_rng = new RandomNumberGenerator();
|
||||
_rng.Seed = (ulong)(Seed != 0 ? Seed : (int)GD.Randi());
|
||||
|
||||
// Test if building registry is assigned
|
||||
if (Registry == null)
|
||||
{
|
||||
GD.PrintErr($"{LogPrefix} BuildingRegistry is not assigned!");
|
||||
return;
|
||||
}
|
||||
|
||||
// Test if enemy_portal is in the registry
|
||||
var testBuilding = Registry.GetBuilding("enemy_portal");
|
||||
if (testBuilding == null)
|
||||
{
|
||||
GD.PrintErr($"{LogPrefix} 'enemy_portal' is not found in BuildingRegistry!");
|
||||
}
|
||||
else
|
||||
{
|
||||
GD.Print($"{LogPrefix} Found enemy_portal in registry!");
|
||||
}
|
||||
|
||||
GD.Print($"{LogPrefix} NaturalResourceGenerator ready, SpawnEnemyNest = {SpawnEnemyNest}");
|
||||
|
||||
GD.Print($"{LogPrefix} Spawning the core reactor...");
|
||||
SpawnCoreReactor();
|
||||
|
||||
if (SpawnEnemyNest)
|
||||
{
|
||||
GD.Print($"{LogPrefix} Attempting to spawn enemy nest...");
|
||||
SpawnRandomEnemyNest();
|
||||
}
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
@@ -120,9 +156,9 @@ public partial class NaturalResourceGenerator : Node2D
|
||||
}
|
||||
|
||||
// Generate stone veins
|
||||
for (int x = 0; x < ChunkSize; x++)
|
||||
for (var x = 0; x < ChunkSize; x++)
|
||||
{
|
||||
for (int y = 0; y < ChunkSize; y++)
|
||||
for (var y = 0; y < ChunkSize; y++)
|
||||
{
|
||||
var cell = new Vector2I(chunkWorldPos.X + x, chunkWorldPos.Y + y);
|
||||
if (_rng.Randf() < StoneDensity)
|
||||
@@ -130,6 +166,11 @@ public partial class NaturalResourceGenerator : Node2D
|
||||
var veinSize = _rng.RandiRange(MinStoneVeinSize, MaxStoneVeinSize);
|
||||
PlaceVeinInBackground(cell, "stone", veinSize, chunkData.StoneTiles);
|
||||
}
|
||||
else if (_rng.Randf() < IronDensity)
|
||||
{
|
||||
var veinSize = _rng.RandiRange(MinIronVeinSize, MaxIronVeinSize);
|
||||
PlaceVeinInBackground(cell, "ore_iron", veinSize, chunkData.IronTiles);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -246,9 +287,9 @@ public partial class NaturalResourceGenerator : Node2D
|
||||
|
||||
// Remove all tiles in this chunk
|
||||
var chunkWorldPos = ChunkToWorldCoords(chunkPos);
|
||||
for (int x = 0; x < ChunkSize; x++)
|
||||
for (var x = 0; x < ChunkSize; x++)
|
||||
{
|
||||
for (int y = 0; y < ChunkSize; y++)
|
||||
for (var y = 0; y < ChunkSize; y++)
|
||||
{
|
||||
var cell = new Vector2I(chunkWorldPos.X + x, chunkWorldPos.Y + y);
|
||||
// Free a 1x1 area for each cell
|
||||
@@ -355,13 +396,47 @@ public partial class NaturalResourceGenerator : Node2D
|
||||
GD.Print($"{LogPrefix} Finished placing vein - placed {placedCount}/{maxSize} {tileType} tiles");
|
||||
}
|
||||
|
||||
private void SpawnCoreReactor()
|
||||
{
|
||||
// Place the reactor tile at the center of the map
|
||||
PlaceTile("reactor", new Vector2I(0, 0));
|
||||
}
|
||||
|
||||
private void SpawnRandomEnemyNest()
|
||||
{
|
||||
// Generate a random position within the specified distance from origin
|
||||
var angle = _rng.Randf() * Mathf.Pi * 2;
|
||||
var distance = _rng.RandfRange(MinDistanceFromOrigin, MaxDistanceFromOrigin);
|
||||
var offset = new Vector2(Mathf.Cos(angle), Mathf.Sin(angle)) * distance;
|
||||
var nestPosition = new Vector2I((int)offset.X, (int)offset.Y);
|
||||
|
||||
// Try to find a valid position for the nest
|
||||
var attempts = 0;
|
||||
const int maxAttempts = 10;
|
||||
|
||||
while (attempts < maxAttempts)
|
||||
{
|
||||
if (PlaceTile("enemy_portal", nestPosition))
|
||||
{
|
||||
GD.Print($"{LogPrefix} Placed enemy nest at {nestPosition}");
|
||||
return;
|
||||
}
|
||||
|
||||
// Try a different position if placement failed
|
||||
angle = _rng.Randf() * Mathf.Pi * 2;
|
||||
distance = _rng.RandfRange(MinDistanceFromOrigin, MaxDistanceFromOrigin);
|
||||
offset = new Vector2(Mathf.Cos(angle), Mathf.Sin(angle)) * distance;
|
||||
nestPosition = new Vector2I((int)offset.X, (int)offset.Y);
|
||||
attempts++;
|
||||
}
|
||||
|
||||
GD.PrintErr($"{LogPrefix} Failed to place enemy nest after {maxAttempts} attempts");
|
||||
}
|
||||
|
||||
private bool PlaceTile(string tileType, Vector2I cell)
|
||||
{
|
||||
try
|
||||
{
|
||||
// First, remove any existing tile at this position
|
||||
Grid.FreeArea(cell, Vector2I.One, 0f, GridLayer.Ground);
|
||||
|
||||
var building = Registry.GetBuilding(tileType);
|
||||
if (building == null)
|
||||
{
|
||||
@@ -369,6 +444,12 @@ public partial class NaturalResourceGenerator : Node2D
|
||||
return false;
|
||||
}
|
||||
|
||||
// Free area for ground layer if needed
|
||||
if (building.Layer == GridLayer.Ground)
|
||||
Grid.FreeArea(cell, building.Size, 0f, GridLayer.Ground);
|
||||
else
|
||||
GD.Print($"{LogPrefix} Attempting placing building tile {tileType} at {cell}.");
|
||||
|
||||
var scene = building.Scene;
|
||||
if (scene == null)
|
||||
{
|
||||
@@ -376,25 +457,29 @@ public partial class NaturalResourceGenerator : Node2D
|
||||
return false;
|
||||
}
|
||||
|
||||
if (scene.Instantiate() is not Node2D instance)
|
||||
if (scene.Instantiate() is not BaseTile instance)
|
||||
{
|
||||
GD.PrintErr($"{LogPrefix} Failed to instantiate scene for: {tileType}");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Use the same positioning logic as PlacementManager
|
||||
var rotatedSize = building.GetRotatedSize(0f); // 0f for no rotation
|
||||
var offset = GridUtils.GetCenterOffset(rotatedSize, 0f); // 0f for no rotation
|
||||
instance.GlobalPosition = GridUtils.GridToWorld(cell) + offset;
|
||||
// Calculate position with proper offset based on building size
|
||||
var rotatedSize = building.GetRotatedSize(0f);
|
||||
var offset = GridUtils.GetCenterOffset(rotatedSize, 0f);
|
||||
|
||||
instance.ZIndex = (int)building.Layer;
|
||||
instance.GlobalPosition = GridUtils.GridToWorld(cell) + offset;
|
||||
AddChild(instance);
|
||||
|
||||
// Occupy the appropriate area based on building size
|
||||
Grid.OccupyArea(cell, instance, building.Size, 0f, building.Layer);
|
||||
// GD.Print($"{LogPrefix} Successfully placed {tileType} at {cell}");
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GD.PrintErr($"{LogPrefix} Error placing {tileType} at {cell}: {e.Message}");
|
||||
GD.Print($"{LogPrefix} Stack trace: {e.StackTrace}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@@ -8,15 +8,15 @@ namespace AceFieldNewHorizon.Scripts.System;
|
||||
|
||||
public partial class PlacementManager : Node2D
|
||||
{
|
||||
[Export] public GridManager Grid { get; set; }
|
||||
[Export] public ResourceManager Inventory { get; set; }
|
||||
[Export] public BuildingRegistry Registry { get; set; }
|
||||
public GridManager Grid { get; private set; }
|
||||
public ResourceManager Inventory { get; private set; }
|
||||
public BuildingRegistry Registry { get; private set; }
|
||||
|
||||
[Export] public int MaxConcurrentBuilds { get; set; } = 6; // Make it adjustable in editor
|
||||
[Export] public bool Enabled { get; set; } = true;
|
||||
[Export] public StringName ToggleBuildAction { get; set; } = "toggle_build";
|
||||
|
||||
private static readonly List<string> BuildableTiles = ["wall", "miner"];
|
||||
private static readonly List<string> BuildableTiles = ["wall", "miner", "turret"];
|
||||
private readonly Dictionary<Node2D, BuildTask> _buildTasks = new();
|
||||
private AudioStreamPlayer _completionSound;
|
||||
private AudioStreamPlayer _buildingSound;
|
||||
@@ -30,6 +30,10 @@ public partial class PlacementManager : Node2D
|
||||
{
|
||||
base._Ready();
|
||||
|
||||
Grid = DependencyInjection.Container.GetInstance<GridManager>();
|
||||
Inventory = DependencyInjection.Container.GetInstance<ResourceManager>();
|
||||
Registry = DependencyInjection.Container.GetInstance<BuildingRegistry>();
|
||||
|
||||
// Setup completion sound
|
||||
_completionSound = CreateAudioPlayer("res://Sounds/Events/ConstructionComplete.wav");
|
||||
_buildingSound = CreateAudioPlayer("res://Sounds/Events/Building.wav");
|
||||
@@ -222,6 +226,20 @@ public partial class PlacementManager : Node2D
|
||||
return;
|
||||
}
|
||||
|
||||
// First check if area is free
|
||||
if (!IsAreaFree(_hoveredCell, building.Size, _currentRotation, building.Layer))
|
||||
{
|
||||
// Check if the area is occupied by under-construction tiles
|
||||
var occupiedCells = GridUtils.GetOccupiedCells(_hoveredCell, building.Size, _currentRotation);
|
||||
var isUnderConstruction = occupiedCells.Any(cell =>
|
||||
Grid.GetTileAtCell(cell, building.Layer) is BaseTile { IsConstructing: true });
|
||||
|
||||
if (!isUnderConstruction)
|
||||
_cannotDeploySound.Play();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Consume resources first
|
||||
if (!ConsumeBuildingResources(_currentBuildingId))
|
||||
{
|
||||
@@ -229,7 +247,7 @@ public partial class PlacementManager : Node2D
|
||||
return;
|
||||
}
|
||||
|
||||
// Create the building instance first
|
||||
// Create the building instance
|
||||
var scene = building.Scene;
|
||||
var buildingInstance = (BaseTile)scene.Instantiate();
|
||||
buildingInstance.RotationDegrees = _currentRotation;
|
||||
@@ -237,15 +255,6 @@ public partial class PlacementManager : Node2D
|
||||
buildingInstance.Position = _ghostBuilding.Position;
|
||||
AddChild(buildingInstance);
|
||||
|
||||
// First check if area is free
|
||||
if (!IsAreaFree(_hoveredCell, building.Size, _currentRotation, building.Layer))
|
||||
{
|
||||
_cannotDeploySound.Play();
|
||||
RefundBuildingResources(_currentBuildingId);
|
||||
buildingInstance.QueueFree();
|
||||
return;
|
||||
}
|
||||
|
||||
// If we get here, area is free, so we can safely occupy it
|
||||
Grid.OccupyArea(_hoveredCell, buildingInstance, building.Size, _currentRotation, building.Layer);
|
||||
|
||||
@@ -282,7 +291,7 @@ public partial class PlacementManager : Node2D
|
||||
!Grid.IsAreaFree(_hoveredCell, Vector2I.One, 0f))
|
||||
{
|
||||
// Right click to destroy from current layer
|
||||
var building = Grid.GetBuildingAtCell(_hoveredCell);
|
||||
var building = Grid.GetTileAtCell(_hoveredCell);
|
||||
if (building == null) return;
|
||||
|
||||
// Find all cells occupied by this building
|
||||
@@ -419,32 +428,28 @@ public static class GridManagerExtensions
|
||||
public static (Vector2I Position, Vector2I Size, float Rotation)? GetBuildingInfoAtCell(this GridManager grid,
|
||||
Vector2I cell, GridLayer layer)
|
||||
{
|
||||
if (grid.GetBuildingAtCell(cell, layer) is { } building)
|
||||
if (grid.GetTileAtCell(cell, layer) is not { } building) return null;
|
||||
// Find the top-left position of the building
|
||||
for (var x = 0; x < 100; x++) // Arbitrary max size
|
||||
{
|
||||
// Find the top-left position of the building
|
||||
for (int x = 0; x < 100; x++) // Arbitrary max size
|
||||
for (var y = 0; y < 100; y++)
|
||||
{
|
||||
for (int y = 0; y < 100; y++)
|
||||
{
|
||||
var checkCell = new Vector2I(cell.X - x, cell.Y - y);
|
||||
if (grid.GetBuildingAtCell(checkCell, layer) == building)
|
||||
{
|
||||
// Found the top-left corner, now find the size
|
||||
var size = Vector2I.One;
|
||||
// Search right
|
||||
while (grid.GetBuildingAtCell(new Vector2I(checkCell.X + size.X, checkCell.Y), layer) ==
|
||||
building)
|
||||
size.X++;
|
||||
// Search down
|
||||
while (grid.GetBuildingAtCell(new Vector2I(checkCell.X, checkCell.Y + size.Y), layer) ==
|
||||
building)
|
||||
size.Y++;
|
||||
var checkCell = new Vector2I(cell.X - x, cell.Y - y);
|
||||
if (grid.GetTileAtCell(checkCell, layer) != building) continue;
|
||||
// Found the top-left corner, now find the size
|
||||
var size = Vector2I.One;
|
||||
// Search right
|
||||
while (grid.GetTileAtCell(new Vector2I(checkCell.X + size.X, checkCell.Y), layer) ==
|
||||
building)
|
||||
size.X++;
|
||||
// Search down
|
||||
while (grid.GetTileAtCell(new Vector2I(checkCell.X, checkCell.Y + size.Y), layer) ==
|
||||
building)
|
||||
size.Y++;
|
||||
|
||||
// Get rotation from the first cell
|
||||
var rotation = 0f; // You'll need to store rotation in GridManager to make this work
|
||||
return (checkCell, size, rotation);
|
||||
}
|
||||
}
|
||||
// Get rotation from the first cell
|
||||
var rotation = 0f; // You'll need to store rotation in Grid to make this work
|
||||
return (checkCell, size, rotation);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -14,6 +14,10 @@ public partial class ResourceManager : Node
|
||||
[Signal]
|
||||
public delegate void OnResourceChangedEventHandler(string resourceId, int newAmount);
|
||||
|
||||
// Event for when resources are picked up (added)
|
||||
[Signal]
|
||||
public delegate void OnResourcePickedUpEventHandler(string resourceId, int amount);
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
base._Ready();
|
||||
@@ -43,6 +47,7 @@ public partial class ResourceManager : Node
|
||||
}
|
||||
|
||||
EmitSignal(nameof(OnResourceChanged), resourceId, _resources[resourceId]);
|
||||
EmitSignal(nameof(OnResourcePickedUp), resourceId, amount);
|
||||
}
|
||||
|
||||
// Remove resources of a specific type
|
||||
|
@@ -10,25 +10,44 @@ public partial class BaseTile : Node2D
|
||||
{
|
||||
[Export] public string TileId { get; set; }
|
||||
|
||||
protected GridManager Grid { get; set; }
|
||||
protected BuildingRegistry Registry { get; set; }
|
||||
|
||||
public int MaxDurability { get; private set; }
|
||||
public int CurrentDurability { get; private set; }
|
||||
public bool IsDestroyed { get; private set; }
|
||||
|
||||
private CollisionShape2D _collisionShape;
|
||||
private Sprite2D _sprite;
|
||||
private ColorRect _progressOverlay;
|
||||
private Action _onConstructionComplete;
|
||||
private bool _isConstructing = false;
|
||||
private Tween _damageTween;
|
||||
|
||||
public bool IsConstructing;
|
||||
public bool IsConstructed;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Grid = DependencyInjection.Container.GetInstance<GridManager>();
|
||||
Registry = DependencyInjection.Container.GetInstance<BuildingRegistry>();
|
||||
|
||||
_collisionShape = GetNodeOrNull<CollisionShape2D>("CollisionShape2D");
|
||||
_sprite = GetNodeOrNull<Sprite2D>("Sprite2D");
|
||||
_progressOverlay = GetNodeOrNull<ColorRect>("ProgressOverlay");
|
||||
if (_progressOverlay != null)
|
||||
_progressOverlay.Visible = false;
|
||||
|
||||
// Get durability from BuildingRegistry
|
||||
var buildingData = Registry?.GetBuilding(TileId);
|
||||
MaxDurability = buildingData?.Durability ?? 100; // Default to 100 if not found
|
||||
CurrentDurability = MaxDurability;
|
||||
IsDestroyed = false;
|
||||
}
|
||||
|
||||
public void SetGhostMode(bool canPlace)
|
||||
public virtual void SetGhostMode(bool canPlace)
|
||||
{
|
||||
// Don't modify collision for constructing buildings
|
||||
if (_isConstructing) return;
|
||||
if (IsConstructing) return;
|
||||
|
||||
if (_collisionShape != null)
|
||||
_collisionShape.Disabled = true;
|
||||
@@ -39,7 +58,7 @@ public partial class BaseTile : Node2D
|
||||
: new Color(1, 0, 0, 0.5f);
|
||||
}
|
||||
|
||||
public void FinalizePlacement()
|
||||
public virtual void FinalizePlacement()
|
||||
{
|
||||
if (_collisionShape != null)
|
||||
_collisionShape.Disabled = false;
|
||||
@@ -47,16 +66,91 @@ public partial class BaseTile : Node2D
|
||||
_sprite.Modulate = Colors.White;
|
||||
}
|
||||
|
||||
public virtual bool TakeDamage(int damage)
|
||||
{
|
||||
if (IsDestroyed || IsConstructing) return false;
|
||||
|
||||
GD.Print($"[Tile] {TileId} {GetInstanceId()} took {damage} damage");
|
||||
|
||||
CurrentDurability = Mathf.Max(0, CurrentDurability - damage);
|
||||
|
||||
// Visual feedback for taking damage
|
||||
ShowDamageEffect();
|
||||
|
||||
if (CurrentDurability <= 0)
|
||||
{
|
||||
Destroy();
|
||||
return true; // Tile was destroyed
|
||||
}
|
||||
|
||||
return false; // Tile is still alive
|
||||
}
|
||||
|
||||
private void ShowDamageEffect()
|
||||
{
|
||||
if (_sprite == null) return;
|
||||
|
||||
// Cancel any existing tween
|
||||
_damageTween?.Kill();
|
||||
_damageTween = CreateTween();
|
||||
|
||||
// Flash red briefly
|
||||
_damageTween.TweenProperty(_sprite, "modulate", Colors.Red, 0.1f);
|
||||
_damageTween.TweenProperty(_sprite, "modulate", Colors.White, 0.1f);
|
||||
|
||||
// Shake effect
|
||||
var originalPosition = _sprite.Position;
|
||||
_damageTween.TweenMethod(
|
||||
Callable.From<Vector2>(pos => _sprite.Position = pos),
|
||||
originalPosition + new Vector2(-2, -2),
|
||||
originalPosition + new Vector2(2, 2),
|
||||
0.05f
|
||||
).SetTrans(Tween.TransitionType.Bounce).SetEase(Tween.EaseType.InOut);
|
||||
|
||||
_damageTween.TweenMethod(
|
||||
Callable.From<Vector2>(pos => _sprite.Position = pos),
|
||||
originalPosition + new Vector2(2, 2),
|
||||
originalPosition,
|
||||
0.05f
|
||||
).SetTrans(Tween.TransitionType.Bounce).SetEase(Tween.EaseType.InOut);
|
||||
}
|
||||
|
||||
public virtual void Destroy()
|
||||
{
|
||||
if (IsDestroyed) return;
|
||||
|
||||
IsDestroyed = true;
|
||||
|
||||
// Disable collision using SetDeferred to avoid physics update conflicts
|
||||
_collisionShape?.SetDeferred("disabled", true);
|
||||
|
||||
// Fade out and remove
|
||||
var tween = CreateTween();
|
||||
tween.TweenProperty(this, "modulate:a", 0f, 0.3f);
|
||||
tween.TweenCallback(Callable.From(() => CallDeferred("queue_free")));
|
||||
|
||||
// Emit signal or call method when tile is destroyed
|
||||
CallDeferred(nameof(OnTileDestroyed));
|
||||
}
|
||||
|
||||
protected virtual void OnTileDestroyed()
|
||||
{
|
||||
// Can be overridden by derived classes for custom destruction behavior
|
||||
var cell = GridUtils.WorldToGrid(Position);
|
||||
var buildingInfo = Registry.GetBuilding(TileId);
|
||||
Grid.FreeArea(cell, buildingInfo.Size, Rotation, buildingInfo.Layer);
|
||||
}
|
||||
|
||||
// Building progress visualization
|
||||
public void StartConstruction(float buildTime, Action onComplete = null)
|
||||
{
|
||||
_isConstructing = true;
|
||||
IsConstructing = true;
|
||||
if (_collisionShape != null)
|
||||
_collisionShape.Disabled = true;
|
||||
|
||||
if (_progressOverlay == null || _sprite?.Texture == null)
|
||||
{
|
||||
_isConstructing = false;
|
||||
IsConstructing = false;
|
||||
onComplete?.Invoke();
|
||||
return;
|
||||
}
|
||||
@@ -97,11 +191,12 @@ public partial class BaseTile : Node2D
|
||||
if (_sprite != null)
|
||||
_sprite.Modulate = Colors.White;
|
||||
|
||||
_isConstructing = false;
|
||||
IsConstructing = false;
|
||||
if (_collisionShape != null)
|
||||
_collisionShape.Disabled = false;
|
||||
|
||||
_onConstructionComplete?.Invoke();
|
||||
IsConstructed = true;
|
||||
}
|
||||
|
||||
RunProgress();
|
||||
|
129
Scripts/Tiles/EnemyPortalTile.cs
Normal file
129
Scripts/Tiles/EnemyPortalTile.cs
Normal file
@@ -0,0 +1,129 @@
|
||||
using AceFieldNewHorizon.Scripts.Entities;
|
||||
using Godot;
|
||||
|
||||
namespace AceFieldNewHorizon.Scripts.Tiles;
|
||||
|
||||
public partial class EnemyPortalTile : BaseTile
|
||||
{
|
||||
[Export] public PackedScene EnemyScene;
|
||||
[Export] public int MaxEnemies = 5;
|
||||
[Export] public float SpawnDelay = 5.0f; // Time between spawn attempts
|
||||
[Export] public float SpawnRadius = 50.0f; // Radius around the nest where enemies can spawn
|
||||
[Export] public bool Active = true;
|
||||
|
||||
private Timer _spawnTimer;
|
||||
private int _currentEnemyCount;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
base._Ready();
|
||||
|
||||
// Add to Hostile group to prevent enemies from attacking their own nest
|
||||
AddToGroup("Hostile");
|
||||
|
||||
// Create and configure the timer
|
||||
_spawnTimer = new Timer
|
||||
{
|
||||
Autostart = true,
|
||||
WaitTime = SpawnDelay
|
||||
};
|
||||
AddChild(_spawnTimer);
|
||||
_spawnTimer.Timeout += OnSpawnTimerTimeout;
|
||||
|
||||
var sprite = GetNode<Sprite2D>("Sprite2D");
|
||||
|
||||
// Create and configure the shadow sprite
|
||||
var shadow = new Sprite2D
|
||||
{
|
||||
Texture = sprite.Texture,
|
||||
Scale = sprite.Scale * 1.05f, // Slightly larger than the original
|
||||
Modulate = new Color(0, 0, 0, 0.5f), // Slightly more transparent
|
||||
Position = new Vector2(0, 6), // Closer to the sprite (reduced from 30)
|
||||
ZIndex = -1
|
||||
};
|
||||
AddChild(shadow);
|
||||
|
||||
// Create floating animation
|
||||
const float floatOffset = 5.0f;
|
||||
const float floatDuration = 2.0f;
|
||||
|
||||
var tween = CreateTween().SetLoops();
|
||||
tween.TweenProperty(sprite, "position:y", -floatOffset, floatDuration)
|
||||
.SetEase(Tween.EaseType.InOut)
|
||||
.SetTrans(Tween.TransitionType.Sine);
|
||||
tween.TweenProperty(sprite, "position:y", floatOffset, floatDuration * 2)
|
||||
.SetEase(Tween.EaseType.InOut)
|
||||
.SetTrans(Tween.TransitionType.Sine);
|
||||
tween.TweenProperty(sprite, "position:y", 0, floatDuration)
|
||||
.SetEase(Tween.EaseType.InOut)
|
||||
.SetTrans(Tween.TransitionType.Sine);
|
||||
|
||||
// Animate shadow
|
||||
tween.Parallel().TweenProperty(shadow, "position:y", 12 - (floatOffset * 0.3f), floatDuration)
|
||||
.SetEase(Tween.EaseType.InOut)
|
||||
.SetTrans(Tween.TransitionType.Sine);
|
||||
tween.Parallel().TweenProperty(shadow, "scale", sprite.Scale * 1.02f, floatDuration)
|
||||
.SetEase(Tween.EaseType.InOut)
|
||||
.SetTrans(Tween.TransitionType.Sine);
|
||||
tween.Parallel().TweenProperty(shadow, "modulate:a", 0.6f, floatDuration)
|
||||
.SetEase(Tween.EaseType.InOut)
|
||||
.SetTrans(Tween.TransitionType.Sine);
|
||||
|
||||
tween.Parallel().TweenProperty(shadow, "position:y", 12 + (floatOffset * 0.4f), floatDuration * 2)
|
||||
.SetEase(Tween.EaseType.InOut)
|
||||
.SetTrans(Tween.TransitionType.Sine)
|
||||
.SetDelay(floatDuration);
|
||||
tween.Parallel().TweenProperty(shadow, "scale", sprite.Scale * 1.08f, floatDuration * 2)
|
||||
.SetEase(Tween.EaseType.InOut)
|
||||
.SetTrans(Tween.TransitionType.Sine)
|
||||
.SetDelay(floatDuration);
|
||||
tween.Parallel().TweenProperty(shadow, "modulate:a", 0.4f, floatDuration * 2)
|
||||
.SetEase(Tween.EaseType.InOut)
|
||||
.SetTrans(Tween.TransitionType.Sine)
|
||||
.SetDelay(floatDuration);
|
||||
}
|
||||
|
||||
private void OnSpawnTimerTimeout()
|
||||
{
|
||||
if (!Active || EnemyScene == null || _currentEnemyCount >= MaxEnemies)
|
||||
return;
|
||||
|
||||
// Check if we can spawn more enemies
|
||||
var enemies = GetTree().GetNodesInGroup("Enemy");
|
||||
_currentEnemyCount = enemies.Count;
|
||||
|
||||
if (_currentEnemyCount >= MaxEnemies)
|
||||
return;
|
||||
|
||||
// Spawn a new enemy
|
||||
var enemy = EnemyScene.Instantiate<Enemy>();
|
||||
if (enemy != null)
|
||||
{
|
||||
GetParent().AddChild(enemy);
|
||||
|
||||
// Calculate a random position within the spawn radius
|
||||
var randomAngle = GD.Randf() * Mathf.Pi * 2;
|
||||
var randomOffset = new Vector2(
|
||||
Mathf.Cos(randomAngle) * SpawnRadius,
|
||||
Mathf.Sin(randomAngle) * SpawnRadius
|
||||
);
|
||||
|
||||
enemy.GlobalPosition = GlobalPosition + randomOffset;
|
||||
_currentEnemyCount++;
|
||||
|
||||
// Connect to the enemy's death signal if available
|
||||
enemy.TreeExiting += () => OnEnemyDied();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEnemyDied()
|
||||
{
|
||||
_currentEnemyCount = Mathf.Max(0, _currentEnemyCount - 1);
|
||||
}
|
||||
|
||||
public void SetActive(bool active)
|
||||
{
|
||||
Active = active;
|
||||
_spawnTimer.Paused = !active;
|
||||
}
|
||||
}
|
1
Scripts/Tiles/EnemyPortalTile.cs.uid
Normal file
1
Scripts/Tiles/EnemyPortalTile.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://26hl5mk4mqur
|
@@ -8,6 +8,7 @@ public partial class GroundTile : BaseTile
|
||||
{
|
||||
var sprite = GetNode<Sprite2D>("Sprite2D");
|
||||
sprite.Modulate = new Color(0.75f, 0.75f, 0.75f); // Makes the sprite 25% darker
|
||||
sprite.ZIndex = -10;
|
||||
|
||||
base._Ready();
|
||||
}
|
||||
|
@@ -1,8 +1,83 @@
|
||||
using AceFieldNewHorizon.Scripts.System;
|
||||
using Godot;
|
||||
|
||||
namespace AceFieldNewHorizon.Scripts.Tiles;
|
||||
|
||||
public partial class MinerTile : BaseTile
|
||||
{
|
||||
[Export] public PackedScene ItemPickup { get; set; }
|
||||
[Export] public string ItemToMine { get; set; }
|
||||
[Export] public int MiningRate = 1; // Items per second
|
||||
|
||||
private Vector2I _gridPosition;
|
||||
private float _timeSinceLastMine;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
base._Ready();
|
||||
_gridPosition = GridUtils.WorldToGrid(Position);
|
||||
|
||||
var ground = Grid.GetTileAtCell(_gridPosition, GridLayer.Ground) as BaseTile;
|
||||
if (ground == null)
|
||||
{
|
||||
GD.Print($"[Miner] Miner {GetInstanceId()} not found available resource...");
|
||||
return;
|
||||
}
|
||||
|
||||
ItemToMine = (ground.TileId) switch
|
||||
{
|
||||
"stone" => "stone",
|
||||
"ore_iron" => "ore_iron",
|
||||
_ => null
|
||||
};
|
||||
if (ItemToMine == null)
|
||||
GD.Print($"[Miner] Miner {GetInstanceId()} not found available resource...");
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (ItemToMine == null)
|
||||
return;
|
||||
|
||||
// Don't mine if building is not completed
|
||||
if (!IsConstructed || ItemPickup == null)
|
||||
return;
|
||||
|
||||
_timeSinceLastMine += (float)delta;
|
||||
|
||||
if (!(_timeSinceLastMine >= 1f / MiningRate)) return;
|
||||
_timeSinceLastMine = 0f;
|
||||
SpawnItem();
|
||||
}
|
||||
|
||||
private void SpawnItem()
|
||||
{
|
||||
var itemPickup = ItemPickup?.Instantiate<ItemPickup>();
|
||||
if (itemPickup == null) return;
|
||||
|
||||
itemPickup.ItemId = ItemToMine;
|
||||
itemPickup.Quantity = 1;
|
||||
|
||||
// Initial position (slightly below the spawn point)
|
||||
const int halfTileSize = GridUtils.TileSize / 2;
|
||||
var spawnPosition = GridUtils.GridToWorld(_gridPosition);
|
||||
var targetY = spawnPosition.Y - halfTileSize; // Target Y position
|
||||
var targetX = spawnPosition.X + halfTileSize + (GD.Randf() * 10f - 5f);
|
||||
itemPickup.Position =
|
||||
new Vector2(spawnPosition.X + halfTileSize, spawnPosition.Y + 16); // Start below
|
||||
itemPickup.Scale = Vector2.Zero; // Start invisible
|
||||
|
||||
// Add to the scene
|
||||
GetTree().CurrentScene.AddChild(itemPickup);
|
||||
|
||||
// Create the pop-up animation
|
||||
var tween = CreateTween().SetTrans(Tween.TransitionType.Elastic).SetEase(Tween.EaseType.Out);
|
||||
|
||||
// Animate the pop-up effect
|
||||
tween.TweenProperty(itemPickup, "position:y", targetY, 0.6f);
|
||||
tween.Parallel().TweenProperty(itemPickup, "scale", Vector2.One, 0.6f);
|
||||
|
||||
// Optional: Add a slight horizontal wobble
|
||||
tween.Parallel().TweenProperty(itemPickup, "position:x", targetX, 0.6f);
|
||||
}
|
||||
}
|
13
Scripts/Tiles/ReactorTile.cs
Normal file
13
Scripts/Tiles/ReactorTile.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
namespace AceFieldNewHorizon.Scripts.Tiles;
|
||||
|
||||
public partial class ReactorTile : BaseTile
|
||||
{
|
||||
public static readonly string ReactorGroupName = "Reactor";
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
base._Ready();
|
||||
|
||||
AddToGroup(ReactorGroupName);
|
||||
}
|
||||
}
|
1
Scripts/Tiles/ReactorTile.cs.uid
Normal file
1
Scripts/Tiles/ReactorTile.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c4k3ottt7j3b1
|
127
Scripts/Tiles/TurretTile.cs
Normal file
127
Scripts/Tiles/TurretTile.cs
Normal file
@@ -0,0 +1,127 @@
|
||||
using System.Linq;
|
||||
using AceFieldNewHorizon.Scripts.Entities;
|
||||
using Godot;
|
||||
|
||||
namespace AceFieldNewHorizon.Scripts.Tiles;
|
||||
|
||||
public partial class TurretTile : BaseTile
|
||||
{
|
||||
[Export] public PackedScene BulletScene;
|
||||
|
||||
[Export] public float RotationSpeed = 2.0f; // Radians per second
|
||||
[Export] public float AttackRange = 300.0f;
|
||||
[Export] public float AttackCooldown = 0.5f;
|
||||
[Export] public int Damage = 10;
|
||||
[Export] public float BulletSpeed = 400.0f;
|
||||
[Export] public NodePath BarrelTipPath;
|
||||
|
||||
private Node2D _spriteBarrel;
|
||||
private Node2D _barrelTip;
|
||||
private float _attackTimer = 0;
|
||||
private bool _hasTarget = false;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
base._Ready();
|
||||
|
||||
_spriteBarrel = GetNodeOrNull<Node2D>("Barrel");
|
||||
_barrelTip = GetNodeOrNull<Node2D>(BarrelTipPath);
|
||||
|
||||
if (_barrelTip == null && _spriteBarrel != null)
|
||||
{
|
||||
// If no barrel tip is specified, use the end of the barrel sprite
|
||||
_barrelTip = _spriteBarrel.GetNodeOrNull<Node2D>("BarrelTip");
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetGhostMode(bool canPlace)
|
||||
{
|
||||
base.SetGhostMode(canPlace);
|
||||
|
||||
if (_spriteBarrel != null)
|
||||
_spriteBarrel.Modulate = canPlace
|
||||
? new Color(0, 1, 0, 0.5f)
|
||||
: new Color(1, 0, 0, 0.5f);
|
||||
}
|
||||
|
||||
public override void FinalizePlacement()
|
||||
{
|
||||
base.FinalizePlacement();
|
||||
|
||||
if (_spriteBarrel != null)
|
||||
_spriteBarrel.Modulate = Colors.White;
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (!IsConstructed) return;
|
||||
|
||||
// Update attack cooldown
|
||||
if (_attackTimer > 0)
|
||||
{
|
||||
_attackTimer -= (float)delta;
|
||||
}
|
||||
|
||||
// Find the nearest enemy
|
||||
var enemies = GetTree().GetNodesInGroup(Enemy.EnemyGroupName)
|
||||
.OfType<Enemy>()
|
||||
.Where(e => e.GlobalPosition.DistanceTo(GlobalPosition) <= AttackRange)
|
||||
.OrderBy(e => e.GlobalPosition.DistanceTo(GlobalPosition))
|
||||
.ToList();
|
||||
|
||||
if (enemies.Count > 0)
|
||||
{
|
||||
var nearestEnemy = enemies[0];
|
||||
_hasTarget = true;
|
||||
|
||||
// Calculate target angle
|
||||
var direction = (nearestEnemy.GlobalPosition - _barrelTip.GlobalPosition).Normalized();
|
||||
var targetAngle = direction.Angle() + 90f;
|
||||
|
||||
// Smoothly rotate towards target
|
||||
_spriteBarrel.Rotation = Mathf.LerpAngle(_spriteBarrel.Rotation, targetAngle, (float)delta * RotationSpeed);
|
||||
|
||||
// Check if we're facing the target and can attack
|
||||
if (Mathf.Abs(Mathf.Wrap(targetAngle - _spriteBarrel.Rotation, -Mathf.Pi, Mathf.Pi)) < 0.1f)
|
||||
TryAttack(nearestEnemy.GlobalPosition);
|
||||
}
|
||||
else
|
||||
{
|
||||
_hasTarget = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void TryAttack(Vector2 targetPosition)
|
||||
{
|
||||
if (_attackTimer <= 0 && BulletScene != null && _barrelTip != null)
|
||||
{
|
||||
// Create bullet instance
|
||||
var bullet = BulletScene.Instantiate<Bullet>();
|
||||
|
||||
// Calculate direction and rotation
|
||||
var direction = (targetPosition - _barrelTip.GlobalPosition).Normalized();
|
||||
var bulletRotation = direction.Angle();
|
||||
|
||||
// Set bullet position and rotation
|
||||
GetTree().CurrentScene.AddChild(bullet);
|
||||
bullet.GlobalPosition = _barrelTip.GlobalPosition;
|
||||
bullet.Rotation = bulletRotation; // Use the calculated rotation
|
||||
|
||||
// Initialize bullet with direction and damage
|
||||
bullet.Initialize(
|
||||
direction,
|
||||
bullet.GlobalPosition,
|
||||
bulletRotation, // Pass the calculated rotation
|
||||
1 // Pass the turret's collision layer to ignore
|
||||
);
|
||||
bullet.Damage = Damage;
|
||||
bullet.Speed = BulletSpeed;
|
||||
bullet.MaxDistance = AttackRange * 1.5f; // Bullets can travel slightly further than attack range
|
||||
|
||||
// Reset attack cooldown
|
||||
_attackTimer = AttackCooldown;
|
||||
|
||||
GD.Print("[Turret] Turret firing!");
|
||||
}
|
||||
}
|
||||
}
|
1
Scripts/Tiles/TurretTile.cs.uid
Normal file
1
Scripts/Tiles/TurretTile.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://n5g6i0uovxfk
|
@@ -15,8 +15,15 @@ run/main_scene="uid://c22aprj452aha"
|
||||
config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
ResourceManager="res://Scripts/System/ResourceManager.cs"
|
||||
DiInitializer="*res://Scripts/AutoLoad/DIInitializer.cs"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=1920
|
||||
window/size/viewport_height=1080
|
||||
window/stretch/mode="viewport"
|
||||
|
||||
[dotnet]
|
||||
@@ -77,11 +84,12 @@ switch_tile={
|
||||
}
|
||||
toggle_build={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
"events": []
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
anti_aliasing/quality/msaa_2d=3
|
||||
anti_aliasing/quality/msaa_3d=3
|
||||
anti_aliasing/quality/screen_space_aa=1
|
||||
anti_aliasing/quality/use_taa=true
|
||||
|
Reference in New Issue
Block a user